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Returning 10 results for 'cunning warrens returner'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
elementals, and securing their homes in cunning and vicious ways. They aren’t willing to leave just because the cowards who fled Blingdenstone when it needed them most have nowreturned. GOLDWHISKER WARRENS
Goldwhisker Warrens The svirfneblin wererats of the Goldwhisker clan don’t remember having lived anywhere but in the ruins of Blingdenstone. They descend from survivors of the drow invasion who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
elementals, and securing their homes in cunning and vicious ways. They aren’t willing to leave just because the cowards who fled Blingdenstone when it needed them most have nowreturned. GOLDWHISKER WARRENS
Goldwhisker Warrens The svirfneblin wererats of the Goldwhisker clan don’t remember having lived anywhere but in the ruins of Blingdenstone. They descend from survivors of the drow invasion who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gelatinous cubes seep through a collapsed tunnel between the Traders’ Grotto and area 24 of the Goldwhisker Warrens. Both cubes advance, attempting to engulf and consume any other creatures in their
paths until they are destroyed. The trapped svirfneblin is named Mev Flintknapper (use the veteran statistics in the Monster Manual, but also give Mev the Stone Camouflage, Gnome Cunning, and Innate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gelatinous cubes seep through a collapsed tunnel between the Traders’ Grotto and area 24 of the Goldwhisker Warrens. Both cubes advance, attempting to engulf and consume any other creatures in their
paths until they are destroyed. The trapped svirfneblin is named Mev Flintknapper (use the veteran statistics in the Monster Manual, but also give Mev the Stone Camouflage, Gnome Cunning, and Innate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s targets. Level 10: Celestial Resilience You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s targets. Level 10: Celestial Resilience You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One