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Returning 35 results for 'cunning weakened rush'.
Other Suggestions:
cunning weakened rest
churning weakened rest
curving weakened rest
cutting weakened rest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
. (Evil)
4 Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)
5 Patience. There’s no need to rush a poorly constructed plan when time is on your side. (Any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
. (Evil)
4 Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)
5 Patience. There’s no need to rush a poorly constructed plan when time is on your side. (Any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
weakened state. If Jorlan is alive when the demons attack, he might use the distraction to free the prisoners (as described in “Jorlan’s Gambit”). Any character who asks Jorlan about the demons gets a stern reply: “The demons are not my doing. Fight them at your own risk.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
weakened state. If Jorlan is alive when the demons attack, he might use the distraction to free the prisoners (as described in “Jorlan’s Gambit”). Any character who asks Jorlan about the demons gets a stern reply: “The demons are not my doing. Fight them at your own risk.”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind Flayer Fanatics The three most ruthless, domineering, and cunning mind flayers in Illithinoch spent their early lives scheming against one another. A few decades ago, they each realized the
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
merchants and shifters of her ward. She is a cunning diplomat and devoted to her constituents. 7 Bestan ir’Tonn (halfling) has represented Upper Tavick’s Landing for thirty years, and largely views his ward
(halfling) is the councilor for Lower Dura, but it’s common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
merchants and shifters of her ward. She is a cunning diplomat and devoted to her constituents. 7 Bestan ir’Tonn (halfling) has represented Upper Tavick’s Landing for thirty years, and largely views his ward
(halfling) is the councilor for Lower Dura, but it’s common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind Flayer Fanatics The three most ruthless, domineering, and cunning mind flayers in Illithinoch spent their early lives scheming against one another. A few decades ago, they each realized the
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
dwarves must be to blame, the dragon engages them in a wider conflict, and the dwarves respond in kind. Even if neither side destroys the other, both will be severely weakened, after which the rival
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
dwarves must be to blame, the dragon engages them in a wider conflict, and the dwarves respond in kind. Even if neither side destroys the other, both will be severely weakened, after which the rival
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
numerous they rush forward in waves. The creatures will crawl over their own dead to climb a castle’s walls and kill all within it. A commonly held belief is that a fortress besieged by gnolls needs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
still barred). Ten of them hold single specimens of various animals—a baboon, a hyena, a boar, an ape, a vulture, a blood hawk, an eagle, a giant rat, a hawk, and an owl. All of them are weakened from
inside: Curled up on the floor is a dryad. Her arms and legs are bound, and she appears to be unconscious.
This unconscious dryad is Hanah. If Trekaila and Argentia are present, they try to rush to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
still barred). Ten of them hold single specimens of various animals—a baboon, a hyena, a boar, an ape, a vulture, a blood hawk, an eagle, a giant rat, a hawk, and an owl. All of them are weakened from
inside: Curled up on the floor is a dryad. Her arms and legs are bound, and she appears to be unconscious.
This unconscious dryad is Hanah. If Trekaila and Argentia are present, they try to rush to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
darkvision 30 ft., passive Perception 8
Languages Abyssal
Challenge 1/8 (25 XP)
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Raxivort’s location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
darkvision 30 ft., passive Perception 8
Languages Abyssal
Challenge 1/8 (25 XP)
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
of the worlds. In this tale, Annam defeated Memnor but was left so weakened by the contest that Annam fled to his private sanctum, leaving his children to govern the affairs of the giants. Memnor is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after
absorbed overwhelmed Selvetarm’s innate goodness and weakened him enough that the Spider Queen could bound his will tightly to her own. Enraged by Lolth’s duplicity, Selvetarm is an engine of destruction
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Captain Bluemoon was a cruel, cunning individual who ruled his ship through fear instead of respect. He had many enemies and few friends. The captain’s final journal entry reads: “That damned white
Friends at One-Eyed Jax!” D12. Water Storage The door to this cabin has been weakened by the ice troll’s claws and sits loosely in its frame. The kobolds have slid a heavy wooden bar across the inside of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Captain Bluemoon was a cruel, cunning individual who ruled his ship through fear instead of respect. He had many enemies and few friends. The captain’s final journal entry reads: “That damned white
Friends at One-Eyed Jax!” D12. Water Storage The door to this cabin has been weakened by the ice troll’s claws and sits loosely in its frame. The kobolds have slid a heavy wooden bar across the inside of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after
absorbed overwhelmed Selvetarm’s innate goodness and weakened him enough that the Spider Queen could bound his will tightly to her own. Enraged by Lolth’s duplicity, Selvetarm is an engine of destruction
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
been picked for the special purpose of spreading his virulent message among the enemy. At night, or during a heavy fog, these infected orcs rush toward an enemy’s encampment, often through a hail of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their cult’s attire. If a cultist is slain, their companions rush to cast themselves into the vats, where they quickly dissolve and potentially spawn oozes. The cultists praise Zargon with their last
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their cult’s attire. If a cultist is slain, their companions rush to cast themselves into the vats, where they quickly dissolve and potentially spawn oozes. The cultists praise Zargon with their last
down at you.
The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
been picked for the special purpose of spreading his virulent message among the enemy. At night, or during a heavy fog, these infected orcs rush toward an enemy’s encampment, often through a hail of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
indicate that some large creatures have passed back and forth. There is sudden movement in the mud, and six large reptilian forms rush toward you.
With the exception of the edge of the pit to the west
combat in area 22 are magically silenced, the lizardfolk in this room rush there immediately to assist the giant lizards. Adjust the description below if they have not moved to that area. This bare
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
indicate that some large creatures have passed back and forth. There is sudden movement in the mud, and six large reptilian forms rush toward you.
With the exception of the edge of the pit to the west
combat in area 22 are magically silenced, the lizardfolk in this room rush there immediately to assist the giant lizards. Adjust the description below if they have not moved to that area. This bare
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
.
Elmo’s mind is as clouded in death as it was in life, and any attempts to communicate with him magically reveal nothing new. SLAVES OF THE SAHUAGIN
The slaves are all unarmed and in a weakened state
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
.
Elmo’s mind is as clouded in death as it was in life, and any attempts to communicate with him magically reveal nothing new. SLAVES OF THE SAHUAGIN
The slaves are all unarmed and in a weakened state
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
controlled by a demon lord, goristros make formidable living siege engines and prized pets. Goristros possess preternatural cunning when navigating labyrinthine passages and shifting corridors
opportunity to rush headlong into battle. Marilith
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5