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Returning 35 results for 'cure raising goblins to have required'.
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Monsters
Monster Manual
, and no Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Commune, Raise DeadRadiantDivine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by the spell and to succeed on the required saving throw.Multiattack. The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.
Quarterstaff. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
peoples—goblin;goblins, hobgoblin;hobgoblins, and bugbear;bugbears—first appeared in the Feywild millennia ago, and they resided there until the god Maglubiyet conquered them. They then
Magic Items
Curse of Strahd
undead. Only a creature attuned to the icon can use its other properties.
Augury. You can use an action to cast an augury spell from the icon, with no material components required. Once used, this
by 2.
Cure Wounds. While holding the icon, you can take an action to heal one creature that you can see within 30 feet of you. The target regains 3d8 + 3 hit points, unless it is an undead, a construct, or a fiend. Once used, this property can’t be used again until the next dawn.
Monsters
Candlekeep Mysteries
spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and that they were simply biding their time until he became complacent enough
and eliminate agents of tyranny.
As long as Quill remains in Wisteria Vale, he is immune to all damage and automatically succeeds on all saving throws. This feature is suppressed if Quill wills it (no action required) or while he is within 15 feet of Renekor the beholder.
Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
this action again.
Spellcasting. The living portent casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
2/day: Cure Wounds
1/day each
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
spells
Choose a corpse, or a number or corpses, within range that are equivalent to the size of the creature you are animating (the GM determines how many corpses are required). Your spell imbues the target
with a foul mimicry of life, raising it as an Undead creature. You can choose for the target to become an Undead creature of CR 3 or lower (the GM has the creature’s game statistics).
On each
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Trail After the characters defeat the goblins, any inspection of the area reveals that the creatures have been using this place to stage ambushes for some time. A trail hidden behind thickets
on the north side of the road leads northwest. A character who succeeds on a DC 10 Wisdom (Survival) check recognizes that about a dozen goblins have come and gone along the trail, as well as signs of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Trail After the characters defeat the goblins, any inspection of the area reveals that the creatures have been using this place to stage ambushes for some time. On the north side of the road
, characters can easily find a trail behind the thickets that leads northwest. A character who succeeds on a DC 10 Wisdom (Survival) check recognizes that about a dozen goblins have come and gone along
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level. Effectively, the spell expands to fill the slot it is put into. Some spells, such as magic missile and cure wounds
, have more powerful effects when cast at a higher level, as detailed in a spell's description. CASTING IN ARMOR
Because of the mental focus and precise gestures required for spellcasting, you must
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
. They can feel it intruding on their thoughts as well as changing their body. Goblins Again. Several days ago, Wheel-of-Fortune found goblins in the cellar of the Sleeping Giant. Wheel-of-Fortune also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sound when struck — and the noise draws hobgoblins from area 9c. Statues and Mithral Key The north statue depicts a smiling female dwarf raising a stone tankard. Hidden in the tankard is a flat, 6
-inch-long mithral key shaped like an H missing its top left stem. This key is one of six required to activate the weapon of mass disintegration in area 37. The south statue depicts a headless male dwarf
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Components Does a spell consume its Material components? A spell doesn’t consume its Material components unless its description says it does. For example, the pearl required by the Identify spell
isn’t consumed, whereas the diamond required by Raise Dead is consumed when you cast the spell. If a spell’s Material components are consumed, can a Spellcasting Focus still be used in place of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Magical World The Five Nations were built on a magical foundation. To them, magic is a form of science, which can be studied and taught. Nevertheless, few people possess the skill required to
supplement the use of physical tools; a magewright healer could cast lesser restoration and cure wounds in addition to using healer’s kits and the Medicine skill. A magewright’s casting is also slow and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cast an augury spell from the icon, with no material components required. Once used, this property can’t be used again until the next dawn. Bane of the Undead. You can use the icon as a holy symbol
while using the Turn Undead or Turn the Unholy feature. If you do so, increase the save DC by 2. Cure Wounds. While holding the icon, you can take an action to heal one creature that you can see within
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
crude paintings of grinning goblins with pointy hats. Scrawled above the art are the words, “hoppee birthday!”
The goblins painted the celebratory drawings. D2: Dead-End Tunnel This tunnel leads to
cave in search of a stolen family tapestry, but the goblins captured her. Vinx is Indifferent toward the characters and has the Restrained condition while bound. Vinx assures the characters that she’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1st level (2 slots): cure wounds
Actions
Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Hrigg beyond 1st Level Level Hit Points New
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dexterity check using jeweler’s tools or thieves’ tools. A failed check results in a mishap (see below). Removing a component weakens the ritual, preventing it from summoning any goblins or raising Splugoth
, where a broad sandstone rise is lit by sheets of green flame that scour the ceiling. Thin shelves of eroded rock emerge from the center of the rise to create a large central mesa. Ten other goblins
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
timber (and suitable tools) nearby. In appropriate terrain, the goblins might set aside some land for simple farming (raising mushrooms and gourds). If the lair doesn’t have enough space underground for
Goblins Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Components Does a spell consume its material components? A spell doesn’t consume its material components unless its description says it does. For example, the pearl required by the identify spell
isn’t consumed, whereas the diamond required by raise dead is used up when you cast the spell. If a spell’s material components are consumed, can a spellcasting focus still be used in place of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
. A week later, while scouring the hills for food, they befriended a mated pair of ogres and lured them to the caves for protection. The goblins and ogres captured the Nightstone refugees and have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
arrive then leap out to attack. A successful Wisdom (Perception) check contested by the goblins’ Dexterity (Stealth) check notices the goblins. Otherwise the goblins surprise the characters. The goblins
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
. Saddles. A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus — specifically thieves
perform the spell effect. If you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical spider that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Developments If the goblins spot the characters (or if the characters approach openly), the goblins shoot arrows from
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
effect. If you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical spider that binds wounds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
six goblins guarding the room. If the characters get this far without raising the alarm and present themselves to Guh, she initially doesn’t know what to make of them. Are they servants sent by one of
2. Feasting Hall Chief Guh is found here, along with five male hill giants, four ogres, and six goblins. Oil lamps in iron sconces are mounted to thick wooden pillars that support rafters 30 feet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
might be able to creep past them. Have each character make a Dexterity (Stealth) check. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Development. If the goblins spot
the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they can’t fire directly at enemies who have reached or gone past the broken gate. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some spells, such as magic missile and cure wounds, have more powerful effects when cast at a higher level, as detailed in a spell’s description. CASTING IN ARMOR
Because of the mental focus and
precise gestures required for spellcasting, you must be proficient with the armor you are wearing to cast a spell. You are otherwise too distracted and physically hampered by your armor for spellcasting.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
the contest, the deception is a success. You may award XP for monsters fooled by the deception. As the party makes its way deeper into the castle, additional checks might be required, at your discretion.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
you’re using a tool. For example, if you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of five bearded devils in the process of raising a pyre around a tree to incinerate it. Four of the devils tease the fifth, whose name is Krikendolt. A vrock savaged Krikendolt’s skull during one of
Krikendolt into their care if they offer the right price. Krikendolt knows Avernus well, so he makes a good traveling companion and guide. The characters can cure Krikendolt of his disorder using a