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Returning 35 results for 'cure ranging group to her resulted'.
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Monsters
The Wild Beyond the Witchlight
(spell save DC 13):
At will: light, spare the dying
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
1/day: death wardMercion strikes the balance of a
alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere
Monsters
Candlekeep Mysteries
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
in the excommunication of Bak Mei and his followers, who christened themselves the Order of the Immortal Lotus. The small group eventually settled in the forest near Baldur’s Gate, where they
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
.
3
Two sapphire dragon wyrmling;sapphire dragon wyrmlings vie for the same territory. Their primary battle tactic involves luring grell;grells into each other’s lairs.
4
A group of Lolth
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
backgrounds
, Calligrapher’s Supplies, Diplomatic Papers, Fine Clothes, Signet Ring, 10 GP; or (B) 50 GP
You are the official representative of a government or other powerful group, traveling to further the
objectives of the group you represent. You must be ready at a moment’s notice to travel to the next town, or to other parts of the world. Such travel requires not just social skills but also a
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
, Greycastle, Tallstag
Damaran
Found primarily in the northwest of Faerûn, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, Calligrapher’s Supplies, Diplomatic Papers, Fine Clothes, Signet Ring, 10 GP; or (B) 50 GP
You are the official representative of a government or other powerful group, traveling to further the
objectives of the group you represent. You must be ready at a moment’s notice to travel to the next town, or to other parts of the world. Such travel requires not just social skills but also a strong
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Your group is a team of crooks that’s part of an organized crime syndicate. You’re more talented and have a wider range of skills than most thugs and burglars, so your crew might be
Khorvaire. As a result, most settlements have some organized criminal element, ranging from small local thieves’ guilds to international organizations with dozens of interconnected branches.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed, Jander wandered as a mysterious adventurer, secretly seeking a cure for vampirism. He’s discovered multiple remedies, but none work for him. In recent decades, his attempt to save a fellow
adventurer resulted in the birth of Savra Sunstar, a dhampir (see chapter 1) who Jander considers his daughter. Savra loathes him, though, and has devoted her life to hunting him and all vampires. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crime Syndicate Your group is a team of crooks that’s part of an organized crime syndicate. You’re more talented and have a wider range of skills than most thugs and burglars, so your crew might be
Khorvaire. As a result, most settlements have some organized criminal element, ranging from small local thieves’ guilds to international organizations with dozens of interconnected branches.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed, Jander wandered as a mysterious adventurer, secretly seeking a cure for vampirism. He’s discovered multiple remedies, but none work for him. In recent decades, his attempt to save a fellow
adventurer resulted in the birth of Savra Sunstar, a dhampir (see chapter 1) who Jander considers his daughter. Savra loathes him, though, and has devoted her life to hunting him and all vampires. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
cartel, involved in businesses ranging from hospitality to espionage-for-hire. The reach of the houses is so extensive that they have interests in every facet of life in the civilized lands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Missions The work involved in serving as a military unit is wide-ranging. Your missions potentially run the risk of shattering the fragile peace established by the Treaty of Thronehold and
treaty. As a group, consider the options on the Military Missions table and work with your DM to decide how the work you do fits into the larger picture of war and peace in Khorvaire. Military Missions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
cartel, involved in businesses ranging from hospitality to espionage-for-hire. The reach of the houses is so extensive that they have interests in every facet of life in the civilized lands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Missions The work involved in serving as a military unit is wide-ranging. Your missions potentially run the risk of shattering the fragile peace established by the Treaty of Thronehold and
treaty. As a group, consider the options on the Military Missions table and work with your DM to decide how the work you do fits into the larger picture of war and peace in Khorvaire. Military Missions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
related to the Magister’s Masquerade, moving them out of the archives, and then transporting them to Kollema Hall should take the characters and their group 6 hours to complete. That assumes everyone
in the group helps the entire time and someone arranges for transportation of the supplies. If one or more characters refuse to help or slip away for part of the time, add 1 hour to the task’s duration
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
related to the Magister’s Masquerade, moving them out of the archives, and then transporting them to Kollema Hall should take the characters and their group 6 hours to complete. That assumes everyone
in the group helps the entire time and someone arranges for transportation of the supplies. If one or more characters refuse to help or slip away for part of the time, add 1 hour to the task’s duration
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dragon Hunters As the characters approach the foot of the skybridge, they find a group of five locals with horses resting and sharing a meal at the roadside. The five are well armed and look like
Paolo and his group listen intently to anything the characters share and ask them about the bakunawa, what it looked like, and how it behaved. A character who succeeds on a DC 12 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dragon Hunters As the characters approach the foot of the skybridge, they find a group of five locals with horses resting and sharing a meal at the roadside. The five are well armed and look like
Paolo and his group listen intently to anything the characters share and ask them about the bakunawa, what it looked like, and how it behaved. A character who succeeds on a DC 12 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
melding of Keranos’s inspiration with Purphoros’s passion is a formidable combination. This partnership resulted in the creation of Epiphany, Keranos’s mighty javelin.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
melding of Keranos’s inspiration with Purphoros’s passion is a formidable combination. This partnership resulted in the creation of Epiphany, Keranos’s mighty javelin.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
group that claims to work on her behalf: the Cult of the Black Lady. They move about the city quickly and with purpose. Few are brave enough to interact with the members of this group unless there is
. Painful examinations and extractions take place, often with the same result: death. Though few are cured of the disease, suffering is lessened. They contain the suffering behind their walls. They treat the sick with reverent respect. They play with the children. They offer hope for a cure of the Weeping Pox.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Emerald Enclave The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
death and their own blood dribbled like a crown around their heads. The Fist’s investigations have not yet resulted in an arrest, but officers suspect the murderers to be commoners with seemingly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
battle. 6 One of the giants’ organizations described in chapter 2 is founded or comes to this world for the first time. 7 A group of giants sailing in enormous boats makes landfall in an area inhabited
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
death and their own blood dribbled like a crown around their heads. The Fist’s investigations have not yet resulted in an arrest, but officers suspect the murderers to be commoners with seemingly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
battle. 6 One of the giants’ organizations described in chapter 2 is founded or comes to this world for the first time. 7 A group of giants sailing in enormous boats makes landfall in an area inhabited
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Emerald Enclave The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Eris would appear to be a woman of nearly eighty if her attempts at magical age-defiance hadn’t resulted in her permanent invisibility. The result of imbibing a flawed magic elixir meant to make her
private event, gathering her loyal and indebted associates. She refers to this group as the Family. As she deeply exploits these entitled young nobles, she leads them to believe they’re key to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Eris would appear to be a woman of nearly eighty if her attempts at magical age-defiance hadn’t resulted in her permanent invisibility. The result of imbibing a flawed magic elixir meant to make her
private event, gathering her loyal and indebted associates. She refers to this group as the Family. As she deeply exploits these entitled young nobles, she leads them to believe they’re key to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d12 NPC 1 A renegade from House Cannith arms a group of bandits with fearsome elemental-bound weapons to prey on caravans as well as facilities belonging to other houses. 2 A gang from the League of
inns, discrediting rival businesses while attacking the houses. 4 During a plague, a House Jorasco healer chooses which victims to cure and which to let die — and worse, which ones live to spread the