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Returning 34 results for 'cure replicas gray to have replacing'.
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Monsters
Strixhaven: A Curriculum of Chaos
rudimentary magic as they acclimate to the university’s environment. Once a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and
begin honing—or even replacing—the magic they learned in their initial year with other skills.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
out to find a cure for the Wicked Slumber, but no one has yet discovered how to break the enchantment. It has even affected one of the Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stains cover the floor of this area. Large oak tables, scarred and beaten, lay scattered like toys about the room, their wood crushed and splintered. Replacing them are furnishings made entirely of
to complete it. The bones and skulls are held together with gray mortar and white paste. The dark stains on the floor are old bloodstains, caused here when Strahd hunted down and killed the remainder
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Duergar Enclave The gray dwarves trade mostly in armor and weapons of superior craftsmanship, but their enclave also deals in other metalwork, raw ores, and uncut gemstones. The duergar chief
negotiator is Ghuldur Flagonfist, who sells armor, arrowheads, locks, mining and smithing equipment, and smoked Darklake fish. Ghuldur is friends with Krimgol Muzgardt, a gray dwarf merchant who sells
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
those who sleep.
Heroes throughout Eldraine have ventured out to find a cure for the Wicked Slumber, but no one has yet discovered how to break the enchantment. It has even affected one of the
Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
canvas, with a shoddy gray cloak draped over its shoulders. Dozens of cloth eyes have been sewn into the cloak.
Table. The puppet looms over a stone table covered with dusty alchemical equipment and
fire. The breaking flask does no harm to nearby creatures. If the puppet is destroyed, Halaster’s voice magically calls out, “Auugh! Now who will find the cure to filth fever?!” before trailing off into silence.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
as Cleric spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for
Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always prepared) Abjuration — Detect Magic Divination C, R Guiding Bolt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
, replacing the tiefling’s spells with spells of similar levels that more closely match the aasimar’s celestial ancestry. However, the aasimar’s expanded resistance might require limiting this trait to basic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Cleric spell list. Bless, Cure Wounds, Guiding Bolt, and Shield of Faith are recommended. The
of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that are available for you to cast with this feature. To start, choose four level 1 spells from the Cleric spell list. Bless, Cure Wounds, Guiding Bolt, and Shield of Faith are recommended. The number
prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Cleric spells
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
giant warrior.
If the characters haven’t yet faced Brimskarda, add the following when you describe the room to your players: A heavily armored giant with iron-gray skin and brassy hair hammers a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard of Tresendar Manor, they find they are not alone. Numerous brown-and-gray jackals prowl the ruins. Some gnaw on bones, while others sniff and dig at a pile of stones at the center of the manor
stand, but most have been burned or smashed to the ground. The older masonry of the manor walls had been crumbling for some time. New stonework was replacing the old, but everything has been smashed to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. All grungs are a dull greenish gray when they are born, but each individual
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended. The
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended. The
prepared spells, replacing any of the spells with other Druid spells for which you have spell slots. Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells. Spellcasting Focus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
interested parties. The dapper efreeti knows every weapon in the Sinker catalog and its price, from delicate jeweled daggers to massive siege weapons. Items small enough to display—or their replicas if too
Armory. Stoic and impenetrable, the lofty fortress houses the rank and file of the Harmonium, Sigil’s militant guards and enforcers. Taciturn sentries march along its spiked, gray-slate roof, gazing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
as seating areas.
The eastern shop sells cheap souvenirs and bears a sign that reads, “The Historian’s Gifts.” The western shop sells books and artifact replicas and is labeled “The Archaeologist’s
Dexterity check, or force open a locked door by succeeding on a DC 20 Strength (Athletics) check. The arcane lock spells don’t prevent the curator or the museum guards from opening the doors. Replacing the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
isn’t at all ostentatious.
The High Tower Inn’s human proprietor, Erlynn Goodfellow, is a soft-spoken, middle-aged, pot-bellied Mage (Lawful Good) with gray hair, bright-blue eyes, and platinum-rimmed
Cure Wounds and Lesser Restoration spells prepared and customarily cast them for free. For more powerful magic, such as Greater Restoration and Raise Dead spells, the priests direct the adventurers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
human woman in a robe fit for a noble; and a middle-aged, bearded human male wearing a hooded brown robe and armed with a staff and sickle. The younger humans have black eyes and gray skin with the
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
atop each one, casting flickering light across a claw-footed altar carved from a single block of obsidian, and which has a small angel-shaped flame erupting from its top. A gray-haired woman kneels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
conflict with the Wyrmdoom goliaths—if such a thing is possible. Magic can cure Kaniaka’s blindness, and she becomes indebted to any character who restores her vision. Kaniaka is the only member of the
an amethyst (100 gp) A carved bone statuette of Gruumsh, the one-eyed orc god of slaughter (25 gp) A gold birdcage with electrum filigree (250 gp) A potion of gaseous form in a gray crystal vial
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes 5 minutes and exposes the character to the blood’s effects (see “Interior Features”). A cure wounds spell or similar magic cast on the wound closes it, stanching the blood flow. S5. Food Fight
covered in matted gray fur claw and bite a hole into the hard, scabby floor. A demon made of shadow flies over the smaller fiends, screaming at them in Abyssal.
If Lulu is with the characters, she
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
would provide a suitable cover for the cult’s murderous activities. Since then, he’s been slowly laying off existing workers and replacing them with cultists loyal to the group’s mission. Assisting him
Generations ago, a fleet of Calishite refugees fleeing war in the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pots of paint are strewn about the room.
Two paint-covered, froglike bipeds with gray hides and gnarly claws gleefully tear into the pigment tubes, smearing the walls with vibrant, abstract splotches
.
Two gray slaadi use the supplies in this art room to create an abstract mural. The slaadi pause intermittently to criticize each other’s work in muttered croaks. They are hostile toward intruders
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
silent, turns dark gray, and can’t create any more gems. Gem Shards Attack Roll or Check Total Thunder Damage Gemstone Value 5 or lower 33 (6d10) 10 gp 10–14 22 (4d10) 50 gp 15–19 11 (2d10) 100 gp
in space. A creature can hover and move by thought with a flying speed of 30 feet, or by using its own flying speed if it has one. Misty Boundary. Mist encircles the void, replacing walls, floor, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
activities. Since then, he’s been slowly laying off existing workers and replacing them with cultists loyal to the group’s mission. Assisting him are Corian Khee, a death’s head of Bhaal who spends days
the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldur’s Gate quickly hustled them out of the city, forcing them out the Basilisk Gate in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
foot in Ironmaster Vale. Great stone menhirs marked with the city’s arms — a red anvil on a gray diamond standing on end — are arranged in a perimeter around the vale to warn away travelers who stray
components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
scrolls: command, cure wounds (2nd level), inflict wounds (2nd level), and guiding bolt (2nd level). RANDOM ENCOUNTERS
In areas 13 and beyond, monsters move through the halls of the Sunless Citadel. For