Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 8 results for 'cure were regaining'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cube were remaining
                                    
                                
                                    
                                        core were reining
                                    
                                
                                    
                                        cube were regaining
                                    
                                
                                    
                                        core were repairing
                                    
                                
                                    
                                        curse were regaining
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     must expend to cast the spell.
Spell
Charge Cost
Cure Wounds
1 charge per spell level (maximum 4 for a level 4 spell)
Lesser Restoration
2
Mass Cure Wounds
5
                                                
                                            
                                                
                                                    
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
                                                
                                            
                                        
                                                     the Triage Expert feat, the creature can spend three Hit Point Dice to end one of the following conditions on itself instead of regaining Hit Points: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
Alternatively, you can cure one Grievous Wound affecting the creature (see Grim Hollow Campaign Guide).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    ) Lesser Restoration 2 Mass Cure Wounds 5  Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
                                                
                                            
                                                
                                                     your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.  Spell Charge Cost   Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) Lesser Restoration 2 Mass Cure Wounds 5  Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
                                                
                                            
                                                
                                                     your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.  Spell Charge Cost   Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Administering the Cure If Quill is stabbed with the magical crystal dagger, he staggers backward, momentarily dazed as he overcomes the effects of his corruption. His eyes glow an eerie purple for a
                                                
                                            
                                                
                                                     few seconds before returning to normal, whereupon his alignment reverts to neutral good. After regaining his senses, he thanks the characters for helping him—just before the world around them disappears.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
                                                
                                            
                                                
                                                    , the mayor’s father might turn violent after regaining his senses, and the merchant’s child might relapse if not treated again every few months. Even when a bargain turns sour for a mortal and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
                                                
                                            
                                                
                                                     exists without the magic’s help. Casting Dispel Magic on the creature can’t end its mockery of life, and the Undead can wander into an Antimagic Field with no adverse effect. Another example: Cure Wounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
                                                
                                            
                                                
                                                     example: cure wounds instantaneously restores hit points to a creature. Because the spell’s duration is instantaneous, the restoration can’t be later dispelled. And you don’t suddenly lose hit points if you
                                                
                                            
                                        





