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Returning 20 results for 'curious were real'.
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curious were read
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Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
read at the Tower of the Heavens. Whether the prophecies are real remains to be seen, but the characters are curious or desperate enough to pay a visit. The characters might also be researching
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world âBabyloniansâ). 2 The giant burdens
conversation with irrelevant historical context. 3 The giant is curious about minute details of fashion, slang, and popular culture among Humanoids. 4 The giant is a hopeless procrastinator, always convinced
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Playâs the Thing The story of The Curious Tale of Wisteria Vale serves as the background for the adventure. Characters who succeed on a DC 13 Intelligence (History) check recognize that the play
is a fictionalized retelling of Arrant Quillâs rise and fall, with many parallels to real events, including the appearance of the Harper wizard who hired the characters. Characters who succeed on this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to. They think the Rite of the Wicker Giant is real. The werewolves donât know it, but they passed the initial test when fire cultists visited this camp. The fire cult has no idea Storol and Wiglaf are
.
This camp has a real druid, Gariena, and two sprites named Flix and Afid. They are here to contribute to the rite. Gariena has a sense of anticipation, but she wonders why she never heard of the Rite
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-level characters!). It can reach anywhere in area 10 with its tentacles, and it can also move at speed 10. It is currently full and curious about strangers, however, so itâs not averse to talking. Its
only real concern is food. If told about the supply of meat in area 6 and brought some as proof, it leaves the characters alone while it creeps away to investigate the larder. A total of three dragon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
!). It can reach anywhere in area 10 with its tentacles, and it can also move at speed 10. It is currently full and curious about strangers, however, so itâs not averse to talking. Its only real
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
business focus of their franchise. History (real and fantasy) has shown that monasteries donât always shy away from engaging in profitable enterprises. As such, your Acquisitions Incorporated monk
. Commercial Monasteries d10 Monastery
1 Monastery of the Eternal Spirits (legendary distillers)
2 House of the Upright Arches (creators of quality footwear)
3 Dome of the Curious Quill
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cardinal and her beholders in small ways while they gather the strength to put up a real fight. Zuzanna WuZyk A beholder interrogates a traveler at the Screaming Gate, the entrance to Hopeless Gate
balconies, tempting curious townsfolk to venture inside, where the Tomdon twins and their staff prepare to feed on the misery of their living guests. Adventures in Hopeless The Hopeless Adventures
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookersâa cambion, a drow, and bronze dwarf with flames for hairâpoke their
dragonologist on a planar quest to find a âtime dragonâ (which may or may not be a real thing). Until a few moments ago, Ethlynn and Quintus were cabin mates. Ethlynn currently shares her cabin (the one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. For more than a thousand years, folk lived and traded at the site of what would become Waterdeep, but their identities remain a mystery â with a curious exception. We know that at some point during this
only in times of great peril. Many in the city doubted that such massive, sapient constructs were even real, let alone that they guarded the city invisibly. The Spellplague confirmed their existence for
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
they cover and feel real if touched. To pierce the daoâs ruse, a character examining the chamberâs fixtures must succeed on a DC 20 Intelligence (Investigation) check. The nobles, however, fail to hold
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
real nature sends him into a murderous rage. Eldeth Feldrun A female shield dwarf scout from Gauntlgrym, Eldeth is high spirited and proud of both her heritage and her peopleâs achievement in
Underdark denizens with whom the characters donât share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, admonishing them to douse any bright lights they carry, as the lights hurt the pechsâ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the daoâs ruse, a character examining the chamberâs fixtures must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nyseneâs playthings have suffered any real harm, but her games grow ever bolder and more vicious, and itâs only a
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nyseneâs playthings have suffered any real harm, but her games grow ever bolder and more vicious, and itâs only a
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
belch smoke and flame. Forge of Doom. A colossal forge dominates the first floor of the Armory, which is open to the public. Mercenaries, mongers, and other curious buyers gawk at industrious
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortuneâs wheel, a three-tiered, standing roulette wheel
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
letters of a personal and intimate nature from three different women in three different ports (each of whom is under the misapprehension that she is Mrs. Sigurd âSnake Eyesâ), and a curious
fall into the wrong hands and have concealed as much of the real meaning of the request as possible â for instance, using words like âgoodsâ instead of âweapons.â The two desk drawers are locked; a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they donât know why. The githyanki make short, careful
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
smaller monsters haunt the desert sands within 1 mile of the dragonâs lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can
possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure. A Copper Dragonâs Lair Copper dragons






