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Returning 34 results for 'curious which ring'.
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curious which rank
curious which range
cautious which ring
cautious which range
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Monsters
Spelljammer: Adventures in Space
inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry. Their worship ceremonies were centered on festivals and frivolity. Over time, the people’s happiness
space in garishly decorated ships and sometimes take up residence on populated worlds, where they set up carnival tents to lure curious onlookers into their clutches. They are armed with colorfully
Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusionEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding
and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
Monsters
Fizban's Treasury of Dragons
hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
Species
Acquisitions Incorporated
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Monsters
Fizban's Treasury of Dragons
":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army Engineers (see below) 5 A curious death slaad wants to eat one of each type of draconian. If the characters help it hunt all five, it rewards them with a ring of feather falling. 6 Monster
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army Engineers (see below) 5 A curious death slaad wants to eat one of each type of draconian. If the characters help it hunt all five, it rewards them with a ring of feather falling. 6 Monster
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Clown Space clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry
curious onlookers into their clutches. They are armed with colorfully painted ray guns that work only for them; these toys are harmless in the hands of anyone else. Space Clown
Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sunken ruin (inhabited or haunted) 8 Sunken statue or monolith 9 Friendly and curious giant sea horse 10 Patrol of friendly merfolk 11 Patrol of hostile merrow (coastal waters) or sahuagin (deep
character must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. A creature that has a swimming speed — including a character with a ring of swimming or similar magic — can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Clown Space clowns are the inhabitants of a Wildspace system known as Clownspace. The humans who once inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry
curious onlookers into their clutches. They are armed with colorfully painted ray guns that work only for them; these toys are harmless in the hands of anyone else. Space Clown
Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sunken ruin (inhabited or haunted) 8 Sunken statue or monolith 9 Friendly and curious giant sea horse 10 Patrol of friendly merfolk 11 Patrol of hostile merrow (coastal waters) or sahuagin (deep
character must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. A creature that has a swimming speed — including a character with a ring of swimming or similar magic — can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
, preferring to work alone. Zox carries a key that unlocks the palace doors, and he wears a scaladar control ring on the middle finger of his left hand. This ring allows him to command the scaladar on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
good point to have Thunderwing remember being subjected to an experiment like one described in Xanthoria. L5. Faerie Ring In the center of this oval cave stands a ring of brightly colored mushrooms
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
, preferring to work alone. Zox carries a key that unlocks the palace doors, and he wears a scaladar control ring on the middle finger of his left hand. This ring allows him to command the scaladar on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
good point to have Thunderwing remember being subjected to an experiment like one described in Xanthoria. L5. Faerie Ring In the center of this oval cave stands a ring of brightly colored mushrooms
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fire cult doesn’t think Gariena has what it takes to be a cultist. Treasure Gariena has a coinpurse with 40 sp and 18 gp in it, plus she wears a silver ring worth 25 gp and carries a scroll of lesser
curious about who the characters are. The fire cultists haven’t made up their minds about this group, although Sauruki has concluded that the fire cultists are seeking recruits. If the characters seem
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fire cult doesn’t think Gariena has what it takes to be a cultist. Treasure Gariena has a coinpurse with 40 sp and 18 gp in it, plus she wears a silver ring worth 25 gp and carries a scroll of lesser
curious about who the characters are. The fire cultists haven’t made up their minds about this group, although Sauruki has concluded that the fire cultists are seeking recruits. If the characters seem
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
inscriptions written in the local language, Tletlahtolli, that include the following details: Leuchis. At the north of the room, this white stone statue depicts a tiefling offering a sculpted ring to the
been killed by salamanders if Izel hadn’t been curious about them. The tlexolotl can’t understand them, so it has had them manacled to the western wall. If asked, they explain that the tlexolotl
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
inscriptions written in the local language, Tletlahtolli, that include the following details: Leuchis. At the north of the room, this white stone statue depicts a tiefling offering a sculpted ring to the
been killed by salamanders if Izel hadn’t been curious about them. The tlexolotl can’t understand them, so it has had them manacled to the western wall. If asked, they explain that the tlexolotl
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Locations The following locations are keyed to map 4.2. Marc Moureau Map 4.2: Eternal Garden View Player Version G1: Fairy Ring A ring of toadstools twenty feet across stands in the
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
, ravens, and spiders. Treasure. Amrik’s chest contains neatly folded and tailored apparel to fit a slender noble, and a jewelry box carved from bone (10 gp). This tiny box contains a gold signet ring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
, ravens, and spiders. Treasure. Amrik’s chest contains neatly folded and tailored apparel to fit a slender noble, and a jewelry box carved from bone (10 gp). This tiny box contains a gold signet ring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sleeping pallets lie along the walls, and an open fire ring sits in the center. Meat sizzles on a spit there.
Hobgoblins that serve the fire temple bunk here. Six hobgoblins and one hobgoblin captain are
chamber, and a burned tapestry spans the east wall. Dancing about the room are four small humanoids made of magma.
The dancing creatures are four magmins. They are curious to know who the characters are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sleeping pallets lie along the walls, and an open fire ring sits in the center. Meat sizzles on a spit there.
Hobgoblins that serve the fire temple bunk here. Six hobgoblins and one hobgoblin captain are
chamber, and a burned tapestry spans the east wall. Dancing about the room are four small humanoids made of magma.
The dancing creatures are four magmins. They are curious to know who the characters are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer and saw. Under the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Hall High House of Wonders This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer and saw. Under the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Hall High House of Wonders This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
them women widowed or orphaned by the sea. Ordinary Baldurians rarely see the waveservants, and never step inside the temple. When the faithful wish to make offerings, they must ring a bell by the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
by the sea. Ordinary Baldurians rarely see the waveservants, and never step inside the temple. When the faithful wish to make offerings, they must ring a bell by the door. Two waveservants (chaotic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
them women widowed or orphaned by the sea. Ordinary Baldurians rarely see the waveservants, and never step inside the temple. When the faithful wish to make offerings, they must ring a bell by the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
by the sea. Ordinary Baldurians rarely see the waveservants, and never step inside the temple. When the faithful wish to make offerings, they must ring a bell by the door. Two waveservants (chaotic