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Returning 16 results for 'curled warriors revelations'.
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Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesn’t
Warriors of Madarua, and the Cult of Zargon. The monster the Zargonites serve dwells deep beneath the ziggurat and is rumored to be unkillable. CoupleofKooks A Mask of Usamigaras Demetrius. Years ago, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesn’t
Warriors of Madarua, and the Cult of Zargon. The monster the Zargonites serve dwells deep beneath the ziggurat and is rumored to be unkillable. CoupleofKooks A Mask of Usamigaras Demetrius. Years ago, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies curled in a corner.
This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
third is curled inside a stinking bedroll.
The three corpses here are actually Zombies animated by the corrupted forest’s foul energies. The zombies attack when a character moves within 5 feet of
, ghostly images of dead elf warriors wielding tall spears appear, fading in and out of existence, some uttering cryptic warnings in Common and Elvish. Foremost among the images is Ethvarn, an androgynous elf
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lies curled in a corner.
This room held the ashes of priests who sought to be interred near the gods, along with small remembrances for the dead. Salamanders have raided this room and thrown most of
the wall are the missing warriors from Etizalan. Izel. Izel emerges from the lava and speaks in Ignan, demanding the characters leave. If the characters don’t respond, he attacks. If they do, he’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
third is curled inside a stinking bedroll.
The three corpses here are actually Zombies animated by the corrupted forest’s foul energies. The zombies attack when a character moves within 5 feet of
, ghostly images of dead elf warriors wielding tall spears appear, fading in and out of existence, some uttering cryptic warnings in Common and Elvish. Foremost among the images is Ethvarn, an androgynous elf
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through “fining” the warriors under his command for minor infractions. He stores a
, most of these warriors are asleep in their bunks, but the cultists post a watch in this room throughout the night. At least two bandits remain awake and armed at all times. Sleeping cultists sleep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through “fining” the warriors under his command for minor infractions. He stores a
, most of these warriors are asleep in their bunks, but the cultists post a watch in this room throughout the night. At least two bandits remain awake and armed at all times. Sleeping cultists sleep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The panicked Trevick remained here, and now sits curled up and whispering to himself that everything’s going to be okay. A successful DC 10 Charisma (Persuasion) check restores Trevick’s courage, as
outside courtyard below. H10. Recessed Mausoleums These areas are the final resting places of esteemed priests, warriors, and other dedicated servants of Elturel. For each of these areas the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
burst, and the giant immediately melts into a 15-foot-square puddle of radiation. S33c: North Cargo Hold. A githyanki knight and five githyanki warriors search this cargo hold for mind flayers. The
skeleton of a Humanoid scientist is curled on the floor of one of the showers; a green key card is clipped to the corpse’s lab coat. S44b: Locker Room. This locker room is identical to area S44a but
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The panicked Trevick remained here, and now sits curled up and whispering to himself that everything’s going to be okay. A successful DC 10 Charisma (Persuasion) check restores Trevick’s courage, as
outside courtyard below. H10. Recessed Mausoleums These areas are the final resting places of esteemed priests, warriors, and other dedicated servants of Elturel. For each of these areas the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
burst, and the giant immediately melts into a 15-foot-square puddle of radiation. S33c: North Cargo Hold. A githyanki knight and five githyanki warriors search this cargo hold for mind flayers. The
skeleton of a Humanoid scientist is curled on the floor of one of the showers; a green key card is clipped to the corpse’s lab coat. S44b: Locker Room. This locker room is identical to area S44a but
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
Three Bugbear Warriors make taffy in this room. The bugbears work for Uncle Nibblecheek and are Hostile toward intruders. In combat, they attempt to shove characters into the taffy puller (described
feature is a massive, wood-fired, metal oven festooned with rubies. Its hinged door is open, revealing roaring flames.
Curled atop the oven lies a gold dragon the size of a large dog. The dragon’s eyes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
Three Bugbear Warriors make taffy in this room. The bugbears work for Uncle Nibblecheek and are Hostile toward intruders. In combat, they attempt to shove characters into the taffy puller (described
feature is a massive, wood-fired, metal oven festooned with rubies. Its hinged door is open, revealing roaring flames.
Curled atop the oven lies a gold dragon the size of a large dog. The dragon’s eyes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
consists of a negotiator named Fylo Nelgorn (LE male Damaran priest of Bane with a flying snake curled around his left arm) and twenty Zhentarim thugs (LE male and female humans of various ethnicities
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors. The Thunderbeast tribe has not visited its spirit mound in years, leaving it ripe for plunderers. Several dig sites left by previous expeditions attest to the mound’s popularity among treasure
consists of a negotiator named Fylo Nelgorn (LE male Damaran priest of Bane with a flying snake curled around his left arm) and twenty Zhentarim thugs (LE male and female humans of various ethnicities