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Returning 35 results for 'current remove giving to have refuge'.
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Monsters
Curse of Strahd
Wizard of Wines vineyard. The gem was one of three imbued with life-giving magic that made the grapevines in the vineyard healthier, guaranteeing the finest wines. Baba Lysaga stole one of the gems and
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the creature is targeted by a remove curse spell or similar magic.
Reaping Scythe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Reaping Scythe"} to hit
essence to the dead body, giving the corpse the semblance of life as a rider. The two function as a single creature, more powerful for their unnatural union.
Humans of Eldraine view specters as
Monsters
Strixhaven: A Curriculum of Chaos
: detect magic
2/day each: dispel magic, mage armor, remove curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any
.
The current Oracle is an elderly human named Jadzi. A graduate of Quandrix College, Jadzi has since expanded her studies to encompass all disciplines of spellcasting, tempering the mathematical abstractions she wielded at Strixhaven with benevolent divination and a return to the basics of magic itself.
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad and murdered his brother, she fled the castle and took refuge with the Vistani. Later
Monsters
Quests from the Infinite Staircase
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Magic Items
The Book of Many Things
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
energy. You have disadvantage on initiative rolls. This effect lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
End. This card is an omen of
Red Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth
spells
within range and condemn it to a taste of mortality. The creature must succeed on a Charisma saving throw or its Hit Point maximum and current Hit Points are reduced by the amount rolled on the Hit
spell is reduced to 0 Hit Points, these changes become permanent and the creature dies. This final effect of the spell can only be reversed if the creature is restored to life and targeted by a Remove Curse spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
. Distractions A character can create a distraction, giving themself or an ally time to undertake a suspicious activity without being witnessed. If the distracting character succeeds on a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
. Distractions A character can create a distraction, giving themself or an ally time to undertake a suspicious activity without being witnessed. If the distracting character succeeds on a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s
hit points can’t exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature's hit points can't exceed its
hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current hit points and has a hit
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
. Distractions A character can create a distraction, giving themself or an ally time to undertake a suspicious activity without being witnessed. If the distracting character succeeds on a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s
hit points can’t exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
. Distractions A character can create a distraction, giving themself or an ally time to undertake a suspicious activity without being witnessed. If the distracting character succeeds on a Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature's hit points can't exceed its
hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current hit points and has a hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf’s role as an adult. As a means to this end, elves in adolescence learn how to use trance to evoke memories of their waking lives, giving them opportunities to reflect on the joys of the mortal
frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf’s role as an adult. As a means to this end, elves in adolescence learn how to use trance to evoke memories of their waking lives, giving them opportunities to reflect on the joys of the mortal
frequently. The Drawing of the Veil is the name that elves give to the occasion when a young elf no longer experiences primal memories during trance but instead recalls only the events of its current mortal existence.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern, Droki bides his time, giving nonsensical answers and hissing at the characters. He makes his move to escape after the characters make their saving throws, fleeing by the route described in the
“Finding Droki” section. Development If Buppido is with the party, he takes advantage of any distraction to slip away, taking refuge in area 1b.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern, Droki bides his time, giving nonsensical answers and hissing at the characters. He makes his move to escape after the characters make their saving throws, fleeing by the route described in the
“Finding Droki” section. Development If Buppido is with the party, he takes advantage of any distraction to slip away, taking refuge in area 1b.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
giving its name. Coaxing a hint from a spirit requires a successful DC 15 Charisma (Persuasion or Intimidation) check. Consider hints like “A is the first letter in the alphabet” and “The gemstones, in
order, will help for a spell.” Releasing the Spirits If the characters don’t attempt to remove gems from the room, or if they spend too long deliberating, create a new trigger to release the spirits
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
giving its name. Coaxing a hint from a spirit requires a successful DC 15 Charisma (Persuasion or Intimidation) check. Consider hints like “A is the first letter in the alphabet” and “The gemstones, in
order, will help for a spell.” Releasing the Spirits If the characters don’t attempt to remove gems from the room, or if they spend too long deliberating, create a new trigger to release the spirits
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
communities compete for the trade of the Dessarin Valley. The current lord protector is a good-natured Harper and ex-adventurer named Darathra Shendrel (female Tethyrian human knight), known for the
cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
communities compete for the trade of the Dessarin Valley. The current lord protector is a good-natured Harper and ex-adventurer named Darathra Shendrel (female Tethyrian human knight), known for the
cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. One of them is the current owner of the winery and vineyard, Davian Martikov, who is an old and suspicious man. Until he trusts the characters, he says nothing about the stolen gems but tells them that
evil druids and blights have attacked the winery and forced his family to take refuge in the woods. If the characters rid the winery of its invaders, Davian is grateful. Only then does he tell them
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. One of them is the current owner of the winery and vineyard, Davian Martikov, who is an old and suspicious man. Until he trusts the characters, he says nothing about the stolen gems but tells them that
evil druids and blights have attacked the winery and forced his family to take refuge in the woods. If the characters rid the winery of its invaders, Davian is grateful. Only then does he tell them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
the first time on a turn or starts its turn there, it must succeed on a DC 15 Strength saving throw or be carried 10 feet in the direction of the current, as indicated by arrows on the Plunging
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
former self. The current owners have grand ideas about future productions, but it’s the dreamlily parlor in the basement that keeps the theater open.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Number of Feathers Characters who try to identify the hecklers can spot Kettlesteam in her current guise with a successful Wisdom (Perception) check contested by the kenku’s Charisma (Deception) check. See
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
divine wisdom and also for refuge. Harshnag is one of only a handful of giants who know about the temple. A few ancient dragons — including Iymrith, Claugiyliamatar, and Klauth — also know of its
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
divine wisdom and also for refuge. Harshnag is one of only a handful of giants who know about the temple. A few ancient dragons — including Iymrith, Claugiyliamatar, and Klauth — also know of its
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
former self. The current owners have grand ideas about future productions, but it’s the dreamlily parlor in the basement that keeps the theater open.