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Returning 35 results for 'current resound glory to have required'.
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Magic Items
Dungeon Master’s Guide
control and shares your Initiative count, taking its turn immediately after yours.
On your turn, you can mentally command the snake (no action required) if it is within 60 feet of you and you don
location. Absent commands from you, the snake defends itself.
As a Bonus Action, you can command the snake to revert to staff form in its current space, and you can’t use the staff's property again
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Monsters
The Book of Many Things
willing creature the living portent can see within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
Monsters
Fizban's Treasury of Dragons
Platinum Brilliance (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath
, carrying his memories and will—and a significant portion of his formidable strength.
Bahamut’s aspect displays the full glory of the Platinum Dragon, towering over even ancient dragons. Covered
Monsters
Icewind Dale: Rime of the Frostmaiden
within the sphere is heavily obscured, and the sphere moves with Auril. The effect lasts until Auril drops to 0 hit points in this form, until she chooses to end the effect (no action required), or
invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spreads around corners, and its area is heavily obscured. The fog lasts until the giant disperses it (no action required), and it can’t be dispersed by wind.
Gale. The giant creates a 60-foot-long
, 10-foot-wide line of strong wind (or strong current within water) originating from a point anywhere in its lair. Each creature in that line must succeed on a DC 18 Strength saving throw or be pushed
Magic Items
Baldur’s Gate: Descent into Avernus
charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
Monsters
Quests from the Infinite Staircase
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
spells
Choose a corpse, or a number or corpses, within range that are equivalent to the size of the creature you are animating (the GM determines how many corpses are required). Your spell imbues the target
creature again before the current 24-hour period ends. This use of the spell reasserts your control over 1 creature you have animated with this spell, rather than animating a new one. Any creature you
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
within water) centered on a point anywhere in its lair. The sphere spreads around corners, and its area is heavily obscured. The fog lasts until the giant disperses it (no action required), and it can't
be dispersed by wind.
The giant creates a 60-foot-long, 10-foot-wide line of strong wind (or strong current within water) originating from a point anywhere in its lair. Each creature in that line must
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
mind once it is no longer incapacitated, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link
Charisma saving throw or be unable to leave its current space. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Regional Effects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Subclasses A Paladin subclass is a specialization that grants you features at certain Paladin levels, as specified in the subclass. This section presents the Oath of Devotion, Oath of Glory
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Subclasses A Paladin subclass is a specialization that grants you features at certain Paladin levels, as specified in the subclass. This section presents the Oath of Devotion, Oath of Glory
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
district often sleep around the General. The Silvermist Theater stands on the west side of the Bridge. Like the Anvil, it’s a remnant of Callestan’s glory days; a fine theater that’s a rotting shadow of its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
district often sleep around the General. The Silvermist Theater stands on the west side of the Bridge. Like the Anvil, it’s a remnant of Callestan’s glory days; a fine theater that’s a rotting shadow of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Leveling Up Some DMs let characters gain the benefits of a new level as soon as the characters have the required XP, which gives the players the joy of using the new features and spells they gain
pore over their new options during a lull in the action or between sessions. Do what works best for your group. If a character levels up outside a Long Rest, the character’s current Hit Points and Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Leveling Up Some DMs let characters gain the benefits of a new level as soon as the characters have the required XP, which gives the players the joy of using the new features and spells they gain
pore over their new options during a lull in the action or between sessions. Do what works best for your group. If a character levels up outside a Long Rest, the character’s current Hit Points and Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
action required) if it is within 60 feet of you and you don’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
. Empower The special facility confers a temporary empowerment to you or someone else. Harvest Hirelings gather a resource produced in the special facility. During the time required to harvest a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Northkingdom, and glory of fallen Delzoun. For nearly eighteen centuries, Adbar has stood strong against every threat from every foe, and stood fast, to the great pride of its residents and our people
hope, glory, and trade. But now, for the first time in memory, my fellow Adbarran seem truly frightened at the prospect of opening the citadel to any outsiders. Perhaps they are reacting to the recent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Saddles. A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for
kind of vehicle in difficult circumstances. Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Saddles. A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for
kind of vehicle in difficult circumstances. Rowed Vessels. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Northkingdom, and glory of fallen Delzoun. For nearly eighteen centuries, Adbar has stood strong against every threat from every foe, and stood fast, to the great pride of its residents and our people
hope, glory, and trade. But now, for the first time in memory, my fellow Adbarran seem truly frightened at the prospect of opening the citadel to any outsiders. Perhaps they are reacting to the recent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
. Empower The special facility confers a temporary empowerment to you or someone else. Harvest Hirelings gather a resource produced in the special facility. During the time required to harvest a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
completes an adventure designed for a tier higher than the character’s current tier, the character is awarded 1 additional checkpoint. For example, if a 2nd-level character completes a 6th-level adventure
checkpoints to do so. The required number of checkpoints is expended, and any remaining checkpoints are applied toward the next opportunity for advancement.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
subconsciously, they throw themselves into dangerous situations, not caring whether they survive or perhaps even hoping they don’t. In effect, they’re looking for another chance, seeing their current life or perceived future as unbearable and hoping to stop the clock on this mortal body and start afresh.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
subconsciously, they throw themselves into dangerous situations, not caring whether they survive or perhaps even hoping they don’t. In effect, they’re looking for another chance, seeing their current life or perceived future as unbearable and hoping to stop the clock on this mortal body and start afresh.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
completes an adventure designed for a tier higher than the character’s current tier, the character is awarded 1 additional checkpoint. For example, if a 2nd-level character completes a 6th-level adventure
checkpoints to do so. The required number of checkpoints is expended, and any remaining checkpoints are applied toward the next opportunity for advancement.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the equivalent of a recipe or a blueprint; it explains the process and components required to create the item. If you can obtain a schema—from House Cannith, the mystical library of Arcanix, the
could be used to create an iron flask or dimensional shackles. Creation. Once you have your schema and any rare components, you’re ready to begin. The DM can assign skills or tools that are required for