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                        Returning 18 results for 'current which rune'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    The Ring of Winter After reclaiming Svardborg, Jarl Storvald used rune magic to divine how best to find the Ring of Winter ā what the frost giants call the Ice That Never Melts. The runes told
                                                
                                            
                                                
                                                     what he needed: information on the ringās current wearer, Artus Cimber, and a drop of Cimberās blood (which the Black Network had in its possession). Nilraun is now waiting for the frost giants to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift thatās
                                                
                                            
                                                
                                                     the currentās source and enter the connected plane. Storm Call. A creature that meditates within the Meditation Chamberās rune circle for 10 minutes and succeeds on a DC 20 Intelligence (Arcana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     marble throne surrounded by stacks of aged books. Carved into the wall behind the throne is Halasterās personal rune, and beneath the rune is a locked iron chest. (Halaster sits in the throne and is
                                                
                                            
                                                
                                                     and congratulates them. His next actions depend on his current goal (see āHalasterās Goalsā): If the characters took any actions to further Halasterās current goal, he greets them warmly, thanks them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     forthcoming. It is self-aware enough to know what it is, but it canāt grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
                                                
                                            
                                                
                                                     examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     feet deep and counts as difficult terrain. A creature that enters the stream or starts its turn in it must succeed on a DC 10 Strength saving throw or fall prone due to the current. Moonstone The
                                                
                                            
                                                
                                                     threat has passed. MOON WRITING
 The moon writing is magical Dwarven rune script left by ancient worshippers of Dumathoin. The runes writhe and wriggle until a living creature gets within 5 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
                                                
                                            
                                                
                                                     must be 16th level or higher to pass through this gate (see āJhesiyra Kestellharpā). The first creature to pass through the gate triggers an elder rune (see āElder Runesā). A creature that passes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     gear or a rope providing advantage on the check. Twisting Steps and Rune Traps. The steps leading up the mesa shift underfoot as a result of Far Realm energy flooding through them, making them
                                                
                                            
                                                
                                                     difficult terrain. Additionally, each flight of steps is trapped at its midpoint with a magical rune that can be detected only with a successful DC 13 Intelligence (Investigation) or Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Kolat Towers, and she is familiar with both the layout of the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a
                                                
                                            
                                                
                                                     can force it open from this side.  Nat, Jenks, and Squiddly make the best of Waterdeepās harsh winter. K18. Arcane Rune This unlit hall is choked with dust and cobwebs. It contains the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , or a loverāintroduced you to the faith. 3 You were raised in a different religion but became drawn to the ideals and beliefs of your current faith. 4 You never took your faith seriously. Then you
                                                
                                            
                                                
                                                     blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones   Other Faiths
 Province
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonās Wake
                                                    
                                                
                                            
                                                    -headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
                                                
                                            
                                                
                                                     succeeds on a DC 12 Intelligence (History) check knows that the north map depicts the city. A character who understands Draconic knows that each rune is a single letter of the Draconic alphabet. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     command word. The current command word is āYuraj,ā but Halaster changes it every few days. The rules of this gate are as follows: The gate opens for 1 minute if a creature speaks the proper command word
                                                
                                            
                                                
                                                     within 10 feet of it. Characters must be 15th level or higher to pass through this gate (see āJhesiyra Kestellharpā). The first creature to pass through the gate triggers an elder rune (see āElder Runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a very eccentric orbit. A character who studies the sculpture can puzzle out its importance with a successful DC 15 Intelligence (Arcana) check: its current position suggests the comet will soon pass
                                                
                                            
                                                
                                                     a small arcane rune engraved above the keyhole on the journalās lock. A character who casts the detect magic spell also sees a faint aura around the keyhole. This rune is a magical trap that triggers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     material component of a simulacrum spell. Manshoon can use it to create a new simulacrum if his current one is destroyed. E8. Reading Room This room contains the following features: Delightful warmth
                                                
                                            
                                                
                                                     gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevetteās chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
                                                
                                            
                                                
                                                     ācratedā here. The hell hounds canāt leave the rune-bounded areas unless the runes are disturbed (including by a character who enters the warded area), or if the characters activate the runes on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     done nothing aside from this to offend him, Halaster babbles about his current preoccupation (see āHalasterās Goalsā) and demands the characters do whatever they can to help him. He then teleports away
                                                
                                            
                                                
                                                     7th level or higher to pass through this gate (see āJhesiyra Kestellharpā). The first creature to pass through the gate triggers an elder rune (see āElder Runesā). A creature that passes through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     happens, the Legion of Azrokās military has been winnowed down by recent altercations with the drow. The current defenders of Azrokās Hold include eight bugbears, thirty-two goblins, twenty hobgoblins
                                                
                                            
                                                
                                                     Kestellharpā). The first creature to pass through the gate triggers an elder rune (see āElder Runesā). A creature that passes through the gate appears in area 36c on level 6, in the closest unoccupied space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
                                                
                                            
                                                
                                                     garden. They ignore characters in boats, attack anyone in the water, and wonāt climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isnāt particularly strong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     define the changes to the current configuration. Perhaps the headquarters expands in size laterally, or gains an extra floor. Perhaps a new basement is excavated ā or poking around the existing basement
                                                
                                            
                                                
                                                     franchiseās tavern are inscribed with runes. Anyone who traces a rune while speaking a passphrase can access their choice of ten extradimensional rooms, 20 feet on a side. These rooms can function as
                                                
                                            
                                        






