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                        Returning 35 results for 'currently fire'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollDamageType":"Fire"} Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isnât currently affected by this breath in a 15-foot Cone. Failure
                                                
                                            
                                                
                                                    "}, reach 5 ft. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     damage.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Fire Breath"}. Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10
                                                
                                            
                                                
                                                    );{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Fire Breath", "rollDamageType":"Fire"} Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Fire"} Fire damage.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Fire Breath
                                                
                                            
                                                
                                                    "}.Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10);{"diceNotation":"12d10", "rollType":"damage", "rollAction":"Fire Breath", "rollDamageType":"Fire"} Fire damage
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Fire"} Fire damage.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Fire
                                                
                                            
                                                
                                                     Breath"}. Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10);{"diceNotation":"13d10", "rollType":"damage", "rollAction":"Fire Breath", "rollDamageType":"Fire"} Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and
                                                
                                            
                                                
                                                     Slashing from Nonmagical AttacksCrush. The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6);{"diceNotation":"2d8+6
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
                                                
                                            
                                                
                                                     the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
                                                
                                            
                                                
                                                     or Geryon uses an action to dismiss any or all of them.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
                                                
                                            
                                                
                                                     (Recharge 5â6). As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
                                                
                                            
                                                
                                                     creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
                                                
                                            
                                                
                                                    , walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
 The scrying crystal allowed Xonthal to peer into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -Halaster. Hrossk is currently crafting a piece of what will become one of the constructâs eyes. The fire beetles canât harm anyone while confined to their cage. Unlatching the cage door requires an
                                                
                                            
                                                
                                                    11. Smithy Characters who listen at the doors to this room hear loud hammering from beyond. The 30-foot-high room is warm and contains the following features: Fire Giant. In the middle of the room, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
                                                
                                            
                                                
                                                    , walls, and floor by chains. A scene of roiling fire can be glimpsed within the crystal. In front of the crystal, an ornate rod is set into the floor.
 The scrying crystal allowed Xonthal to peer into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    -foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
 Weakening Breath. Strength Saving Throw: DC 13, each creature that isnât currently affected by this breath in a 15-foot Cone. Failure
                                                
                                            
                                                
                                                     Fire
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 3 (700 XP; PB +2)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
 Weakening Breath. Strength Saving Throw: DC 17, each creature that isnât currently
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  13  +1  +5 
  Cha  20  +5  +5 
   
 Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
 Immunities Fire
 Senses Blindsight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
                                                
                                            
                                                
                                                     cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
                                                
                                            
                                                
                                                     forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    -foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
 Weakening Breath. Strength Saving Throw: DC 13, each creature that isnât currently affected by this breath in a 15-foot Cone. Failure
                                                
                                            
                                                
                                                     Fire
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 3 (700 XP; PB +2)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    Encountering Ignis If the characters arenât trying to be stealthy as they move about the house, Ignis, the neutral good fire giant currently inside the barn, comes to investigate the newcomers
                                                
                                            
                                                
                                                     interactions with the characters. Use the commoner stat block for them, if necessary. Change their creature type to Giant and increase their Strength to 14 (+2). Theyâre too young to speak fluently, but they know a few words of Giant (see the âFire Giant Baby Talkâ sidebar later in the adventure).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , Durnan, who shouts, âTroll!â The troll, which currently has 44 hit points, has crawled up from the first level of Undermountain to feed on tasty humanoid flesh, bringing nine stirges with it. Once in the
                                                
                                            
                                                
                                                     himself. As he attacks, he calls on the characters to focus on slaying the stirges and then douse the troll with lamp oil and set it on fire when it falls. Yagra joins the fight if sheâs conscious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    6. Barracks This chamber is above the main level of Blingdenstone, and houses off-duty svirfneblin currently assigned to defend the entrance. INNER BLINGDENSTONE: GENERAL FEATURES
 Inner
                                                
                                            
                                                
                                                     visitors to reach connecting tunnels high above the floor.
 Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    
 9 (â1)
 
 Saving Throws Str +10, Con +8
 Skills Athletics +10, Perception +4
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                                
                                                     targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  17  +3  +10 
  Cha  28  +9  +9 
   
 Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
 Immunities Fire
 Senses
                                                
                                            
                                                
                                                     a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.
 Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
   
 Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
 Immunities Fire
 Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
 Languages Common, Draconic
 CR 17 (XP 18,000
                                                
                                            
                                                
                                                    . Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.
 Fire Breath (Recharge 5â6).Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     room. The forge is currently stoked to a white-hot state. A silver bowl, about a foot wide, sits in the fire. Four goblins stand around the room admiring the bowl.
 One of the goblins wears topaz
                                                
                                            
                                                
                                                    , except Sprika, fire arrows from their Shortbows on their first turn, then move to engage in melee combat. Sprika prefers to lead from the back of the group, stowing her âmagic stickâ and continuing to use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     have ready access to and from these chambers for the young kraken so it can exit and enter at will something it hasnât been able to do, as the creature has grown much larger than the opening currently
                                                
                                            
                                                
                                                     triggers that allow them to fire both ballistae once from their side. BALLISTAE TRAP
 Simple trap (level 5â10, dangerous threat)
 Trigger. A creature that walks or swims through the tripwires triggers the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     her apprentices (of which she currently has none). The chamber has the following features: Plated Walls. At the end of a short hallway is a 20-foot-high domed chamber with seven narrow alcoves. Every
                                                
                                            
                                                
                                                     source of the alcoveâs magic, and destroying its globe renders an alcove dark and powerless. Each dome has AC 11, a damage threshold of 10, 1 hit point, and immunity to acid, fire, poison, and psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonnels are currently 360 feet from the city. In 3 rounds they will be 20 feet above the walls, and the eight bozak draconians will recklessly glide onto the ramparts and attack. The characters can use
                                                
                                            
                                                
                                                     is defeated, the characters can retrieve the parchment, which bears this message: The Dragon Queen sees you, and I am the fire in her eyes. The end comes. It is the Dragon Queenâs will.
 The message
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title.  Vajra Safahr
 Medium humanoid (human), lawful neutral
 Armor Class 14 (Blackstaff; 17 with mage
                                                
                                            
                                                
                                                     the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation
 1st level (4 slots): detect magic, identify, mage armor, thunderwave
 2nd level (3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     complete set of thievesâ tools, a cracked spyglass (250 gp), and a spell scroll of knock. Q5. Frostmaidenâs Fire Hundreds of icicles cling to the twelve-foot-high ceiling of this frost-rimed chamber, which
                                                
                                            
                                                
                                                     therefore not a discrete object. It canât be moved or damaged, and its magical flame canât be smothered or put out with water. Any creature that comes into direct contact with the fire for the first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     for finding the fire gate in the Weeping Colossus.
 Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
                                                
                                            
                                                
                                                    , as does obtaining a flying mount. Feathergale Rebel The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Ironslag: Lower Level  Map 8.2: Ironslag, Lower Level View Player Version 24. Elevator, Lower Level The 500-foot-tall elevator shaft that penetrates the fire giant stronghold ends here. Iron pillars
                                                
                                            
                                                
                                                     covered with bronze dishware. An iron spit is mounted above a fire pit fueled by natural gas. Development Any goblin that is captured and interrogated claims to be in the service of Duke Zalto and Duchess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    -level characters!). It can reach anywhere in area 10 with its tentacles, and it can also move at speed 10. It is currently full and curious about strangers, however, so itâs not averse to talking. Its
                                                
                                            
                                                
                                                     bombs and the other two toss fire bombs. They do the same thing on the next round. Then they wait a round or two, if possible, while the roper in area 10A drags characters into its tentacles, bites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     door.
 The hut is an outhouse, currently empty. Many tracks lead to and from it. C3. Kennel and Sled Storage Six friendly sled dogs (use the wolf statistics) are housed inside this kennel. They bark
                                                
                                            
                                                
                                                     is an unlocked wooden chest containing six flasks of alchemistâs fire. Hanging from hooks on the walls are eight longbows and eight quivers. Each quiver holds fifty arrows. C6. Gatehouse This chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    !). It can reach anywhere in area 10 with its tentacles, and it can also move at speed 10. It is currently full and curious about strangers, however, so itâs not averse to talking. Its only real
                                                
                                            
                                                
                                                     other two toss fire bombs. They do the same thing on the next round. Then they wait a round or two, if possible, while the roper in area 10A drags characters into its tentacles, bites them, or drops them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Areas of the Fire Temple E1. Entrance An arrow slit is carved into the south wall of the lava tube leading to this area. The arrow slit is 3 feet tall, 6 inches wide, and unguarded. Behind the arrow
                                                
                                            
                                                
                                                    .
 Four hobgoblins and one hobgoblin captain stand guard here, dressed in flame-red tabards with the symbol of elemental fire on the chest. They challenge anyone approaching from the west, but they
                                                
                                            
                                        






