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Returning 35 results for 'currently ranges gnomes to her result'.
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Magic Items
Tales from the Yawning Portal
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Magic Items
Tales from the Yawning Portal
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
Monsters
Eberron: Rising from the Last War
Feedback","rollDamageType":"psychic"} psychic damage.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is
humanity. As a result, they have developed numerous ways to control humanoids through pleasure — even as they have developed a taste for such things themselves.
The Learned of Dal Quor. Hashalaq quori
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
Magic Items
Tasha’s Cauldron of Everything
conjured as a result of this effect appear in random unoccupied spaces within 60 feet of you and are not under your control.
Extraplanar Reversal
d100
Effect
1–25
A portal to
the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
monsters
steals the breath from the lungs of their foes.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five
centuries ago. When Belcorra died, the gnomes embraced undeath to continue to serve her, burying each other in the mud beneath the Gauntlight and rising again as bog mummies or other, even more powerful
monsters
them into soul-shredding undead known as bodaks.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five
centuries ago. When Belcorra died, the gnomes embraced undeath to continue to serve her, burying each other in the mud beneath the Gauntlight and rising again as bog mummies or other, even more powerful
monsters
muster the monsters that have overtaken the eighth level of the Abomination Vaults, the Farm level, to serve as soldiers in her army. The Children are currently under the lackluster command of the spirit
naga, Vethris.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five centuries ago. When Belcorra died
races
. Cannons, automatons, flintlocks, and explosives are all reputed to be results of gnomish crafting. The process of tinkering is as important as the result. Gnomes create new inventions simply to prove it
Ingenious and full of energy, gnomes are thought to be distant cousins of the dwarves. Shorter than their dwarf kin and less bulky, these small-framed folk are often known for their ever-working
races
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Clockworks The gnomes’ efforts to invent and tinker with magic and mechanical devices produce many failed constructs, but also result in genuine advances, such as clockworks. Since their discovery
, the methods used to craft clockworks have passed from one community of gnomes to another and down the generations. Constructed Nature. A clockwork doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Clockworks The gnomes’ efforts to invent and tinker with magic and mechanical devices produce many failed constructs, but also result in genuine advances, such as clockworks. Since their discovery
, the methods used to craft clockworks have passed from one community of gnomes to another and down the generations. Constructed Nature. A clockwork doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Little Lockford Overview Due to its strategic location and proximity to valuable resources, Little Lockford has been a consistent target of attack. As a result, the deep gnomes have fortified the town, which is described in greater detail below.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
, the gates open as they approach, allowing access to the tunnel beyond. If the characters arrive here unescorted, the gnomes refuse to open the gate. Tunnel The tunnel has a 30-foot-high ceiling, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
, the gates open as they approach, allowing access to the tunnel beyond. If the characters arrive here unescorted, the gnomes refuse to open the gate. Tunnel The tunnel has a 30-foot-high ceiling, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Little Lockford Overview Due to its strategic location and proximity to valuable resources, Little Lockford has been a consistent target of attack. As a result, the deep gnomes have fortified the town, which is described in greater detail below.
races
Mordenkainen Presents: Monsters of the Multiverse
as a result of your ancestry.
Lycanthrope Ancestor
d6
Ancestor
Suggested Shifting Options
1
Werebear
Beasthide
2
Wereboar
Beasthide
3
Wererat
Swiftstride
4
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the characters have an audience with the kings of Gnomengarde. A DC 10 Charisma (Intimidation) check to scare the gnomes into thinking that any harm visited upon the characters will result in
who can’t prove they are who they claim to be. Characters who don’t want to be attacked must succeed on one of the following checks: A DC 10 Charisma (Deception) check to trick the gnomes into thinking
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the characters have an audience with the kings of Gnomengarde. A DC 10 Charisma (Intimidation) check to scare the gnomes into thinking that any harm visited upon the characters will result in
who can’t prove they are who they claim to be. Characters who don’t want to be attacked must succeed on one of the following checks: A DC 10 Charisma (Deception) check to trick the gnomes into thinking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foods and beverages is meager, the rooms are sized for Medium guests, with comfortable beds and two separate hot springs used for bathing and relaxation. There are no other guests currently, so party
engage with the tavern’s patrons while the gnomes’ general attitude is indifferent or friendly learn the following information. Blingdenstone’s ghost problem is getting worse, and there are even spirits
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foods and beverages is meager, the rooms are sized for Medium guests, with comfortable beds and two separate hot springs used for bathing and relaxation. There are no other guests currently, so party
engage with the tavern’s patrons while the gnomes’ general attitude is indifferent or friendly learn the following information. Blingdenstone’s ghost problem is getting worse, and there are even spirits
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Solamnic humans, while others descend from the city’s Istarian founders. Traders from all over Ansalon settle in Kalaman through preference or necessity. As a result, some humans hail or have ancestors
from Abanasinia, Nordmaar, Ergoth, Estwilde, and farther-flung lands. Kender, hill dwarves, and gnomes are common in the region, while some elves, mountain dwarves, and other people also make their home in the city. Anyone is welcome in Kalaman if they come peaceably with goods to trade.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Solamnic humans, while others descend from the city’s Istarian founders. Traders from all over Ansalon settle in Kalaman through preference or necessity. As a result, some humans hail or have ancestors
from Abanasinia, Nordmaar, Ergoth, Estwilde, and farther-flung lands. Kender, hill dwarves, and gnomes are common in the region, while some elves, mountain dwarves, and other people also make their home in the city. Anyone is welcome in Kalaman if they come peaceably with goods to trade.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming
roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming
roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. Tomb of Horrors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nodules that are near enough for the characters to see and reach by flying through the void. Reroll any result that gives the characters’ current nodule. If you roll the same result twice, only that
specific nodule they’ve already visited but isn’t currently visible, you can assume it comes into view after 1d6 days. Endless Void Nodules d8 Nearby Nodule 1 Crystal Dome 2 Empty Bridge 3 Mire of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nodules that are near enough for the characters to see and reach by flying through the void. Reroll any result that gives the characters’ current nodule. If you roll the same result twice, only that
specific nodule they’ve already visited but isn’t currently visible, you can assume it comes into view after 1d6 days. Endless Void Nodules d8 Nearby Nodule 1 Crystal Dome 2 Empty Bridge 3 Mire of