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Returning 35 results for 'currently rules granting to have reflection'.
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current rules granting to have reflecting
current rules granting to have reflective
Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
Monsters
Icewind Dale: Rime of the Frostmaiden
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
Monsters
Icewind Dale: Rime of the Frostmaiden
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orc Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orc Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecna’s location in an attempt to save his life. It’s up to the characters what happens to Kas next. Learning Vecna’s location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Vecna’s location in an attempt to save his life. It’s up to the characters what happens to Kas next. Learning Vecna’s location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
possibilities. Because wherever people want things they don’t currently have, Acquisitions Incorporated will be there, asking them to sign.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
possibilities. Because wherever people want things they don’t currently have, Acquisitions Incorporated will be there, asking them to sign.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or use the social interaction rules in the Dungeon Master’s Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or use the social interaction rules in the Dungeon Master’s Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
that currently has that condition. “See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to other sections, or both. No Obsolete Terms. The glossary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
that currently has that condition. “See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to other sections, or both. No Obsolete Terms. The glossary
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
that currently has that condition. “See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to chapters in this book, or both. No Obsolete Terms. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
that currently has that condition. “See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to chapters in this book, or both. No Obsolete Terms. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, have some of the foes withdraw or have some NPC survivors assist the characters. Most of the survivors currently in the cathedral are preparing for a last stand in the main crypts (area H16), so that
, granting advantage on Dexterity (Stealth) checks to do so. Group 4: Hellish Hunters A merregon oversees a mangy pair of hell hounds. The devil uses the hounds to sniff out survivors who might be hiding.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
be missed — poor people and drunkards, mostly — and smuggling them out of the city. These missing Yartarrans are currently being held in area A12 of the Temple of Howling Hatred (see chapter 4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, have some of the foes withdraw or have some NPC survivors assist the characters. Most of the survivors currently in the cathedral are preparing for a last stand in the main crypts (area H16), so that
, granting advantage on Dexterity (Stealth) checks to do so. Group 4: Hellish Hunters A merregon oversees a mangy pair of hell hounds. The devil uses the hounds to sniff out survivors who might be hiding.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
be missed — poor people and drunkards, mostly — and smuggling them out of the city. These missing Yartarrans are currently being held in area A12 of the Temple of Howling Hatred (see chapter 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is currently in the up position and has the word “Crush” inscribed above it. Moving this lever to the down position causes the pit’s east and west walls to close together, crushing anything between
lever is currently in the down position and has the word “Lift” inscribed above it. Moving this lever to the up position raises the stone floor of the pit to the level of the floor in the room. Neither
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is currently in the up position and has the word “Crush” inscribed above it. Moving this lever to the down position causes the pit’s east and west walls to close together, crushing anything between
lever is currently in the down position and has the word “Lift” inscribed above it. Moving this lever to the up position raises the stone floor of the pit to the level of the floor in the room. Neither
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
whose ideologies have since entered a period of decline. The following are three examples of minor factions currently in Sigil. Free League Who Prize the Individual Foremost Factol: None Headquarters
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
whose ideologies have since entered a period of decline. The following are three examples of minor factions currently in Sigil. Free League Who Prize the Individual Foremost Factol: None Headquarters
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
and adventurers who enter are often unaware of the medusa’s presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as