Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'currents well replica'.
Other Suggestions:
current wall replica
current will replica
current well replace
currents well replace
current well relics
Monsters
Quests from the Infinite Staircase
circuitry is prone to overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages
Monsters
Quests from the Infinite Staircase
overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored
the waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water. Like other elves, sea elves can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored
the waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water. Like other elves, sea elves can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots are programmed with intelligence
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots are programmed with intelligence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locked cabinet is divided into shelves and cubbyholes holding Sansuri’s collection of potions and scrolls, as well as magic items obtained from adventurers who crossed paths with her and paid the
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
locked cabinet is divided into shelves and cubbyholes holding Sansuri’s collection of potions and scrolls, as well as magic items obtained from adventurers who crossed paths with her and paid the
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
currents flow from each rift, each traveling about 200 feet before they meet and well upward, 500 feet below the fortress. By swimming against the current, a creature can pass through the rift that’s
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
repair other warships as well as food, ale, medical supplies, and ammunition.
The fresh foodstuffs, including fruits, vegetables, breads, and hardtack, have been destroyed by sea water. Heavily
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
repair other warships as well as food, ale, medical supplies, and ammunition.
The fresh foodstuffs, including fruits, vegetables, breads, and hardtack, have been destroyed by sea water. Heavily
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
captured foes as offerings.
4 Yetis keep a white dragon wyrmling chained near the entrance of their lair to discourage scavengers.
5 A well-meaning druid is trying to rear a white dragon
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
captured foes as offerings.
4 Yetis keep a white dragon wyrmling chained near the entrance of their lair to discourage scavengers.
5 A well-meaning druid is trying to rear a white dragon
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you gain proficiency with jeweler’s tools. Head office also grants you the use of jeweler’s tools (a small saw and hammer, files, pliers, and tweezers) and an account ledger, as well as up to 5 gp
maintain a wealthy lifestyle at no cost to you. Secret Satchel As a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund’s secret chest spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you gain proficiency with jeweler’s tools. Head office also grants you the use of jeweler’s tools (a small saw and hammer, files, pliers, and tweezers) and an account ledger, as well as up to 5 gp
maintain a wealthy lifestyle at no cost to you. Secret Satchel As a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund’s secret chest spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, silently watching.
The library is a replica of one of the Harper libraries that Quill frequented. The books contain well-known stories and plays, research on monsters, and information about the
. A character who takes 10 minutes to read Quill’s notes can learn the basics of beholder lore as well as obtain the following information: Quill has been researching beholders, particularly their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
patrols the town, the roads that lead between the outlying ranches, and the eastern half of the Triboar Trail. If needed, Darathra can muster a well-armed militia of fifty in the night, and three hundred by
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra Olhydra is the Princess of Evil Water. Sometimes known as the Crushing Wave, the Dark Tide, or the Well of Endless Anguish, she takes the form of a great wave, 20 feet high and 15 feet wide
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra Olhydra is the Princess of Evil Water. Sometimes known as the Crushing Wave, the Dark Tide, or the Well of Endless Anguish, she takes the form of a great wave, 20 feet high and 15 feet wide
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
patrols the town, the roads that lead between the outlying ranches, and the eastern half of the Triboar Trail. If needed, Darathra can muster a well-armed militia of fifty in the night, and three hundred by
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, silently watching.
The library is a replica of one of the Harper libraries that Quill frequented. The books contain well-known stories and plays, research on monsters, and information about the
. A character who takes 10 minutes to read Quill’s notes can learn the basics of beholder lore as well as obtain the following information: Quill has been researching beholders, particularly their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might employ nymphs as messengers, guardians, or scouts. The nymphs of Theros include the following mysterious beings, as well as dryads (presented in the Monster Manual). Immortal Nature. A nymph doesn’t
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
, such as descendants of original prisoners, might view the morkoth as a ruler or a god. A morkoth’s storehouse of wealth and lore attracts would-be plunderers, of course, as well as those seeking
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might employ nymphs as messengers, guardians, or scouts. The nymphs of Theros include the following mysterious beings, as well as dryads (presented in the Monster Manual). Immortal Nature. A nymph doesn’t
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
, such as descendants of original prisoners, might view the morkoth as a ruler or a god. A morkoth’s storehouse of wealth and lore attracts would-be plunderers, of course, as well as those seeking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Near the oven is a well-stocked pantry.
The kitchen is area D4a, while the pantry is area D4b. Dumbwaiter. Behind a small door in the southwest corner of the kitchen is a dumbwaiter—a 2-foot-wide
bedroom contains two small, wood-framed beds, a toy chest, and a dollhouse—a perfect miniature replica of this dreary mansion.
Characters who investigate the dollhouse find all the house’s secret doors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Near the oven is a well-stocked pantry.
The kitchen is area D4a, while the pantry is area D4b. Dumbwaiter. Behind a small door in the southwest corner of the kitchen is a dumbwaiter—a 2-foot-wide
bedroom contains two small, wood-framed beds, a toy chest, and a dollhouse—a perfect miniature replica of this dreary mansion.
Characters who investigate the dollhouse find all the house’s secret doors
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inside the hut. The hut contains two hammocks made from fishing nets, as well as the knights’ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inside the hut. The hut contains two hammocks made from fishing nets, as well as the knights’ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull