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Returning 10 results for 'currents woods replaced'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate to Arborea rests in the dense forest that encircles Sylvania. The woods nearest the town are jovial and bright, but farther out, they fill with darkness, mystery, and even violence. Unlike the
pixie), the Party Pixie. A miniature monarchy, Ewrendar crowns its leader based on how hard they can party in a tournament of unhinged jubilance. Widow’s Henge Deep in Sylvania’s woods, a secluded
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The gate to Arborea rests in the dense forest that encircles Sylvania. The woods nearest the town are jovial and bright, but farther out, they fill with darkness, mystery, and even violence. Unlike the
pixie), the Party Pixie. A miniature monarchy, Ewrendar crowns its leader based on how hard they can party in a tournament of unhinged jubilance. Widow’s Henge Deep in Sylvania’s woods, a secluded
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr Modifications d10 Modification 1 The creature is fused with another creature or object. 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a
different creature. 3 The creature produces eerie music instead of speech. 4 The creature’s skin has an unusual texture or color. 5 The creature’s hair is replaced by spines or tentacles. 6 The creature’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr Modifications d10 Modification 1 The creature is fused with another creature or object. 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a
different creature. 3 The creature produces eerie music instead of speech. 4 The creature’s skin has an unusual texture or color. 5 The creature’s hair is replaced by spines or tentacles. 6 The creature’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a chocolate
bungles, the hag locked him up here. Asger fears he’s being replaced and soon will be eaten. Skeleton. Asger doesn’t know the identity of the skeletal prisoner in the other cage, whom he has nicknamed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restoration. C13: Outhouse An unsettlingly fragrant outhouse abuts the woods behind the cottage.
The outhouse is built from chocolate planks. Inside the outhouse is a battered Spellbook and a chocolate
bungles, the hag locked him up here. Asger fears he’s being replaced and soon will be eaten. Skeleton. Asger doesn’t know the identity of the skeletal prisoner in the other cage, whom he has nicknamed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled
gardens and bowers are everywhere. The town replaced its earthen rampart with a wall years ago, but the wall has flowers growing along its foundations both inside and outside the settlement. The river
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forest critters) warn her of their presence. She decides on a whim to leave her lair and confront them. The characters hear something enormous approaching them through the dark woods and tangled
gardens and bowers are everywhere. The town replaced its earthen rampart with a wall years ago, but the wall has flowers growing along its foundations both inside and outside the settlement. The river