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                        Returning 15 results for 'curse of device'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Mysterious Magic Many of the strange events that occur in this chapter are a result of Murgaxor Grenshel manipulating Dean Tullus using a mysterious orb. This device, Murgaxorâs orb (see below
                                                
                                            
                                                
                                                    ), remains in the deanâs possession throughout the adventure and allows her to spread the curse that afflicts Strixhavenâs students. The adventure tells you when cursed students behave strangely during
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hazy events or gaps of missing time. A characterâs true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
                                                
                                            
                                                
                                                     to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     necromantic device called the Soulmonger, then hid it in the heart of the tomb. ACERERAKâS TRAITS
 Ideal. âWhy be a god when I can be a creator of gods?â
 Bond. âI build dungeons to trap and slay
                                                
                                            
                                                
                                                    ) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
 Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     device called the Soulmonger. The Harpers received their intelligence from a lich, but they donât know much about the Soulmonger other than its name and general whereabouts. Adventurers willing to
                                                
                                            
                                                
                                                     Soulmonger is feeding souls to an undead horror called an atropal. Once it consumes enough souls, the atropal will transform into an evil god. Destroying the Soulmonger ends the death curse affecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     told of how those powers would increase if a magic orreryâs missing components were collected and placed within it. Unfortunately, Caerhan also never learned about the curse the orrery carried â and
                                                
                                            
                                                
                                                     sidewalks across the city. In the end, the orrery housing was too strong even for the destructive power of the shrine, and Caerhan died during his heroic attempt to rid the world of the dangerous device. Now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     things that stand out about the characterâs appearance.  NPC Appearance   1d12 Feature   1 Distinctive jewelry 2 Flamboyant, outlandish, formal, or ragged clothes 3 Uses an elegant mobility device
                                                
                                            
                                                
                                                     crime. 3 The NPC (or their family) has been threatened with harm unless the NPC does something. 4 The NPC is under a magical compulsion (perhaps a Geas spell or some kind of curse) to behave in a certain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cylindrical device is the Soulmonger. The malformed creature floating next to it is an atropal (see appendix D), which feeds on the captured souls of the dead. The atropal attacks any creature that
                                                
                                            
                                                
                                                     magic spell or similar effect, the Soulmonger radiates an intense aura of necromantic magic. Destroying the Soulmonger not only ends the effects of the death curse (see the introduction to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . This device is a 10-foot-diameter iron wheel on its side, held above the ground by a metal brace, with eight barrel-sized, egg-shaped open containers attached to the outer ends of its spokes. The
                                                
                                            
                                                
                                                     apparatus has a bronze control panel with a lever next to it. A character who spends at least 1 minute examining the device can make a DC 15 Intelligence (Arcana) check. On a successful check, the
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                     Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
                                                
                                            
                                                
                                                     large enough for laden carts to pass two abreast. Elves and fey folk feel vaguely nauseated when they cross the bridge, owing to an ancient curse placed on it long before Keoland rose to existence. 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     looking back at me.â Any magic that ends a curse can rid the character of this flaw. Wizardsâ Chairs. Any character who succeeds on a DC 10 Intelligence (Arcana) check recognizes that the symbols on the
                                                
                                            
                                                
                                                     was held aloft by the Ythryn mythallar (area Y23). Up to eight mages could attune to this device at one time. If all of them agreed, they could use its power to move the city through the skies or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled âThe Patriars.â 
   10  A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar
                                                
                                            
                                                
                                                      2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 
   2  1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 
   3  1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     spellâs insanity effect, but permanent until ended with remove curse, greater restoration, heal, or similar magic). Treasure. The first character who views the wall and does not go mad discovers that a ring
                                                
                                            
                                                
                                                     instructions indicate that the chain is a magical device meant to be placed on a flat surface and looped into a figure-8 shape. (It radiates an aura of conjuration to the use of detect magic.) Thus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     are coming.â 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
                                                
                                            
                                                
                                                     passing party memberâs opinion.   Table H: Outer City Denizens  d10 Interaction   1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     insanity. Large, artificial wings unfold from its back. Prince Ariel was a terrible man who longed to fly. He attached artificial wings to a harness and empowered the device with magic, but the
                                                
                                            
                                                
                                                    , and agrees to fight alongside that character for the next seven days. Sir Klutz perished years before Strahd became a vampire, so the phantom warrior knows nothing of Strahdâs downfall or the curse
                                                
                                            
                                        






