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Returning 35 results for 'curse raging group to her refine'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
halls as its inhabitants transform into ruthless werefoxes.
Unlike other forms of lycanthropy, the werefox curse isn’t contagious and is limited to the elves of Redtooth Keep. Legends say that
long ago, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that
Monsters
Fizban's Treasury of Dragons
trouble in the name of lifting the “curse.”
4
Ettercap;Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild
, impossible sculptures with their webs.
5
A moonstone dragon wyrmling torments a group of lost modrons by tricking them into performing chaotic acts.
6
A moonstone dragon wyrmling has
Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
creature she sees when she awakens after a long rest. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction.
4
An amethyst dragon recruits a group of
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Monsters
Mordenkainen's Fiendish Folio Volume 1
sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an offering of fine food
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
way to end the curse and restore the river. They might have been hired by the Tears of Athis, a newly formed group of historians and priests dedicated to this goal.
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Exiled. The characters committed a crime or earned the ire of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
way to end the curse and restore the river. They might have been hired by the Tears of Athis, a newly formed group of historians and priests dedicated to this goal.
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Exiled. The characters committed a crime or earned the ire of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beseeches them to enter his pyramid and retrieve his royal staff and star-gem to end the curse that blights both the land and his soul. Inside the pyramid, the characters meet the Tears of Athis, a
group of historians and priests from the surrounding regions who hope to restore the flow of the holy River Athis. While exploring the pyramid, the characters must navigate a false tomb, a disorienting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beseeches them to enter his pyramid and retrieve his royal staff and star-gem to end the curse that blights both the land and his soul. Inside the pyramid, the characters meet the Tears of Athis, a
group of historians and priests from the surrounding regions who hope to restore the flow of the holy River Athis. While exploring the pyramid, the characters must navigate a false tomb, a disorienting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Lost Light. A powerful curse plunges a nearby nation into strife
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V4: Ysgardian Wildfire Following the river toward its source is relatively easy—until you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have
Skirting the wildfire by land involves moving into mountainous terrain and adding several extra miles to the characters’ trip. About one hour into the journey, the characters encounter a group of fiery
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Hooks If you’re not using Nafas as a group patron, consider the following ways to involve the characters in this adventure: Lost Light. A powerful curse plunges a nearby nation into strife
. Rumor claims the light of Daoud’s Wondrous Lanthorn (see appendix A) is the key to breaking the curse. A ruler who believes the lantern is in the Lost Caverns sends an agent to recruit the characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
way never remember how they escaped—nor do they return wholly unchanged. Use the following curse, the Mark of the Donjon, to represent the transformation of a character who escapes the Donjon Sphere
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
sphere. If it would better fit your group, a trapped character can mysteriously reappear after a few in-game hours or days, rejoining the party on their own. Those who return from the sphere in this
way never remember how they escaped—nor do they return wholly unchanged. Use the following curse, the Mark of the Donjon, to represent the transformation of a character who escapes the Donjon Sphere
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
married.
8 Find a way to end a land’s generational curse that doesn’t involve a group of innocents willingly sacrificing themselves.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learn the magical properties of the shard dropped dead without warning, and her soul became trapped in the shard. 3 A group of bandits received the shard as ransom. That night, a sickly green light
bathed their camp, and all but one bandit disappeared. 4 A knight tried to destroy the shard, but the shard’s curse petrified her.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
married.
8 Find a way to end a land’s generational curse that doesn’t involve a group of innocents willingly sacrificing themselves.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their killer. Torwyn does not realize this, merely believing that some dark curse affects the ship. Creatures. The characters have an immediate problem with the group of six zombies that initially engage
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
learn the magical properties of the shard dropped dead without warning, and her soul became trapped in the shard. 3 A group of bandits received the shard as ransom. That night, a sickly green light
bathed their camp, and all but one bandit disappeared. 4 A knight tried to destroy the shard, but the shard’s curse petrified her.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their killer. Torwyn does not realize this, merely believing that some dark curse affects the ship. Creatures. The characters have an immediate problem with the group of six zombies that initially engage
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a minor curse on the group and attempts to flee. For the rest of the characters’ journey, their rations taste like ash and any camping spots are infested with lice and biting insects. Each character
in the party wakes up sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a minor curse on the group and attempts to flee. For the rest of the characters’ journey, their rations taste like ash and any camping spots are infested with lice and biting insects. Each character
in the party wakes up sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
4. The Dying Second While the incredibly devout Gadrille the Reef-Reaver leads the group of cultists at the caves, Fheralai Stormsworn assigned a second-in-command to assist her — with special
bodyguards (thugs), numbering one per character, including sidekicks, stay with the drow no matter where he goes. And right now, he isn’t going very far, because he is suffering from a curse. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
4. The Dying Second While the incredibly devout Gadrille the Reef-Reaver leads the group of cultists at the caves, Fheralai Stormsworn assigned a second-in-command to assist her — with special
bodyguards (thugs), numbering one per character, including sidekicks, stay with the drow no matter where he goes. And right now, he isn’t going very far, because he is suffering from a curse. Sovendahl’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the “curse.”
4 Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild, impossible sculptures with their webs.
5 A
moonstone dragon wyrmling torments a group of lost modrons by tricking them into performing chaotic acts.
6 A moonstone dragon wyrmling has volunteered to be a spy in a conflict between a group of