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                        Returning 35 results for 'curse wall reopened'.
                    
                
                        
                            
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                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ","rollDamageType":"necrotic"} necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic
                                                
                                            
                                                
                                                     succeeds on the saving throw against the curse is immune to it for 24 hours.
Spellcasting. Wersten casts one of the following spells, requiring no material components and using Charisma as the
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of
                                                
                                            
                                                
                                                     spells on herself before combat.
Death Curse. Syndraâs hit point maximum has been reduced to 79 by the Soulmongerâs death curse, and it decreases by 1 every midnight. If her hit point
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    "} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
                                                
                                            
                                                
                                                     hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
                                                
                                            
                                                
                                                     blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or have the grappled condition (escape DC 15). A creature must make this saving throw
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     magic
4th level (3 slots): fire shield, greater invisibility
5th level (2 slots): cloudkill, wall of stoneMultiattack. Diderius can use his Dreadful Glare and makes one attack with his rotting fist
                                                
                                            
                                                
                                                     decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the targetâs hit point maximum to 0, the target
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    , hold monster, wall of force
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Staff","rollDamageType":"necrotic"} necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , fly, hold person, suggestion, wall of fire
1/day each: dominate person, etherealness, feeblemindLong ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have
                                                
                                            
                                                
                                                    .
Hungry to claim more power despite the Raven Queenâs curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : detect magic
2/day each: dispel magic, mage armor, remove curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
                                                
                                            
                                                
                                                     prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.Cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     lay the curse directly, the curse should be obvious in some way, such as a warning of dire consequences carved into the wall of an ancient crypt or relayed by a spell such as magic mouth.
                                                
                                            
                                                
                                                     curse, the narrative impact fades. There should always be a way to avoid a curse, and a curseâs effects should clearly arise from wrongdoing. Here are some examples of actions that warrant a curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring some much-needed light to Barovia. His efforts worked for a while, but then the Dark Powers began
                                                
                                            
                                                
                                                     realized that any attempt to slay Strahd would be futileâthat the ancient curse upon the land meant that the vampire could never truly die, at least not in Barovia. Bride of Strahd. Strahd confided in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Invisibility
 Shatter
 Spider Climb
 Suggestion
 Web
 3rd Level
 Animate Dead
 Bestow Curse
 Blink
 Clairvoyance
 Counterspell
 Dispel Magic
 Fear
 Fireball
 Fly
 Gaseous Form
 Glyph
                                                
                                            
                                                
                                                     of Warding
 Haste
 Hypnotic Pattern
 Lightning Bolt
 Magic Circle
 Major Image
 Nondetection
 Phantom Steed
 Protection from Energy
 Remove Curse
 Sending
 Sleet Storm
 Slow
 Stinking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     statue. Behind the statue, two maggot-ridden corpses hang from iron shackles bolted to the wall.
 The ceiling here is 20 feet high. The statue is a crude depiction of Mother Night. Kneeling before
                                                
                                            
                                                
                                                     being eaten by wolves and werewolves. The corpses hanging on the wall behind the statue are two Barovian adults, a man and a woman, killed by the pack and presented as offerings to Mother Night. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    17. Magical Secret Door This entrance to the remainder of the tomb is on the wall adjoining the stairway that leads down. It can be found by mundane means, requiring a successful DC 20 Wisdom
                                                
                                            
                                                
                                                     aura (abjuration). After the magic of the door is identified, a dispel magic or remove curse spell is needed to remove the guard that prevents the door from being opened. Once this is accomplished, the secret door can be opened easily from either side.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Bugbears. Two bugbears stand guard at the east end of this long hall, where it narrows to a width of 10 feet.
 Dart Traps. The northern wall conceals five poison dart traps, triggered by hidden
                                                
                                            
                                                
                                                     in the walls north of the pressure plates. A character who searches the hall for traps and succeeds on a DC 15 Wisdom (Perception) check spots the nearest pressure plate and the dart holes in the wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     visible as they flutter by. A metal plate bolted onto the far wall is set with a ghostly lever.
 The flying pages are from a spellbook and are destroyed if they take any amount of fire damage. A
                                                
                                            
                                                
                                                     a row. Bloatbug: The mephit targets one creature within 30 feet of it that it can see, which immediately increases its weight by 50 percent. Any spell that ends a curse, such as greater restoration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     writing, in Olman, reads, âDare not open this pit unless you be willing to meet the challenge of pelota.â Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in
                                                
                                            
                                                
                                                     Treasure. If any treasure is removed from the pit, a curse will fall upon its bearer 1 hour later. The victim must succeed on a DC 15 saving throw, or it has disadvantage on Strength and Dexterity ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     naturally formed culvert in the northeast wall, beneath the ledge. The stream is only 3 feet deep. The crystal formations growing throughout the cave are large enough for characters to hide behind
                                                
                                            
                                                
                                                     curse spell from a priest of the Stoneheart Enclave. Otherwise, the elemental summoned by the gem is always hostile toward its summoner. The characters can also harvest samples from the bodies of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     set the scene: A wall of storms surges and howls in the distance. The sunny, mild weather gives way immediately to rain and hail, violent winds, and electrical discharges. Passing in and out of the
                                                
                                            
                                                
                                                     wall are three figures in plate armor, each swinging a flail at a lone figure in splint armor wielding a longsword. The lone fighter, taking on the three in plate, wears the emblem of the Leilon garrison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     â Bestow Curse Necromancy C Blink Transmutation â Clairvoyance Divination C, M Counterspell Abjuration â Dispel Magic Abjuration â Fear Illusion C Fireball Evocation â Fly Transmutation C Gaseous Form
                                                
                                            
                                                
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration â Sending Divination â Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy â Stinking Cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     yugolothsâ presence insulting and their motives suspicious. The room has a flat, 10-foot-high ceiling. Although blood often flows from gaps between the roomâs wall tiles (see âRegional Effects
                                                
                                            
                                                
                                                     features.)
 Braziers. Alcoves in the north wall contain two braziers fashioned from melted-down iron armor and weapons. Each is alight with burning coals that shed bright light in a 10-foot radius and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Transmutation C Suggestion Enchantment C Web Conjuration C   Level 3 Wizard Spells   Spell School Special   Animate Dead Necromancy â Bestow Curse Necromancy C Blink Transmutation â Clairvoyance
                                                
                                            
                                                
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration â Sending Divination â Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy â Stinking Cloud Conjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ) Fear Ray: gaseous form (self or willing creature only), moonbeam Paralyzing Ray: modify memory, silence (1 minute) Petrification Ray: Ottoâs irresistible dance (1 minute), wall of ice (1 minute; one
                                                
                                            
                                                
                                                     10-foot-square panel) Sleep Ray: blindness/deafness, misty step (self or willing creature only) Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube) Telekinesis Ray: geas (1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     curved outer wall. Each one is hauntingly beautifulâbut also strangely unnerving to look upon.
 Three of the victims of the hagsâ curse sleep and eat in this miserable chamber, forced to stare at
                                                
                                            
                                                
                                                     thick fungi, and four large mirrors hanging on the walls have been shattered, leaving the stone floor covered in shards of broken glass.
 A grime-encrusted statue of Sune stands against the far wall. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     will): arcane lock, knock
 3rd level (at will): animate dead, counterspell
 4th level (3 slots): blight, ice storm, phantasmal killer
 5th level (3 slots): cloudkill, hold monster, wall of force
                                                
                                            
                                                
                                                    ) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
 Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    30. The Guardian Beast This oddly shaped room is decorated in a cat motif. The center of the southeastern wall is carved to resemble the face of a snarling tiger with hollow eyes. Near the center of
                                                
                                            
                                                
                                                     edge of the chamber a large calendar stone is mounted on the wall above a stone table or altar.
 The statue of the cat-man depicts a tall human male with two extra sets of nipples. He seems to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    , whereupon the trap resets. Sculpted Visage. A wide alcove in the east wall is not visible from the northern entrance. When characters see the alcove for the first time, read: At the back of a recess
                                                
                                            
                                                
                                                     in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile. 
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    : Bones. Cat bones cover the floor.
 Iron Lids. Leaning against the north wall are a pair of 25-pound, circular iron lids (covers for the braziers in area 23a).
 Bed. Mummified cats hang from a decrepit
                                                
                                            
                                                
                                                     four-poster bed near the south wall. (Tucked under a moldy pillow is a jar filled with the night hagâs dirty toenail clippings, which the hag uses to weave evil magic.)
 Dolls. Behind the bed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     neglect have all but destroyed wall carvings that depict elves mounted on elk, parading through a forest as the seasons change around them.
 Secret Door. A secret door in the north wall leads to area 26b
                                                
                                            
                                                
                                                    .
 Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     wall is a large white pottery urn stoppered with a brass and wood plug. Sprawled on the floor near the west wall is human skeleton in black chain mail that is badly rusted and damaged. The skeletonâs
                                                
                                            
                                                
                                                     outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors.
 Aura. A casting of detect evil and good or a paladinâs use of Divine Sense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     met their fate has these features: Wreckage. The room was once used for weapon practice, as evidenced by the wreckage of several archery targets.
 Mirror. Mounted on the north wall is a tall, oval
                                                
                                            
                                                
                                                     transmutation magic around the helm, which is cursed. Once the helm is donned, it canât be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     of an evil-looking monkey balances on its tail atop a stone dais in the middle of this twenty-foot-high chamber. The statueâs limbs are splayed, with hands and feet cupped. On the wall behind, a
                                                
                                            
                                                
                                                     the heads of a lion, a zebra, a boar, and a vulture.
 The wall relief shows the trickster god Wongo (a su-monster) fighting his hated enemy, Moa (a jaculi). Inscriptions in Old Omuan explain how Moa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Fifty feet below the entrance, water gushes from an opening in the north wall and falls into the reservoir below, which is 30 feet deep. Before the curse befell Bakar, this silo used to teleport water
                                                
                                            
                                                
                                                    . A twenty-foot-tall statue of Amun Sa stands before the north wall. The room is brightly lit by sconces on the pillars.
 An intricate fresco once adorned the walls with artwork and hieroglyphs. Now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     terms of âleftâ or ârightâ rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
                                                
                                            
                                                
                                                     Ring of Feather Falling. Attuning to the ring extends its curse to the wearer, who suffers the following effect: Curse of Ill Temper. You are overcome with an urge to disagree with othersâ actions, ideas
                                                
                                            
                                        






