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Returning 7 results for 'curse when radiate'.
Other Suggestions:
cause when radiant
course when radiant
curse when radiant
cause when radiates
corpse when radiant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nearby, as is local custom (see the âYeonido Customsâ section). The detect magic spell reveals that localsâin fact, almost all the creatures in Yeonidoâradiate an aura of enchantment magic, an effect of the curse affecting their memories. There is one exception to this.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
), then bounce gently around on the ceiling, 30 feet above, just as a helium balloon. To stop this effect, a dispel magic or remove curse spell must be placed upon each such individual. There seems to be a
one end and a silver cap on the other.
Aura. The crown and both ends of the scepter prove to be magical if such is detected for. In addition, the crown and the gold knob of the scepter radiate an aura
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
or until the effect is ended by a Remove Curse spell.
21â24 For the next minute, all your spells with a casting time of an action have a casting time of a Bonus Action.
25â28 You are
â76 You teleport up to 60 feet to an unoccupied space you can see.
77â80 A random creature within 60 feet of you has the Poisoned condition for 1d4 hours.
81â84 You radiate Bright Light in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and its eyes radiate abjuration magic. Mouth Portal. The reliefâs mouth is 10 feet wide and several feet tall. Objects and creatures that enter the reliefâs mouth are teleported to area T14. Opening
with stars are vitalityâs bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Greenâs neighbor is never boringâ
Drink deep; pass through the flooring.â
The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Negotiation. An old curse binds Issem to the Doomvault and to the service of the Thayans, but he hates the Red Wizards, so he is willing to talk. He can offer two pieces of lore (see âDoomvault Lore
of its next turn, it falls the appropriate distance to the floor and triggers another teleportation point. In addition to conjuration magic, the entry/exit points also radiate abjuration magic. Until
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Foolish Mortals A detect magic spell reveals that both alcoves radiate strong auras of conjuration magic. Creatures that enter the eastern alcove of this crypt are teleported to the eastern alcove of
, and agrees to fight alongside that character for the next seven days. Sir Klutz perished years before Strahd became a vampire, so the phantom warrior knows nothing of Strahdâs downfall or the curse
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
looms near the far wall. His skin is marred by cracks that radiate pale-green light.
This is the lair of Zyzkathol, a chaotic evil stone giant who succumbed to the demonic energy that permeates the
sigils of Iggwilvâs design. The bronze scrolls are inscribed with the following warning: Iggwilvâs treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To






