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Returning 35 results for 'curse when real'.
Other Suggestions:
curse when roll
cause when reach
cause when roll
cure when read
course when reach
Monsters
The Book of Many Things
under the DMâs control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8
more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active the Moonstalkers become, the more likely they are to attract the attention
Monsters
Curse of Strahd
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
member of the Company of the Yellow Banner. Devlinâs goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
world.
Beasts. Nonhumanoid creatures that, like real-world animals, are a normal part of the worldâs ecology.
Dragons. Large, winged, reptilian creatures of ancient origin and tremendous power
creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.
Tags A creature might have one or more tags appended to its type, in parentheses
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unbreakable curse. 5 The characters must purchase or steal a daelkyr tome or artifact from the tower of Mordain the Fleshweaver, a powerful wizard banished from the Twelve who now makes his home in western
Droaam. 6 An ogre warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the Radiant Citadel were created by members of the Dungeons & Dragons community with connections to various real-world cultures and mythologies. Embarking on the adventures of the Radiant Citadel
night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it. On a failure, a character mistakes it for a real giant spider. This place is a shrine to Lolth, the drowâs spider goddess, and also serves as quarters for Asha, the junior priestess. She tends the
worth 10 gp each. Any non-drow who possesses these gems falls under a curse from Lolth. All spiders and spiderlike creatures attack the bearer of the stones on sight, and such creatures have advantage
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Type A creatureâs type speaks to its fundamental nature. The following types of creatures appear in this adventure. Beasts. Nonhumanoid creatures that, like real-world animals, are a normal part of
of necromantic magic or some unholy curse. Tags A creature might have one or more tags appended to its type, in parentheses. For example, a mimic has the monstrosity (shapechanger) type. These
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the real Jander, though an improbable number of them have already achieved semi-tragic ends. At least one Jander remains trapped in Ravenloft, forever seeking a peace heâll never deserve. Jander
Sunstarâs Traits Ideal. âVampirism is a curse that must be eradicatedâfrom myself most of all.â Bond. âI will suffer nobly, enduring my curse so I can bring about an end to historyâs greatest scourge
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
throws that use Intelligence, Wisdom, or Charisma, and gains the following flaw: âI canât tell whatâs real anymore.â If a character is already suffering a despair effect and fails the saving throw
shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character. A calm emotions spell removes despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if itâs not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if itâs not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
into a golden stag whenever he steps outside these walls. He has lived with the curse for so long that his kingdom is forgotten, his castle is fallen to ruin, and he no longer remembers his own name. He
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
half-sister, though Strahd is unaware of this fact. Her real name is Katarina, and she is the daughter of a Vistani woman whom King Barov, Strahdâs father, took to his bed during one of his many crusades
her desire to remain in Barovia. Madam Evaâs Traits Ideal. âI wish Strahd to be free of his curse.â Bond. âThe Vistani are my people now.â Flaw. âThe people whose fates I divine arenât important. They
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Delourâs fantasies of revenge. Instead, Augustus secretly longs to end his curse and integrate into society. Only a Wish spell can end Augustusâs curse. He has ordered Wanewort, a night hag, to find
anyone with access to that spell and plans to offer anything in his power in exchange for undoing his curse. And if bargaining doesnât work, thereâs always blackmail. (See the âUsing the Moonstalkers in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
question. This might be something inherent to their charactersâ own knowledge, or something completely outside the context of the game. If this is a question pertaining to the real world, you might tell
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinxâs mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
children until the hagâs sisters placed a curse on him that warmed his heart, changing his alignment from lawful evil to chaotic good. He now strives to help children escape from Skabathaâs clutches
. Skabatha assumes that Mugan simply left her employment; she is unaware of the curse her sisters placed on the oni and doesnât know that Will of the Feywild is not a human boy. Appendix D has additional
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
command words needed to operate it. Map 11.1: Van Richtenâs Tower (Area V)View Player Version Anyone who sits in the driverâs seat and speaks its command word (âDrovashâ) summons a pair of quasi-real
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventureâs map of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statueâs head. When the puzzle cube appears, the character who poured the water hears a snarling, disembodied voice say, âTake the prize and curse your friends, or fight my children to claim it. What
. Once the su-monsters appear, taking the puzzle cube doesnât trigger the masksâ curses. The summoned su-monsters are real, and their bodies donât disappear when they die. Masks. Characters who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
affinity for spellcasting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature. The glowing golden hue of Haungharasskâs shell is augmented by veins of real gold. That gold can be stripped from the shell, but only if the snail is dead (see âTreasureâ below). Killing the
for 24 hours. Any creature or object that touches the living snail also gains the benefit of a remove curse spell. The snail loses these magical properties if it dies. The characters can lead
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer
is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if heâs allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to get sealed away in a tomb. Varnyr. The senior scribe remains in the stacks for an hour before retiring to her room (area F14). She has already shared everything she knows about the curse affecting
character must make a DC 12 Intelligence saving throw. On a failed save, the character takes 9 (2d8) psychic damage and is frightened of the manifestation, believing it to be real. The manifested
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. The Mists can carry travelers between lands and can be coerced but never controlled. Evil is real and embodied by individuals of terrible power. Time, reality, and memory donât always move in reliable
Vistani. However, Madame Eva and her followers occasionally ally with the infamous count, giving them a sinister reputation. Madame Eva and her unique band of Vistani are detailed in the adventure Curse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesnât fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
Miser
CHAPTER 3: THITHER
Nib (whose real name is Meryl Caberstock) is a tall, rake-thin, elderly man dressed in threadbare finery and a housecoat. He wears a blindfold to avoid glimpsing the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesnât fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
Miser
CHAPTER 3: THITHER
Nib (whose real name is Meryl Caberstock) is a tall, rake-thin, elderly man dressed in threadbare finery and a housecoat. He wears a blindfold to avoid glimpsing the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth form by a curse. He claims to be Prince Derendil of the kingdom of Nelrindenvane in the High Forest. His crown was usurped by the evil wizard Terrestor, who trapped him in this form and exiled him
real nature sends him into a murderous rage. Eldeth Feldrun A female shield dwarf scout from Gauntlgrym, Eldeth is high spirited and proud of both her heritage and her peopleâs achievement in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Yekâs âcurseâ by stealing the circlet that has transformed the goblin boss into a human. They donât have a plan for doing so and are hoping the characters can devise one. The toadies can get all the other
who loot the diorama find fifteen pieces of costume jewelry worth 1 gp each. The ivory chessboard is worth 25 gp. The wooden chest is filled with 2,000 sp. The painting of Yek has no real value, though
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The sunken Netherese tower contains a special room that can transform the simulacrum into a real personâor any magical illusion into the real thing, for that matter. If this change occurs, the
title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
their run-in with Moguhl Vloot, Grand Scribe Liethennson can cast remove curse for a donation of 50 gp. If he feels indebted to the characters (see âAlternative Entryâ below), he might cast the spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the
of being watchedâor realizing that something else is using your eyes. Belashyrra can force its victims to question whether what they perceive is real, or can fill their world with such terrors that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
man represents Bane. Its spear is real but nonmagical. The first time any humanoid comes within 5 feet of this statue, it must succeed on a DC 12 Charisma saving throw or be compelled to kneel. While
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lurks, because uttering its real name risks attracting its attention. Its actual form, if it even has one, is unknown; itâs most often represented as an ooze-like creature with many tentacles or a purple
followers with supernatural powers or wealth, but itâs equally likely to curse its faithful with hideous torments and afflictions. A subterranean hunter who whispers Ghaunadaurâs name might stumble
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minute, the monsters fight characters wearing circlets. Their damaging actions deal Psychic damage rather than the type the creatures depicted would normally deal, but they are otherwise fully real as
githyanki ruler they rebelled against, who banished them as punishment for their insurrection. The sense of malice in this room is palpable. A powerful curse protects the sculpture from any who would deface
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
staff. âI hope youâve made peace with your gods.â Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: Dancing Lights, Mage Hand, Prestidigitation
2/day each: Bestow Curse, Dispel Magic
1/day: Slow






