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                        Returning 20 results for 'curse wonder retract'.
                    
                
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a bonus action, you can sheathe the whip by causing it to retract into your arm, or draw the whip out of your arm again.
Symbiotic Nature. The whip canât be removed from you while youâre
                                                
                                            
                                                
                                                     attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement to the whip ends, and it detaches from you.
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
                                                
                                            
                                                
                                                     energy. You have disadvantage on initiative rolls. This effect lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
End. This card is an omen of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     this weapon, the target is stunned until the end of its next turn. As a bonus action, you can sheathe the whip by causing it to retract into your arm, or draw the whip out of your arm again. Symbiotic
                                                
                                            
                                                
                                                     Nature. The whip canât be removed from you while youâre attuned to it, and you canât voluntarily end your attunement to it. If youâre targeted by a spell that ends a curse, your attunement to the whip ends, and it detaches from you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Knight Sarlamirâs Curse Among the dead entombed beneath Castle Kalaman lies the body of Knight Zanas Sarlamir. A respected knight of the Order of the Crown, Sarlamir received a divine quest from the
                                                
                                            
                                                
                                                     god Paladine years before the Cataclysm. Paladine told him the Kingpriest of Istar had created a magical wonder in the eastâa flying city (detailed in chapter 6)âand in so doing, the kingpriest had
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotionsâwonder and awe mixed with loss and regret
                                                
                                            
                                                
                                                     remove curse spell is not powerful enough to end this effect on a character, but a wish spell can. This might not seem like much of a drawback, as characters can cope just fine without ever gaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . The curse acts as a beacon; sorrowsworn, undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart. Meazel
 Medium humanoid (meazel), neutral evil
                                                
                                            
                                                
                                                    .
 Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     curse suffered by another creature Willfully destroying a natural wonder Assisting a creature in undermining the natural order or exploiting destiny Klothysâs Devotee Piety 3+ Klothys trait As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     creatures, the changing weather, the shapes of buildings, other stuff. 
   3  In secret, you curse the burden your deity has placed on you. 
   4  You wonder often if youâre worthy of your deityâs gifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
                                                
                                            
                                                
                                                     the Feywild. On a successful save, the creatureâs memories remain intact but are a little hazy. Any spell that can end a curse can restore the creatureâs lost memories. Time Warp. While time seems to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs lair left behind a curse, a trap, or a lingering spirit that clever characters can turn against the dragon. 
   8  The dragonâs lair is almost impossible to navigate without access to one or more
                                                
                                            
                                                
                                                     dragonâs lair has an unpredictable magical effect, perhaps similar to a wand of wonder, a sorcererâs wild magic surge, or a dungeon trick as described in the Dungeon Masterâs Guide. The dragon avoids the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler
                                                
                                            
                                                
                                                     apparitions that curse him, but their presence still unnerves him.
 Alignment. Neutral.
 Personality Trait. âI speak in a trembling voice and jump at the slightest shadow.â
 Ideal. âI seek atonement. I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler of
                                                
                                            
                                                
                                                     apparitions that curse him, but their presence still unnerves him.
 Alignment. Neutral.
 Personality Trait. âI speak in a trembling voice and jump at the slightest shadow.â
 Ideal. âI seek atonement. I was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     leader of the House of Wonder, but is more infamous for its Circle of Skulls. This infrequent and unpredictable haunting takes the form of seven floating skulls, which hover in a circle and argue with one
                                                
                                            
                                                
                                                     alley in the Dock Ward suffers from a magical curse that causes three daggers to appear out of thin air and attack passersby. The daggers swoop and fly about, making multiple attempts at murder before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     followers with supernatural powers or wealth, but itâs equally likely to curse its faithful with hideous torments and afflictions. A subterranean hunter who whispers Ghaunadaurâs name might stumble
                                                
                                            
                                                
                                                    , Eilistraee offers no guarantee of their safety and no promise of acceptance in the world above. But she opens her followersâ hearts to the wonder of the nature in the night, and her songs and signs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Object, Plane Shift, Remove Curse, Tongues
 Legendary Actions
 Legendary Action Uses: 3 (4 in Lair). Immediately after another creatureâs turn, the sphinx can expend a use to take one of the
                                                
                                            
                                                
                                                     of Wonder Tiny Celestial, Lawful Good
 AC 13 Initiative +3 (13)
 HP 24 (7d4 + 7)
 Speed 20 ft., Fly 40 ft.
     Ability Score Mod Save 
    Str  6  â2  â2 
  Dex  17  +3  +3 
  Con  13  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
 This market hall once sold relics of arcane wonder
                                                
                                            
                                                
                                                     must succeed on a DC 18 Wisdom saving throw or become cursed. A creature cursed in this way is gripped by a sudden feeling of impending doom. Each of the five scripts imparts a different curse, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     magical effects are lesser restoration, greater restoration, and remove curse. Can you use dispel magic on the creations of a spell like animate dead or affect those creations with antimagic field? Whenever
                                                
                                            
                                                
                                                     you wonder whether a spellâs effects can be dispelled or suspended, you need to answer one question: is the spellâs duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     weird anomalies, Eliphas begins to wonder if Zorhanna is causing the anomalies because she is trapped somewhere in Paliset Hall and trying to reach out to them. If a character suggests the anomalies
                                                
                                            
                                                
                                                     shift, polymorph, remove curse, scrying, sending, stoneskin, teleport, time stop, true seeing, and wall of force. The crystal ball on the desk is nonmagical but worth 1,000 gp. It can be used as a focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     it as a curse, for it could destabilize their entire society. If Corellonâs blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon
                                                
                                            
                                                
                                                     develops unusual ailments in old age and appears headed for decrepitude, other elves might wonder if these are the repercussions for not paying Labelas his due. Most settlements have only one or two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , and agrees to fight alongside that character for the next seven days. Sir Klutz perished years before Strahd became a vampire, so the phantom warrior knows nothing of Strahdâs downfall or the curse
                                                
                                            
                                                
                                                     compartment under Grislekâs remains. Once his charred bones are cleared away, the compartment can be found and opened without an ability check. Crypt 39 Beucephalus, the Wonder Horse: May the flowers
                                                
                                            
                                        






