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Returning 35 results for 'cursed wand rarity'.
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curse wand rarity
Magic Items
Dungeon Master’s Guide
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Monsters
Mythic Odysseys of Theros
cursed for 1 minute. While cursed in this way, the target takes an extra 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Breath of Hopelessness","rollDamageType":"necrotic"} necrotic
mortals as one of the Underworld’s countless demonic denizens, while a balor meeting a Theros demon on some other plane might consider it a rarity from some undiscovered Abyssal layer. In general
Magic Items
Candlekeep Mysteries
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror.
While
and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of the War Mage, +1, +2, or +3 Wand, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of the War Mage, +1, +2, or +3 Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster) While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
Magic Item Rarity Every magic item has a rarity, which provides a rough measure of an item’s power relative to other magic items. The rarities are shown in the Magic Item Rarities and Values table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the item’s properties. Altered Damage Types An item that deals damage of one type could
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Ram into a wand or a Cloak of Protection into some other worn object (such as a circlet) without altering the item’s properties. Altered Damage Types An item that deals damage of one type could
rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
powerful (and probably increases its rarity), but it won’t break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
powerful (and probably increases its rarity), but it won’t break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shield, +1, +2, or +3 Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the
. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Most of their armor and weapons are damaged beyond repair.
Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation — had they a magic wand to activate
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Most of their armor and weapons are damaged beyond repair.
Falkir Gravelfist and his band perished at the foot of a mirror gate that would have been their salvation — had they a magic wand to activate
it. Characters who search the remains find some treasure (see “Treasure”). Mirror Gate to Level 1 Worked into the mirror’s stone frame is an image of a wizard pointing a wand. This gate’s rules are as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shield, +1, +2, or +3 Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the
. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items found in the adventure. Because of their power and rarity, the items in this section (or at least those that aren’t cursed) are best suited for characters in a high-magic campaign. Alternatively
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items found in the adventure. Because of their power and rarity, the items in this section (or at least those that aren’t cursed) are best suited for characters in a high-magic campaign. Alternatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in the tools’ descriptions Potion Alchemist’s Supplies or Herbalism Kit Ring Jeweler’s Tools Rod Woodcarver’s Tools Scroll Calligrapher’s Supplies Staff Woodcarver’s Tools Wand Woodcarver’s Tools
Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(this can’t be the same Short Rest used to learn the item’s properties). This focus can take the form of weapon practice (for a Weapon), meditation (for a Wand), or some other appropriate activity. If
Attunement, if the item has been more than 100 feet away for at least 24 hours, if you die, or if another creature attunes to the item. You can also voluntarily end Attunement by spending another Short Rest focused on the item unless the item is cursed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(this can’t be the same Short Rest used to learn the item’s properties). This focus can take the form of weapon practice (for a Weapon), meditation (for a Wand), or some other appropriate activity. If
Attunement, if the item has been more than 100 feet away for at least 24 hours, if you die, or if another creature attunes to the item. You can also voluntarily end Attunement by spending another Short Rest focused on the item unless the item is cursed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(this can’t be the same Short Rest used to learn the item’s properties). This focus can take the form of weapon practice (for a Weapon), meditation (for a Wand), or some other appropriate activity. If
Attunement, if the item has been more than 100 feet away for at least 24 hours, if you die, or if another creature attunes to the item. You can also voluntarily end Attunement by spending another Short Rest focused on the item unless the item is cursed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in the tools’ descriptions Potion Alchemist’s Supplies or Herbalism Kit Ring Jeweler’s Tools Rod Woodcarver’s Tools Scroll Calligrapher’s Supplies Staff Woodcarver’s Tools Wand Woodcarver’s Tools
Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(this can’t be the same Short Rest used to learn the item’s properties). This focus can take the form of weapon practice (for a Weapon), meditation (for a Wand), or some other appropriate activity. If
Attunement, if the item has been more than 100 feet away for at least 24 hours, if you die, or if another creature attunes to the item. You can also voluntarily end Attunement by spending another Short Rest focused on the item unless the item is cursed.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Crystal Cave takes characters to a timeless Feywild garden. A rarity for its time, the 1983 adventure emphasized noncombat encounters in an era of hack-and-slash dungeons. The updated adventure is designed
the characters to delve his dangerous tomb and set his cursed soul free. The updated adventure is designed for 7th-level characters. The Lost Caverns of Tsojcanth The Lost Caverns of Tsojcanth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Crystal Cave takes characters to a timeless Feywild garden. A rarity for its time, the 1983 adventure emphasized noncombat encounters in an era of hack-and-slash dungeons. The updated adventure is designed
the characters to delve his dangerous tomb and set his cursed soul free. The updated adventure is designed for 7th-level characters. The Lost Caverns of Tsojcanth The Lost Caverns of Tsojcanth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
deeds behind me and my ill-gotten gains to good use. She cursed me to dwell forever in this cave, spinning my gold into useful items for anyone who comes my way.”
In accordance with the rule of
character asks Nib to make something specific, Nib honors that request, provided the desired item is a nonmagical item worth no more than 1,000 gp, or a magic item of common or uncommon rarity. Nib can make
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
deeds behind me and my ill-gotten gains to good use. She cursed me to dwell forever in this cave, spinning my gold into useful items for anyone who comes my way.”
In accordance with the rule of
character asks Nib to make something specific, Nib honors that request, provided the desired item is a nonmagical item worth no more than 1,000 gp, or a magic item of common or uncommon rarity. Nib can make