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Returning 14 results for 'cursed wonder reopened'.
Magic Items
The Book of Many Things
reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
draws.
Monster. This card’s monstrous visage curses you. While cursed in this way, whenever you make a saving throw, you must roll 1d4 and subtract the number rolled from the total. The curse lasts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, peculiar specimens in jars, and the occasional true wonder. Pacali hides a personal unsettling secret. During his time as a researcher at the Brautslava Institute in Darkon, Pacali was cursed: his worst
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
god Paladine years before the Cataclysm. Paladine told him the Kingpriest of Istar had created a magical wonder in the east—a flying city (detailed in chapter 6)—and in so doing, the kingpriest had
Knight Sarlamir’s hand. The dragons attacked, slaying Sarlamir and crashing the flying city. A handful of Sarlamir’s loyal knights escaped, and they brought his body and his cursed dragonlance back to Kalaman. Both were interred beneath the city, where they remained.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there. Creatures that are drawn through the shadows by meazels are cursed by the meazels’ baleful magic
.
Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sight. With no one willing to keep the mine open and the disappearances leading to fears that Vermeillon might be cursed, merchants and other travelers stopped visiting the village. The end of the
inhabitants. They wonder whether it would be worth hiring adventurers to see if anything remains of the village—particularly the platinum ore. Sketched on the back of the last page is a rough map of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. Ravenloft Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
satyrs, dryads, and treants — inhabit the High Forest. Small wonder that one almost immediately feels the presence of unseen watchers upon entering the woods. Nowhere in the forest is this feeling more
smaller pair of mountains called the Lost Peaks. Far less idyllic are the cursed ruins of Karse. Here are the remains of the great heresy of the Netherese wizard Karsus, who sought to claim godhood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
protagonists try to prove their worth, it is revealed that they’re all in fact dead, having perished alongside their father in the cataclysmic event that destroyed their kingdom. Cursed Play. Each script
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forms, and they call the most accomplished mages thaumaturges (“wonder workers”). Many Meletian mages are trained at the elite academy of the Dekatia, but countless smaller schools and private tutors
what their stories remember of Agnomakhos’s tyranny. Even an age after the archon’s rule, most leonin view Meletis as a cursed place. Those few who have traveled to the polis in recent years find it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, kept alive by the magic of her crown. In her current state, she is stunned. A character who succeeds on a DC 12 Wisdom (Medicine) check can tell that Ivira is still alive. Her crown is cursed (see
peace.” Cursed Crown. Ivira can’t remove the crown from her head. Any other creature that touches it must succeed on a DC 17 Wisdom saving throw or become charmed by it and use its next action to don
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
studies the star field sees a strange phenomenon: a dark star in a position where no known star exists today. This character now risks being cursed with a foreboding sense of doom. At the end of the
Y19m. The door is a two-way portal that snaps shut after 1 minute, though it can be reopened from this side by speaking the proper command word (“Saldrinar”). Anyone who arrives by this route appears
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(see appendix B), corrupted their souls and cursed them with undeath. For each hour the party spends on this floor, roll a d6. On a roll of 1, an encounter occurs. To determine what the characters
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
Skabatha’s portrait within the agreed-upon time, each character who agreed to the bargain must succeed on a DC 19 Charisma saving throw or be cursed. While cursed in this way, the character loses one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they don’t see more dwarves, as humans make up
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no






