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Returning 35 results for 'cursed writing reaction'.
Other Suggestions:
cursed writhing reaction
Monsters
Guildmasters’ Guide to Ravnica
Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma
saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.
Devil's Sight. Magical darkness doesn't impede the witch's darkvision.
Innate Spellcasting. The witch's
Monsters
Dragonlance: Shadow of the Dragon Queen
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must immediately use its reaction to make a melee attack against another creature of Caradoc’s choice (wasting its reaction if there are no other creatures within reach).
Monsters
Van Richten’s Guide to Ravenloft
Intelligence saving throw or it can’t take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action, or a bonus action; it gets only
minds or petrify the bodies of its victims.
Death’s Head Tree
In cursed wilds grow death’s head trees, awakened tree;awakened trees from which 2d6;{"diceNotation":"2d6","rollType":"roll
Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
", "rollType":"damage", "rollAction":"Corrupting Hex", "rollDamageType":"necrotic"} necrotic damage and become cursed for 24 hours. While cursed this way, the target’s speed is reduced by half, and
Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Magic Items
The Book of Many Things
the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
draws.
Monster. This card’s monstrous visage curses you. While cursed in this way, whenever you make a saving throw, you must roll 1d4 and subtract the number rolled from the total. The curse lasts
spells
the duration. While cursed, the target must subtract 1d4 from its attack rolls and ability checks, and when the target takes damage, you can take a Reaction to gain 10 Temporary Hit Points. On a
You touch another creature and lay a curse that drains the target’s vitality and transfers it to you. The target must make a Charisma saving throw. On a failed save, the target is cursed for
Magic Items
Lost Laboratory of Kwalish
).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
magic that generates a conduit something like an astral silver cord. While so connected, a willing ally can give up hit points as a reaction to fuel the armor’s abilities.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Lounge This chamber was Xonthal’s combination living room, office, and den, used for studying, relaxing, and writing. When they took over the tower, the cultists turned this chamber into another
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select area 10 as the adventurers’ destination
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Lounge This chamber was Xonthal’s combination living room, office, and den, used for studying, relaxing, and writing. When they took over the tower, the cultists turned this chamber into another
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select the shrine level as the adventurers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Lounge This chamber was Xonthal’s combination living room, office, and den, used for studying, relaxing, and writing. When they took over the tower, the cultists turned this chamber into another
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select the shrine level as the adventurers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Lounge This chamber was Xonthal’s combination living room, office, and den, used for studying, relaxing, and writing. When they took over the tower, the cultists turned this chamber into another
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select area 10 as the adventurers’ destination
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Plane to her inscrutable ends. Hexblade. What a cool name! So is your sword evil or cursed or something? But you’re evil, right? … Okay, now I don’t like the name. Names aren’t cool if they don’t make
cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: You gain a bonus to damage rolls against the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Plane to her inscrutable ends. Hexblade. What a cool name! So is your sword evil or cursed or something? But you’re evil, right? … Okay, now I don’t like the name. Names aren’t cool if they don’t make
cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: You gain a bonus to damage rolls against the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Marilith Demon of Cruelty and Viciousness Habitat: Planar (Abyss); Treasure: Armaments Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons
with all its Hit Points somewhere in the Abyss.
Magic Resistance. The marilith has Advantage on saving throws against spells and other magical effects.
Reactive. The marilith can take one Reaction
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Marilith Demon of Cruelty and Viciousness Habitat: Planar (Abyss); Treasure: Armaments Mariliths are six-armed, serpentlike demons that wield lethal, Abyss-forged blades. With these cursed weapons
with all its Hit Points somewhere in the Abyss.
Magic Resistance. The marilith has Advantage on saving throws against spells and other magical effects.
Reactive. The marilith can take one Reaction
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mote of the Dragon Queen’s power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
proficiency bonus + the Vistana’s Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It doesn’t end when the target dies. If a cursed
end: The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sewing, or casting spells that have somatic components. When
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
proficiency bonus + the Vistana’s Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It doesn’t end when the target dies. If a cursed
end: The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sewing, or casting spells that have somatic components. When
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Union Jack flag on its cover in 1984. As with other adventures produced in the United Kingdom at the time, When a Star Falls has been praised for its crisp writing and strong plot, the events of which
the characters to delve his dangerous tomb and set his cursed soul free. The updated adventure is designed for 7th-level characters. The Lost Caverns of Tsojcanth The Lost Caverns of Tsojcanth
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
be able to see the cursed target. Shroud of Shadow Prerequisite: 15th level You can cast invisibility at will, without expending a spell slot. Tomb of Levistus Prerequisite: 5th level As a reaction
the end of your next turn. Maddening Hex Prerequisite: 5th level, hex spell or a warlock feature that curses As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
be able to see the cursed target. Shroud of Shadow Prerequisite: 15th level You can cast invisibility at will, without expending a spell slot. Tomb of Levistus Prerequisite: 5th level As a reaction
the end of your next turn. Maddening Hex Prerequisite: 5th level, hex spell or a warlock feature that curses As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mote of the Dragon Queen’s power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
Soul Coins are about 5 inches across and an inch thick, each minted from infernal iron. Each coin weighs one-third of a pound and is inscribed with Infernal writing and a spell that magically binds a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Union Jack flag on its cover in 1984. As with other adventures produced in the United Kingdom at the time, When a Star Falls has been praised for its crisp writing and strong plot, the events of which
the characters to delve his dangerous tomb and set his cursed soul free. The updated adventure is designed for 7th-level characters. The Lost Caverns of Tsojcanth The Lost Caverns of Tsojcanth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing
. If the familiar forces a creature to make a saving throw, it uses your spell save DC. When the familiar takes damage, you can use your reaction to grant it resistance against that damage. Protection of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing
. If the familiar forces a creature to make a saving throw, it uses your spell save DC. When the familiar takes damage, you can use your reaction to grant it resistance against that damage. Protection of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
Divisive Whispers. Caradoc magically whispers to one creature within 60 feet of himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must immediately use its reaction to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Caradoc Seneschal of Lord Soth and a former Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with
Divisive Whispers. Caradoc magically whispers to one creature within 60 feet of himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must immediately use its reaction to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use
its reaction to move up to 30 feet in a direction of the witch’s choice.
Devil’s Sight. Magical darkness doesn’t impede the witch’s darkvision.
Innate Spellcasting. The witch’s innate spellcasting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target must succeed on a DC 10 Intelligence saving throw or it can’t take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action
a failure, the target is petrified for 10 minutes.
Death’s Head Tree In cursed wilds grow death’s head trees, awakened trees from which 2d6 death’s heads dangle like foul fruit. The heads detach to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
target must succeed on a DC 10 Intelligence saving throw or it can’t take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action
a failure, the target is petrified for 10 minutes.
Death’s Head Tree In cursed wilds grow death’s head trees, awakened trees from which 2d6 death’s heads dangle like foul fruit. The heads detach to