Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 30 results for 'curses foot'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        curse foot
                                    
                                
                                    
                                        course foot
                                    
                                
                                    
                                        cursed foot
                                    
                                
                                    
                                        causes foot
                                    
                                
                                    
                                        curses from
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     vortex in a 30-foot-radius sphere centered on itself. Each creature of the professorâs choice that it can see within that area must make a DC 15 Constitution saving throw, taking 23 (5d8
                                                
                                            
                                                
                                                    ; subjects. The professors use the gathered essence to feed their magic, snuffing the life and decaying the bodies of the living, entreating and commanding the dead and Undead, and twisting curses around
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on each point must make a DC 26 Dexterity saving throw, taking 71 (11d12);{"diceNotation":"11d12
                                                
                                            
                                                
                                                     surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     made of soft, plant-based materialâincluding manufactured objects like pillows, rope, blankets, and clothingâthat can collectively fill no more than a 20-foot cube. The objects materialize
                                                
                                            
                                                
                                                     can collectively fill no more than a 2-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rinâs choice on the floor of the lair, and the objects vanish after 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fades once the creatures move elsewhere. The shrieks are annoying but harmless. The obelisks are not magical, and their effect canât be dispelled. 12B. Test of Friendship A ten-foot-tall stone statue
                                                
                                            
                                                
                                                     of an evil-looking monkey balances on its tail atop a stone dais in the middle of this twenty-foot-high chamber. The statueâs limbs are splayed, with hands and feet cupped. On the wall behind, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them
                                                
                                            
                                                
                                                    , sporting rocky calluses, mossy growths, or frozen scars.
 Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
                                                
                                            
                                                
                                                    , gesticulating wildly and screaming curses into the wind.
 The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
                                                
                                            
                                                
                                                     plus one other language
 CR 2 (XP 450; PB +2)
 Traits
 Ephemeral. The wisp canât wear or carry anything.
 Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
                                                
                                            
                                                
                                                    . The death knight has Advantage on saving throws against spells and other magical effects.
 Marshal Undead. Undead creatures of the death knightâs choice (excluding itself) in a 60-foot Emanation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     pepper my speech with words or curses borrowed from planar languages. 5 Iâve seen enough to know that you canât take anyone at face value, so I scrutinize everyone. 6 I have a superstitious habit I
                                                
                                            
                                                
                                                    , while always hot, doesnât burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, wonât come off without pulling painfully hard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     and weird glyphs. The floor of the tunnel is slick with a molten, glassy glaze.
 These nonmagical glyphs are of two types. Some are Olman curses cautioning and cursing trespassers; others are arcane
                                                
                                            
                                                
                                                     the double doors is a golden seal one foot in diameter with ancient glyphs scribed into it. To open this door, it appears that the golden seal must be broken. Ancient glyphs are scribed on the seal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    S15. Madhouse This lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Before he set out
                                                
                                            
                                                
                                                     treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isnât in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (Recharge 5â6). Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 77 (22d6) Poison damage. Success: Half damage.
 Spellcasting. The dragon casts one of the following spells
                                                
                                            
                                                
                                                     start of each of its turns.
 Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 5 version).
 Noxious Miasma. Constitution Saving Throw: DC 21, each creature in a 30-foot-radius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
 Fungi. Barrelstalk and ripplebark
                                                
                                            
                                                
                                                     Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughterâs foolishness and awaits the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     to Qualinesti ambushes in fact smolder in the wyrmâs gut. It thinks I donât hear, but it whispers curses in reply to my every command. Were it not one of our queenâs favored children, I would have
                                                
                                            
                                                
                                                    ) slashing damage.
 Firestorm Breath (Recharge 5â6). Ember exhales roiling flames and ash in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failed save, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     knowledge and connections across the multiverse. Legends state that her garden in Cair Ophidian contains magical plants that can undo potent curses, including those inflicted by a Deck of Many Things. The
                                                
                                            
                                                
                                                     petrifying magic from her eyes in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw if it doesnât have the blinded condition. If the saving throw fails by 5 or more, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     conjures up one or more permanent objects made of soft, plant-based materialâincluding manufactured objects like pillows, rope, blankets, and clothingâthat can collectively fill no more than a 20-foot
                                                
                                            
                                                
                                                     stone or metal that can collectively fill no more than a 2-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rinâs choice on the floor of the lair, and the objects vanish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6) force damage.
 Actions
 Multiattack. Rak Tulkhesh makes four weapon attacks.
 Spawned Melee Weapon. Melee
                                                
                                            
                                                
                                                     magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness. Sul Khatesh is subtler than the Rage of War. She empowers warlocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     why it was cursed, or all trace of those who brought down the affliction might have been scoured away.  Island Curses   d6 Curse   1 When a creature dies on the island, its spirit rises as a specter
                                                
                                            
                                                
                                                     Dungeon Masterâs Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft.   Wild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Maelstrom Level 2 14. Great Hall Music fills this hall when the characters first arrive. The room is split into two levels; a 15-foot-high raised ledge hugs the walls to the north and east, and
                                                
                                            
                                                
                                                     retreat to the throne room (area 15). The visiting giants join the battle on the side of the storm giants to avoid incurring the royal familyâs wrath. A 40-foot-wide hall leading south ends at a guarded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
                                                
                                            
                                                
                                                     when the structure is viewed from the outside. Each of these portals leads to a 30-foot-square demiplane that houses either a private meeting chamber or a shrine dedicated to Deneir (god of writing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . Desecrated Shrine Durgeddin made his last stand in Khundrukarâs shrine, laying enemies low until the orcs finally overwhelmed him. Orc shamans pronounced dire curses over his remains to ensure that their
                                                
                                            
                                                
                                                     corpse of a dwarf warrior in plate armor. Bones lie heaped around the altarâs base, and at its foot crouches the desiccated body of an orc in studded leather.
 Creatures. The orc champion is now a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
                                                
                                            
                                                
                                                     holy tomes that crumble when opened. B5: Treasure Room of Gorm In the center of this room stands a ten-foot-tall cage. Within the cage, a pile of coins and gems sparkles beneath a gigantic, droning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     corpse. Both githyanki died centuries ago, so their knowledge of the gardens is outdated. They act belligerent but answer questions honestly. They also warn of curses that will befall anyone who disturbs
                                                
                                            
                                                
                                                    ). Each one sheds Dim Light in a 5-foot radius and can be sold for 5 SP. Secret Door. A character who has a Passive Perception of 15+ or who searches the west wall for secret doors and succeeds on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     golem (see âReduced-Threat Monstersâ above). The wizard or the cleric can activate the golem by using an action and succeeding on a DC 15 Intelligence check. Clay Pits. These 3-foot-deep pits channel
                                                
                                            
                                                
                                                     character must then succeed on a DC 15 saving throw (the ability is tied to the skullâs number; see the table) or suffer the skullâs curse. The curses are cumulative, imposing a -1d4 penalty to checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     (Investigation) check notices that one of its bronze orbs is missing. This portion of the throne is in area Y6. If it is returned to the throne, the platform holding the throne slides aside, revealing a 10-foot
                                                
                                            
                                                
                                                     the scholar is clearly focused on recovering something other than the diaries. If none of the characters notice Zhong Yinâs strange behavior, the scholar curses upon inspecting the potions and flasks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
                                                
                                            
                                                
                                                     intent will be reflected in future printings of the Playerâs Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space thatâs less than 40 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Hoolwatch Tower This 60-foot-tall tower was the first defensive building of Saltmarsh, and it still serves as an armory and lookout as well as the official base of the town guard. Eliander spends most of
                                                
                                            
                                                
                                                    . Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
 When the sea reaches its limit at the shore, so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     with a 50-foot-high ceiling (which enables even very tall victims to be suspended on chains well above the floor). The stairway and the chamber are lit by torches, but the area is lightly obscured due to
                                                
                                            
                                                
                                                    -foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     bottles filled with swirling mist and sealed with corks. Hanging on the north wall between two bookshelves is a 7-foot-tall portrait of Lord and Lady Cassalanter holding two infant children and
                                                
                                            
                                                
                                                     successful DC 16 Strength (Athletics) check. If the box is opened by any means other than a golden key, poison gas sprays out from holes in the underside of the lid, filling a 15-foot-radius sphere centered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     DC 15 Wisdom (Perception) check to discover. A door can be opened by simultaneously pushing in two concealed stone plates in the wall about 1 foot above it. The plates can be found with a successful DC
                                                
                                            
                                                
                                                     hexes and curses in Orc. The markings conceal another secret door, which requires a successful DC 12 Wisdom (Perception) check to find. Treasure. The mundane supplies have a total value of about 20 gp
                                                
                                            
                                        






