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Returning 10 results for 'cursing walked reality'.
Other Suggestions:
closing walk reality
cunning walk reality
chasing walker reality
causing walk reality
curving walker reality
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
the common room of the inn (area 2), as if they had just walked through the main door. You are standing just inside the front door to the Dran & Courtier. Things are a bit different, however. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
the common room of the inn (area 2), as if they had just walked through the main door. You are standing just inside the front door to the Dran & Courtier. Things are a bit different, however. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walked among mortals during the Time of Troubles, they were cast down to the world by the mysterious Overgod Ao in 1358 DR. Until then, none but the gods had known of Ao’s existence, and since then, we
events to me, but I must confess that much of what he said made little sense. It was a long lecture having something to do with stars, “crystal spheres,” and “demiplanar reality mirrors.” Suffice it to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walked among mortals during the Time of Troubles, they were cast down to the world by the mysterious Overgod Ao in 1358 DR. Until then, none but the gods had known of Ao’s existence, and since then, we
events to me, but I must confess that much of what he said made little sense. It was a long lecture having something to do with stars, “crystal spheres,” and “demiplanar reality mirrors.” Suffice it to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daelkyr The daelkyr are the lords of madness and the emissaries of Xoriat, who invaded Eberron with a host of mind flayers, beholders, and other foul aberrations. Wherever they walked, the daelkyr
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
find hard to comprehend. Humans lack true awareness, and most wouldn’t know an omen if it walked up and kissed them on the lips. A storm giant attunes itself to the world and glimpses the future in all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death. The characters have no opportunity to speak with Dzaan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daelkyr The daelkyr are the lords of madness and the emissaries of Xoriat, who invaded Eberron with a host of mind flayers, beholders, and other foul aberrations. Wherever they walked, the daelkyr
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
find hard to comprehend. Humans lack true awareness, and most wouldn’t know an omen if it walked up and kissed them on the lips. A storm giant attunes itself to the world and glimpses the future in all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
militia recognized Dzaan by the way he walked and spoke. They captured him, gagged him, confiscated his spellbook, and condemned him to death. The characters have no opportunity to speak with Dzaan