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Returning 19 results for 'cursing weapon renounced'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
(Locthwain). The knight has advantage on Constitution saving throws.
Strength (Garenbrig). The knight has advantage on Strength checks and Strength saving throws.Lance. Melee Weapon Attack: +5
":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Lance", "rollDamageType":"radiant"} radiant damage.
Longsword. Melee Weapon Attack: +5;{"diceNotation
Monsters
Mythic Odysseys of Theros
Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Longsword"} to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction
":"Longsword","rollDamageType":"slashing"} slashing damage.
Rock. Ranged Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
effect on itself on a success.
Tentacle Rod. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tentacle Rod"} to hit, reach 15 ft., one creature. Hit: 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Phyrexian invasion, knights from all five courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last
they’ve renounced their former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Knight of Eldraine Medium
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Phyrexian invasion, knights from all five courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last
they’ve renounced their former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Knight of Eldraine Medium
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically
also discovered the potential joys of being people of fixed forms, and they rediscovered hope once they renounced Lolth’s treachery.
Most elves eventually spread from the Feywild to other worlds, as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically
also discovered the potential joys of being people of fixed forms, and they rediscovered hope once they renounced Lolth’s treachery.
Most elves eventually spread from the Feywild to other worlds, as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) necrotic damage.
Noxious Gust (Recharge 5–6). The giant exhales a mighty gust that
transformed giants refused to be part of the archons’ war machine. Seeking to escape their masters, they fled into the wilderness. The furious archons’ magic pursued them, cursing them with an endless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vicious villains or terrifying monsters. But in Valachan, the land is the greatest threat, and the domain’s murderous Darklord hones that threat like a weapon. The Trial of Hearts anchors the terror
, carnivorous plants, and cursing winds can overtly reveal the wilderness’s hunger. Consider the plots on the Valachan Adventures table when planning adventures in this domain. Valachan Adventures d8
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) necrotic damage.
Noxious Gust (Recharge 5–6). The giant exhales a mighty gust that
transformed giants refused to be part of the archons’ war machine. Seeking to escape their masters, they fled into the wilderness. The furious archons’ magic pursued them, cursing them with an endless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vicious villains or terrifying monsters. But in Valachan, the land is the greatest threat, and the domain’s murderous Darklord hones that threat like a weapon. The Trial of Hearts anchors the terror
, carnivorous plants, and cursing winds can overtly reveal the wilderness’s hunger. Consider the plots on the Valachan Adventures table when planning adventures in this domain. Valachan Adventures d8
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14
turns, ending the effect on itself on a success.
Tentacle Rod. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature. Hit: 3 (1d6) bludgeoning damage. If the target is hit three times by the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beneath the world to nurse their hatred. Cursing their fate, they have ever after plotted vengeance against the fey that wronged them.
Giants of the Underdark. The fomorians dwell in eerily beautiful
.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Evil Eye. The fomorian magically forces a creature it can see within 60 feet of it to make
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14
turns, ending the effect on itself on a success.
Tentacle Rod. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature. Hit: 3 (1d6) bludgeoning damage. If the target is hit three times by the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beneath the world to nurse their hatred. Cursing their fate, they have ever after plotted vengeance against the fey that wronged them.
Giants of the Underdark. The fomorians dwell in eerily beautiful
.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Evil Eye. The fomorian magically forces a creature it can see within 60 feet of it to make
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The naiad makes two psychic touch attacks.
Psychic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft
and is quietly cursing and whispering.
Glitter, a tiefling spy transformed into a kobold by the hags (see “Coven Victims” earlier in the adventure), is working late for his masters. He is trying to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The naiad makes two psychic touch attacks.
Psychic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft
and is quietly cursing and whispering.
Glitter, a tiefling spy transformed into a kobold by the hags (see “Coven Victims” earlier in the adventure), is working late for his masters. He is trying to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-hire and mercenaries supplied with decent, affordable gear. Key NPCs. Ironhead is a surprisingly genial half-orc. He has a little skill at weapon and armor repair and sometimes fixes up used gear for
herself oversees the work in the quarry, cajoling and cursing the sweating stonecutters here. A hidden tunnel in the quarry pit leads to area T1 in the Tomb of Moving Stones (see chapter 6). Mellikho
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-hire and mercenaries supplied with decent, affordable gear. Key NPCs. Ironhead is a surprisingly genial half-orc. He has a little skill at weapon and armor repair and sometimes fixes up used gear for
herself oversees the work in the quarry, cajoling and cursing the sweating stonecutters here. A hidden tunnel in the quarry pit leads to area T1 in the Tomb of Moving Stones (see chapter 6). Mellikho