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Returning 19 results for 'curving ceiling'.
Other Suggestions:
curving calling
cunning ceiling
coursing ceiling
cutting ceiling
churning ceiling
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2. Foyer Peeling wallpaper and a musty scent cling to the walls of this spacious foyer. A curving staircase rises from the cracked tile floor to a balcony above, keeping its distance from a darkened
cobwebs. The stairs climb to the balcony above (area 13). The ceiling here rises 20 feet from the floor. The statue is attached to the pedestal, which together weigh 800 pounds. Closet. A closet to the west
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Traversing the Tunnel The winding tunnel between Phandalin and Illithinoch is 12 miles long, curving in different directions as it descends 2 miles beneath the town. The tunnel has a gentle but
; the intellect devourer seeks another host. 5 A lost and angry fomorian wanders the Underdark. 6 1d4 + 1 hook horrors climb on the tunnel ceiling. 7 1d6 quaggoths led by a quaggoth thonot are searching
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
around this area are damp with moisture from the nearby stream. Read or paraphrase the following text as the characters near the curving passage, but before they reach the steps leading into the cavern
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first found the tunnels didn’t reveal their discovery to anyone, and to this day only a handful among the Council of Savants and the Gray Ghosts know about them. The long, gently curving tunnels have
features are prevalent throughout the Whorlstone Tunnels.
Ceilings and Floors. The average ceiling height is 50 feet, dropping to 25 feet in narrow tunnels.
Narrow Tunnels. The narrowest tunnels are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
supports keeping an unstable section of a ceiling in place. The trip wire is 3 inches off the ground and stretches between two support beams. The DC to spot the trip wire is 10. A successful DC 15
, the trap triggers. Anyone who inspects the beams can easily determine that they are merely wedged in place. As an action, a character can knock over a beam, causing the trap to trigger. The ceiling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mosaics of tentacles flank a set of black marble doors in the south wall. Reliefs of long, curving fangs line the arc of the door frame.
The double doors push open to reveal an underwater passage to
feet of the ceiling. The following boxed text assumes that the characters can see underwater: Through the water looms a colonnade supporting an arched pediment above a long portico. Behind the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
collapse an unstable section of ceiling. The trip wire is 3 inches off the ground and stretches between two weak supports that topple when the trip wire is pulled. The first creature that crosses the
trip wire causes the supports to topple and the unstable section of ceiling to collapse. Each creature beneath the unstable section of ceiling must succeed on a DC 13 Dexterity saving throw, taking 11
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
collapse an unstable section of ceiling. The trip wire is 3 inches off the ground and stretches between two weak supports that topple when the trip wire is pulled. The first creature that crosses the
trip wire causes the supports to topple and the unstable section of ceiling to collapse. Each creature beneath the unstable section of ceiling must succeed on a DC 13 Dexterity saving throw, taking 11
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The tower’s ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
Greater Caverns Locations The following locations are keyed to map 6.3. Mike Schley Map 6.3: Greater Caverns View Player Version G1: Warren Tunnels The domed ceiling of this chamber drips with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Knock spell, but doing so prompts the guardians to attack. P5: Entrance Hall This airy chamber’s floor, walls, and lofty ceiling are made of gleaming white marble. Two doors lead from the room to the
fruit.
At the far end of the room, a large, semicircular atrium contains a splashing fountain. The atrium’s soaring ceiling is transparent, letting the sky’s colorful twilight glow fill the hall. An
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the ceiling, forming a cylindrical corridor fifteen feet in diameter. The surfaces are inky black but studded with tiny lights like stars in the night sky.
The “stars” embedded in the surfaces of the
15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to the dark ceiling.
Creature. The cavern is occupied by White Maw (see appendix B), a gray ooze so enormous that it covers the entire floor and much of the walls. Unlike the other sentient oozes
pillar of thick red liquid stretches from floor to ceiling in this cavern. Embedded within the pillar is a whispering, crimson-robed humanoid form.
To the northeast is a black gate. East of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
here. Iron braziers in alcoves dimly illuminate the hall. Pillars and basalt partition-walls support the 50-foot-high, vaulted ceiling, from which hang heavy iron chandeliers, their candles draped in
behind the bed. An iron chandelier hangs from the ceiling over the center of the room, near the foot of the bed. A chain connected to the chandelier is snagged on an iron hook mounted to the east
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
impact causes a portion of the ceiling to collapse. Whoever forced the doors open must make a DC 15 Dexterity saving throw, taking 9 (2d8) bludgeoning damage on a failed save, or half as much damage
. The chamber echoes with the sound of rainwater dripping from the ceiling into the gaping pit. The face of the giant warrior statue is obliterated by deep gouges, but the rest of the statue remains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
windy cyclone moves among the remains. A shaft in the ceiling leads up farther than you can see.
The shaft leads to area A18 in the Temple of Howling Hatred. An air elemental is bound to this area
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by
dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row: Part of the ceiling collapses above one creature that the dragon can see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a brass dragon’s hoard. A Brass Dragon’s Lair A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A






