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Returning 35 results for 'curving rin gain to her recluse'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Innate Spellcasting. The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
At will: gaseous
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
ki-rin is celebrated far and wide as a harbinger of destiny, a guardian of the sacred, and a counterbalance to the forces of evil. Good Personified. Ki-rins are the embodiment of good, and simply
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
ki-rin is celebrated far and wide as a harbinger of destiny, a guardian of the sacred, and a counterbalance to the forces of evil. Good Personified. Ki-rins are the embodiment of good, and simply
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. Healing Light At 1st level, you gain the ability to channel
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. Healing Light At 1st level, you gain the ability to channel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
learn magical theory or some of the secrets of nature — typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
learn magical theory or some of the secrets of nature — typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
gain the benefit of a short rest (though taking a long rest is impossible in the maze). As usual, any identifying marks made in the area vanish during those hours without anyone noticing.
Completing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other areas of the maze (your choice). There is no turning back from a wrong path. Once the last character has gone out of sight of the sundial (15 feet along the curving path), reversing direction
gain the benefit of a short rest (though taking a long rest is impossible in the maze). As usual, any identifying marks made in the area vanish during those hours without anyone noticing.
Completing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Wisdom saving throw or be blinded for 8 hours. 5 Creatures must succeed on a DC 10 Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Wisdom saving throw or be blinded for 8 hours. 5 Creatures must succeed on a DC 10 Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to make room for mismatched and gouged dining tables. On the north side of the room, a curving stairwell rises between the back door and a hallway. On the south side, one door leads to the south and
spends a minute reading the documents learns the following: Two Dragon Army leaders, Belephaion and Lohezet, work at the Threshold of the Heavens. The passphrase to gain entrance to the Threshold of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to make room for mismatched and gouged dining tables. On the north side of the room, a curving stairwell rises between the back door and a hallway. On the south side, one door leads to the south and
spends a minute reading the documents learns the following: Two Dragon Army leaders, Belephaion and Lohezet, work at the Threshold of the Heavens. The passphrase to gain entrance to the Threshold of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the service of righteousness or in defiance of wickedness A Blessed Ki-rin Shrine Blessed Radiance Effects d100 Effect 01–06 Golden light fills a 20-foot-radius, 40-foot-high cylinder
centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the divine favor spell for 1 hour. 07–12 Radiant energy erupts in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the service of righteousness or in defiance of wickedness A Blessed Ki-rin Shrine Blessed Radiance Effects d100 Effect 01–06 Golden light fills a 20-foot-radius, 40-foot-high cylinder
centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the divine favor spell for 1 hour. 07–12 Radiant energy erupts in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
of the globe while within 100 feet of it. Another creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
of the globe while within 100 feet of it. Another creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(greater); and a bag with 10 pp, 20 gp, 15 sp, and a flawed emerald worth 500 gp. P8: Gallery Curving metal stairs ascend to an art gallery that constitutes the palace’s second floor. A low stone rail
garden will be granted. A creature can gain only one wish from the tomb, no matter how many times it visits. The tomb errs toward the spirit of a wish rather than the strict letter and doesn’t twist the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(greater); and a bag with 10 pp, 20 gp, 15 sp, and a flawed emerald worth 500 gp. P8: Gallery Curving metal stairs ascend to an art gallery that constitutes the palace’s second floor. A low stone rail
garden will be granted. A creature can gain only one wish from the tomb, no matter how many times it visits. The tomb errs toward the spirit of a wish rather than the strict letter and doesn’t twist the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has wrapped her luxurious orange hair around a black dragon’s horn, giving her a coiffure that looks like a curving pillar of flame. She is a fire giant, with the following changes: Brimskarda’s dragon
her potion of invulnerability, Brimskarda carries a large wind fan of painted gold (worth 2,500 gp and weighing 50 pounds). Development Characters who capture Brimskarda can use her to gain leverage in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has wrapped her luxurious orange hair around a black dragon’s horn, giving her a coiffure that looks like a curving pillar of flame. She is a fire giant, with the following changes: Brimskarda’s dragon
her potion of invulnerability, Brimskarda carries a large wind fan of painted gold (worth 2,500 gp and weighing 50 pounds). Development Characters who capture Brimskarda can use her to gain leverage in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
of the pentacle imprisoning them, they gain the effects of a Levitate spell for 1 minute, with no concentration required. Escaping the Hall. To escape the hall, the characters must overcome their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
of the pentacle imprisoning them, they gain the effects of a Levitate spell for 1 minute, with no concentration required. Escaping the Hall. To escape the hall, the characters must overcome their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
part with the item. Solitary Shapeshifters. At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
part with the item. Solitary Shapeshifters. At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by
hunger. This includes dragon-worshiping kobolds, which are commonly found in their lairs. Powerful creatures can sometimes gain a white dragon’s obedience through a demonstration of physical or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by
hunger. This includes dragon-worshiping kobolds, which are commonly found in their lairs. Powerful creatures can sometimes gain a white dragon’s obedience through a demonstration of physical or