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Returning 35 results for 'curving willing response'.
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cutting wielding response
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Monsters
Spelljammer: Adventures in Space
Merging. Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.Bite. Melee Weapon Attack
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Watch are pragmatists who put the
needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals. The upshot of all this is that the Watch’s response to a crime can vary significantly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place the law above all else, and most of those are willing to risk their lives to save an innocent bystander from a rampaging Daask troll. But most members of the Watch are pragmatists who put the
needs of their clients uppermost, the needs of the citizenry second, and generally don’t take action against locals. The upshot of all this is that the Watch’s response to a crime can vary significantly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
house are willing to be channeled only once per day, so the party must wait until after the following dawn to conduct another séance. Preparation and Ambiance. Plan for séances in a way that creates a
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Escape. Jade Tigress takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Survivors’ Response The survivors in the abbey provide many potential social interactions and combat encounters. Use the following guidelines to decide how the survivors react to the characters
for invisibility to disappear from view as the fight winds down. Once invisible, he sneaks away if the characters seem treacherous, or offers to negotiate if they seem honorable and willing to uphold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Survivors’ Response The survivors in the abbey provide many potential social interactions and combat encounters. Use the following guidelines to decide how the survivors react to the characters
for invisibility to disappear from view as the fight winds down. Once invisible, he sneaks away if the characters seem treacherous, or offers to negotiate if they seem honorable and willing to uphold
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Night Hag Medium Fiend, Neutral Evil
AC 17 Initiative +5 (15
: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Night Hag Medium Fiend, Neutral Evil
AC 17 Initiative +5 (15
: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sight. With no one willing to keep the mine open and the disappearances leading to fears that Vermeillon might be cursed, merchants and other travelers stopped visiting the village. The end of the
village’s location, with directions from the closest mountain town, called Maerin. Truth Behind the Tale In response to the swell of terror from the chaos and aftermath of the accident, a nest of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sight. With no one willing to keep the mine open and the disappearances leading to fears that Vermeillon might be cursed, merchants and other travelers stopped visiting the village. The end of the
village’s location, with directions from the closest mountain town, called Maerin. Truth Behind the Tale In response to the swell of terror from the chaos and aftermath of the accident, a nest of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm’s Hold began, other otherworldly forces came to the fore
women who had remained ever watchful for Helm’s return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helm’s Hold began, other otherworldly forces came to the fore
women who had remained ever watchful for Helm’s return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
action, Dispel Magic can be cast in response to another spell being cast, yet Dispel Magic can’t substitute for Counterspell. The main reason is that Dispel Magic removes a spell that is already on a
in the spell prevents you from concentrating on a spell that you previously cast before being transformed. Does a willing creature under the effects of Polymorph have to take the mental stats of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
action, Dispel Magic can be cast in response to another spell being cast, yet Dispel Magic can’t substitute for Counterspell. The main reason is that Dispel Magic removes a spell that is already on a
in the spell prevents you from concentrating on a spell that you previously cast before being transformed. Does a willing creature under the effects of Polymorph have to take the mental stats of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
the location of the City of Lost Names is revealed, Dalamar is willing to conclude his business with the characters. However, during his research using the portal here, he’s discovered a powerful
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, curving along the tower’s north wall.
If a character examines the coins or statue, have them make a DC 14 Intelligence (History) check. Silvanesti elves have advantage on this check. On a
the location of the City of Lost Names is revealed, Dalamar is willing to conclude his business with the characters. However, during his research using the portal here, he’s discovered a powerful
Magic Items
Infernal Machine Rebuild
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
do not share your alignment.
64
As a bonus action, you cause yourself and a willing ally you can see to swap positions by teleportation.
Whenever you roll a 1 on a d20 roll, you and an ally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
survivors. The guards and clerics have a standing argument over who should keep the area clean. As a result, no one is willing to clean the place. Development. The moment the characters are spotted
’ Response” for guidance on the party’s initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
survivors. The guards and clerics have a standing argument over who should keep the area clean. As a result, no one is willing to clean the place. Development. The moment the characters are spotted
’ Response” for guidance on the party’s initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
can strip it of its hallucinogenic plants, gathering 3 pounds of leaves in the process. Jessamine (see chapter 1) is willing to pay 20 gp for each pound of leaves. Zalkoré and the eblis don’t miss the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Without the steps, climbing the inward-curving wall requires a climbing kit and a successful DC 15 Strength (Athletics) check. The message, scrawled in Old Omuan, states, “True love, faithful general
can strip it of its hallucinogenic plants, gathering 3 pounds of leaves in the process. Jessamine (see chapter 1) is willing to pay 20 gp for each pound of leaves. Zalkoré and the eblis don’t miss the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
working behind the black curtain, but she peeks out in response to the wights’ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
center of this curving cavern. A stack of pig carcasses is piled haphazardly along the eastern wall. Buckets are arrayed on the northern side of the arch, as well as along the southern wall.
On the wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
working behind the black curtain, but she peeks out in response to the wights’ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
center of this curving cavern. A stack of pig carcasses is piled haphazardly along the eastern wall. Buckets are arrayed on the northern side of the arch, as well as along the southern wall.
On the wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side of
armor and carrying a silver sword. Ozzadraz rests in suspended animation within it. The sarcophagus has the magical property of casting the Sequester spell on any willing creature inside it when the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door