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                        Returning 26 results for 'cutting was rest'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ago, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route. Town residents are furious that the ferry service has stopped, mainly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
                                                
                                            
                                                
                                                     tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
 When tunnel
                                                
                                            
                                                
                                                     B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, he’s determined to spend them as an exemplar of thoroughness and scholarship
                                                
                                            
                                                
                                                    ’ progress. He tells the characters he and the rest of the elves are conducting research, but he refuses to elaborate. A character who speaks to Zhelsuel in Elvish or succeeds on a DC 16 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the winter and smells of meat and blood. Six half-frozen humanoid carcasses are stacked under a 10-foot-square canvas tarpaulin near the western wall. Thrakkus hasn’t gotten around to cutting them up
                                                
                                            
                                                
                                                     yet. Squatters The dragonborn allows squatters to dwell in his home. Those who can perform menial chores are spared and fed scraps of cooked meat; the rest end up on the chopping block. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
                                                
                                            
                                                
                                                     times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Pharika’s Votary Piety 10+ Pharika
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     oversees all of Blingdenstone’s mines, as well as the mining, cutting, and enchanting of spell gems (see appendix B), both for the settlement’s defense and for trade export. Stoneheart Enclave This group
                                                
                                            
                                                
                                                     working with the rest of the Stoneheart Enclave. Burrow Wardens Most of the honored protectors of the svirfneblin died during the drow invasion, and the rest perished while protecting their people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     which is 15 feet below the hole. The wall north of the hole acts as a one-way window, but it appears no different from the rest of the tunnel from this side. Creatures in area 38A can see into this
                                                
                                            
                                                
                                                    . When the lever in area 38A is pulled, three hidden locks seal the south door, a wall of stone spell blocks the rectangular hole in the ceiling (cutting off escape to area 38B), and the room begins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . 
   5  I was cutting corners and breaking deals to maximize profit. That’s why I failed. 
   6  When I get an idea, I am single-minded in its execution — even if it’s a terrible idea. 
   7  If I
                                                
                                            
                                                
                                                     happy, they let my debt rest unpaid. 
      d6 Flaw 
     1  Why spend gold here when you can buy the same thing for copper in the next town? 
   2  I must have the best of everything. Like, right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.
 
   NATHANIEL HIMAWAN  Arcane Trickster Subclass  
  Arcane Trickster Spellcasting    —Spell Slots per
                                                
                                            
                                                
                                                     Long Rest. BILLY CHRISTIAN  Assassin Practice the Grim Art of Death An Assassin’s training focuses on using stealth, poison, and disguise to eliminate foes with deadly efficiency. While some Rogues who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     bow shot becomes easy prey for any gnolls near it. Some particularly clever gnolls have been known to use burning arrows to spark fires, cutting off their prey’s escape routes and driving victims into
                                                
                                            
                                                
                                                    . Send your fastest warriors and strongest spellcasters to the spy’s location. If the gnolls have struck a settlement, they will rest for up to a week, bloated on their kills. In this state, they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     finish a Long Rest. You can also restore your use of it by expending one use of your Bardic Inspiration (no action required). Level 3: Mantle of Inspiration You can weave fey magic into a song or
                                                
                                            
                                                
                                                     finish a Long Rest. You can also restore your use of it by expending a level 3+ spell slot (no action required). Level 14: Unbreakable Majesty As a Bonus Action, you can assume a magically majestic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     organized. A shelf holds a row of pots and pans. On one side of the fireplace, a cutting board and knife rest on a counter. Clean plates and utensils sit on a matching counter on the other side.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     suffers one level of exhaustion when it finishes the first long rest it takes after being exposed. Whenever it finishes a long rest thereafter, it must make a DC 10 Constitution saving throw. On a
                                                
                                            
                                                
                                                    , the roper isn’t picky.
 Treasure. Cutting open the roper’s stony gizzard reveals a ring of spell storing and six gemstones: a ruby worth 1,000 gp, two emeralds worth 400 gp each, and three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , holding a knife and cutting carrots and celery. A staircase curves up one wall, leading to area K7. Zhent Cook. The halfling, Manafret Cherryport, is one of Manshoon’s lieutenants. He loves to cook, and
                                                
                                            
                                                
                                                    : When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). He has darkvision out to a range of 60 feet. He speaks Common and Orc. Yorn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) lives and works here, making the finest elk-skin harnesses in the Dessarin Valley. He hunts the elk, keeps their skins, and sells the rest to the Lionshield Coster (area T6). His harnesses have
                                                
                                            
                                                
                                                     were led to believe that Mirak had left town with another woman; they are grateful to the characters for unearthing the truth and offer them a +1 longbow (a family heirloom) as a reward. T15. Boar’s Rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . This can be accomplished by cutting both creatures free of the mycelium or by destroying the mycelium that holds them. Either accomplishment spells their doom. A character with a knife or other small
                                                
                                            
                                                
                                                     walls. This is a safe room to rest in.  Faerie Ring L7. Kitchen An unlocked wooden door seals off this cave. The door is covered with what is obviously a patch of yellow mold (see "Yellow Mold" in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     but fun loving, and all are genuinely delighted to see new visitors—mostly because they have new people to tease, as the rest of the garden’s inhabitants have long grown weary of their antics
                                                
                                            
                                                
                                                     (detailed later in this adventure) Some may think our maze is a pest, 
 But it shelters a haven of rest. 
 And ere anyone leaves, 
 They must leave more than leaves, 
 And then honor our master’s request
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
 The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
                                                
                                            
                                                
                                                     north and west. If she sees anything suspicious or threatening, she shouts loud enough to put the rest of the guildhouse on high alert. This bandit carries a key that unlocks the door to area G14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . Sivan is quiet and introspective, but he always keeps a hilarious joke or cutting remark at the ready. Character Backgrounds. Adventurers with the Artisan or Entertainer background might do business
                                                
                                            
                                                
                                                     offer nourishment, rest, and healing to those in need, day and night. Several small rooms are maintained for guests, and simple, hot meals are free to all visitors. Character Backgrounds. Adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     have ferried them around the outside of the walls. The stables are also unusual in their willingness to rent mounts to city residents in need of transportation, cutting down on the need of city dwellers
                                                
                                            
                                                
                                                     much time has passed since that ignominious beginning, tensions remain high between Little Calimshan and the rest of the city, particularly with regard to those Baldurians living in the city proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     character’s next long rest, the character must make a DC 20 Intelligence saving throw. On a failed save, the character gains the following flaw: “I can’t look at the sky because the ebon star might be
                                                
                                            
                                                
                                                     level of area Y19q. Each chair is a Medium object with AC 15, 18 hit points, and immunity to all damage except force damage. Destroying all the chairs causes the star field to disappear, cutting off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
                                                
                                            
                                                
                                                     to Baldur’s Gate as the Baldurians had been to them. Though much time has passed since that ignominious beginning, tensions remain high between Little Calimshan and the rest of the city, particularly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     bookshelves. Two drow pensively sort through scattered papers.
 Nythalyn and Yanthdel Henlifel, both neutral drow elite warriors, rest and plan in this bedroom. The drow brothers speak Common in
                                                
                                            
                                                
                                                     survived the long years of abandonment.
 The drow explorers perused the surviving books in this library but found nothing of use. Most of the surviving books describe Dumathoin’s faith, gem cutting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     room. The floor is carpeted in a ragged green shag woven to depict a crashing wave. A low set of book-laden shelves sits against the east wall, and three wooden tables and several chairs fill the rest of
                                                
                                            
                                                
                                                     cutting block bearing half a loaf of bread stands in the center of the room, next to an empty table. Shelves for holding dishes and utensils line the east wall.
 The kettle contains cold vegetable soup
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     (Perception) check to find the wire. Once the wire is found, it can be avoided, but cutting it sets off the ballista. The ballista fires an array of bolts down the length of the hall, so each creature in
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned until they finish a short or long rest. The chest is empty. Chest 2 is locked. It contains worthless rocks. Chest 3 is unlocked and trapped. If its lid is
                                                
                                            
                                        





