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Returning 35 results for 'cutting willing realms'.
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Backgrounds
Sword Coast Adventurer's Guide
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
mystery.
5
Iâm willing to listen to every side of an argument before I make my own judgment.
6
I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cutting edge of arcane theory. House Cannith, Arcanixâtheyâre all idiots. Youâre on the verge of a major discovery (The cause of the Mourning? The nature of warforged souls? Establishing a connection to new realms of existence?) but the pieces you need are out there in the world.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tower. They come running in wolf form, hoping to trap prey on the island by cutting off access to the causeway. Leading the hunt is Kiril Stoyanovich, a werewolf with 90 hit points. Accompanying him are
the Forgotten Realms. The werewolves know that the tower has magical defenses, so they are cautious. Kiril tries to lure the characters outside for a final showdown, but pulls his pack into the woods
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, but countless lives have also been lost because of the mass destruction unleashed by certain artificersâ creations. In the Forgotten Realms, the island of Lantan is home to many artificers, and in
and deployed throughout society, largely as a result of the wondrous ingenuity of artificers. Artificers invent cutting-edge problems, then try to solve themâloudly and often with collateral damage.
Tasha
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Friendly Guides In each of Prismeerâs splinter-realms, the characters can find a guideâa disloyal minion of the Hourglass Covenâwho is willing and able to lead them from one splinter-realm to another
. While in the company of one or more of these guides, the characters can move through the mist separating Prismeerâs splinter-realms without being turned back. These guides are as follows
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
, Wizard)
Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a short reed)
Duration: 24 hours
This spell grants up to ten willing creatures of your choice within range the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
from preying on the people of their city. The Lawful Evil character is willing to employ methods (such as bribing or threatening potential witnesses) that the Lawful Good character isnât. When good- and
chapter 1 if you run into trouble with evil characters played in a disruptive way. Planes and Alignment The Outer Planes (described in chapter 6) are realms where alignment manifests in reality. When
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms donât exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
NPC companions have destinations of their own in mind, and are the ones best able to navigate the subterranean realms. As such, the adventurers will be dependent on their guidance. The NPCs can offer
Stool back to its home. Ront is unfamiliar with the Underdark and canât navigate. Heâs willing to stick with the adventurers as long as they seek a destination that gets him back to the surface world
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of Dreams Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druidsâ guardianship of the natural world makes
for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms. Nightmaresâ speed, resilience, and ability to gallop between planes of existence make them steeds
damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
run into the room from area A2, scimitar at the ready. This jackalwere is willing to command the rug to stop if the characters explain themselves. A2. Kitchen This kitchen is small but clean and
organized. A shelf holds a row of pots and pans. On one side of the fireplace, a cutting board and knife rest on a counter. Clean plates and utensils sit on a matching counter on the other side.
The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to glory? Do you despise elves you encounter and seek out conflict, or are you willing to forget the ancient war between your people? Corellon and Lolth
The elves of Eberron werenât created by the
a new light. However, if you want to incorporate Corellon and Lolth, thereâs a few ways to do it. One possibility is that Eberron was created as a copy of the distant realms of the multiverse, hidden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
purpose. Some gnome communities make a practice of sending young adults away from the burrow as a rite of passage, encouraging them to explore the realms of humans, dwarves, and elves for a time, with
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Unicorn Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. They allow good-hearted creatures to enter their
teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
might exhibit traditions and technologies unheard of in other domains. The specifics of each domainâs technological advancements are left to you. If you wish domains to feature cutting-edge weird
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants arenât particular about the designs stamped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
other means to deal with the problem on his own. If the adventurers are willing to ally with him, Vizeran further outlines his needs. He explains that the ritual is powered by a unique talisman he calls
break down magical resistance and overcome magical forces. Six feathers from six different angels â the authority of the celestial realms and a force to enrage fiendish creatures. The heart of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants who visit the city, and is made up of many enclaves, blocks, and streets primarily occupied by citizens who trace their ancestry to other realms. One can indulge in the finest halfling food here
known as the Dancing Court. Any creatures that enter the sphere find that they can fly about inside it just by willing themselves to do so. For centuries, Waterdavians have used these supernatural events
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
enter his realm remain there for all time. Within the Underworld, only the relative paradise of Ilysia is sheltered from his influence. In the other four realms of the dead, his will is law. Mortals
anyone who aids souls in escaping from him or otherwise tries to subvert the inevitability of death. Erebos is patient, usually willing to wait for souls to come to him, but he does interfere in the mortal
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
those who are driven to fight for the way of peace. Peace Deities Example Deity Pantheon Angharradh Elven Berronar Truesilver Dwarven Boldrei Eberron Cyrrollalee Halfling Eldath Forgotten Realms
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with his magic, but she isnât willing to die for him. Yâdemi fights until she loses half or more of her hit points, then makes a cutting remark as she tries to escape. Yâdemi is patient and cunning
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
contribute too; they must be willing to embrace the mood. Whether you want to run a full-fledged horror campaign or a single creepy adventure, discuss your plans with the players ahead of time
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the dwarves. The Chasm that rent the land has been sealed by powerful magic. The High Road has been cleared and rebuilt, and trade has resumed with Waterdeep and realms to the south. What was the
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There arenât yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicornâs
neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who canât read Dwarvish
. Felbarran merchants remain willing to trade with the cities of the North, and will aid the other dwarven kingdoms when necessary, but it is doubtful that Queen Tithmel will ever consider an alliance with humans like the one that created Luruar, even if King Morinn might.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
impossible to open from the outside. Mithral Hallâs defenders call themselves the Host of the Hall, a disciplined, well-armored cohort that is willing to defend the city to the last dwarf. The famed
much more a mine than it is a city. Like most dwarven realms, it lost significant numbers to the orcs, and saw its population further depleted by Bruenorâs quest for Gauntlgrym and the resulting
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. In addition, whenever you cast misty step, you can bring along one willing
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water youâve seen (pond size or larger
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
a shapeshifting succubus, who turned many monks into willing servitors. When her machinations were at last revealed and the battle for Helmâs Hold began, other otherworldly forces came to the fore
in the shadows, growing stronger until they attack. This seemed particularly true of otherworldly threats, such as portals to fiendish realms, evil spirits that seek to possess the living, and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, without expending a spell slot or material components. Gaze of Two Minds You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as
, whenever you take the Attack action on your turn. Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master






