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Returning 11 results for 'cylinder waking revered'.
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Monsters
Bigby Presents: Glory of the Giants
scion stands 80 feet tall. It often finds some relief in waking and being freed from its troubling dreams, so it doesn’t necessarily lash out in violence when emerging from its cradle. But it
":"recharge", "rollAction":"Vengeful Storm"}. The scion conjures a churning storm cloud in a 30-foot-radius, 10-foot-tall cylinder centered on a point within 120 feet of itself. The cloud’s area is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
in a descending spiral. When the cylinder is turned in one’s hands (a feat impossible for any creature of human size and strength) or when it’s rotated with its base placed in a cradle designed to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
in a descending spiral. When the cylinder is turned in one’s hands (a feat impossible for any creature of human size and strength) or when it’s rotated with its base placed in a cradle designed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
vortex of wind at a point it can see within 90 feet of itself. The wind vortex is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other than the cradle in that area must
as much damage and is pushed to the nearest unoccupied space outside the cylinder. The vortex lasts until the start of the cradle’s next turn. A creature with the restrained condition falls prone when
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
vortex of wind at a point it can see within 90 feet of itself. The wind vortex is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other than the cradle in that area must
as much damage and is pushed to the nearest unoccupied space outside the cylinder. The vortex lasts until the start of the cradle’s next turn. A creature with the restrained condition falls prone when
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room.
Footprints of several humanoids are visible in the dust, stopping in front of the center cylinder. Shortly after all characters enter the chamber, the corpse (or anything propping the door open
statues atop the ziggurat: Gorm to the west, Madarua to the east, and Usamigaras in the center. Three crossbow traps are hidden in the south wall, one aimed at each cylinder. A character who searches
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room.
Footprints of several humanoids are visible in the dust, stopping in front of the center cylinder. Shortly after all characters enter the chamber, the corpse (or anything propping the door open
statues atop the ziggurat: Gorm to the west, Madarua to the east, and Usamigaras in the center. Three crossbow traps are hidden in the south wall, one aimed at each cylinder. A character who searches
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
themselves known, Drelnza yawns and passes a hand across her brow, making a show of waking from a long, magical sleep. She introduces herself and welcomes her “rescuers,” inquiring about the outside
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. A character who studies the ceiling and succeeds on a DC 16 Wisdom (Perception) check notices faint ripples in its surface, like that of a pool. Pentacles. A 10-foot-diameter, 20-foot-tall cylinder of
themselves known, Drelnza yawns and passes a hand across her brow, making a show of waking from a long, magical sleep. She introduces herself and welcomes her “rescuers,” inquiring about the outside