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                        Returning 35 results for 'dagger incensed are book'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they canât
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
                                                
                                            
                                                
                                                     Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ;ïž
Three dagger;daggers
4 â„ïž
Four Oil (flask);flasks of oil
5 â„ïž
Five silk robes
6 â„ïž
Forgery kit
7 â„ïž
Quarterstaff
8 â„ïž
Fishing tackle
                                                
                                            
                                                
                                                    
9 â„ïž
Leather pouch containing 18 gp
10 â„ïž
10 crossbow bolts
3 âŁïž
Three book;books, written in Common, about random historical events
4 âŁïž
Canvas Tent
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
                                                
                                            
                                                
                                                     feeling about who might fulfill their duties strictly by the book.
 
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     Astral Adventurerâs Guide for ship descriptions). Creatures marked with an asterisk (*) appear in this book; the rest are described in the Monster Manual. Any creature marked with a dagger (â ) can serve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
                                                
                                            
                                                
                                                     only), silence, suggestion, true seeing
 Bonus Actions
 Spectral Dagger (Recharges after a Short or Long Rest). The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Volothamp Geddarm The bombastic world traveler Volothamp Geddarm is enjoying some downtime in Waterdeep following a successful book tour promoting his latest work, Voloâs Guide to Monsters. He spends
                                                
                                            
                                                
                                                     most of his free time in the taproom of the Yawning Portal, reuniting with old friends and mulling over his next book project. Volo has an inflated opinion of himself and his importance in the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     (see chapter 4) 
  â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See chapter 6. Death Giant Encounters  The Death Giant Encounters
                                                
                                            
                                                
                                                     Shadowfell and other 
places where deathâs influence is strong  
 â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d8 if you donât have that book. *See chapter 6. Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Choldrith Choldriths are monstrous spiderlike creatures originally created to serve Lolth. They rule colonies of chitines (in this book) and lead them into battle in Lolthâs war against her enemies
                                                
                                            
                                                
                                                     in contact with the same web.
 Web Walker. The choldrith ignores movement restrictions caused by webbing.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     archdevilâs growing collection.  â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d6 if you donât have that book. *See the appendix.
                                                
                                            
                                                
                                                     flowers in an underground garden. Four stench kowsâ  graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work.  â Monsters marked with a dagger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                      Hill Giant Bag Items   d12 Item   1 Five wheels of cheese 2 A giant-sized pair of old sandals 3 The skull of a Monstrosity native to the region 4 A haunch of smoked meat 5 A rusty dagger the giant
                                                
                                            
                                                
                                                     used as a toothpick 6 Iron prongs and a trough of coal to create a makeshift spit-roast setup 7 A beehive with live bees 8 A small picture book for learning Common 9 A hefty box containing an assortment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith (appears in this book): an arachnid Monstrosity able to
                                                
                                            
                                                
                                                    . As servants of Lolth, chitines love spiders. They rear spiders and similar arachnids, such as cave fishers (also in this book). Chitine colonies erect shrines to Lolth that serve as beacons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Volothamp âVoloâ Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Voloâs Guide to Monsters. In addition to setting up audiences
                                                
                                            
                                                
                                                     wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.â
 Bond. âPlanning an expedition? You really should buy a copy of my latest book, Voloâs Guide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Sylkress, and Pellanonia, on level 3, and her daughter, Melith, on level 4. The priestess is a diplomat through and through. Although incensed by the presence of adventurers in her fortress, she treats
                                                
                                            
                                                
                                                     adopted daughter close by. When determining Vlonwelvâs starting location, assume Zress accompanies her. If you have Mordenkainenâs Tome of Foes, use the drow house captain stat block in that book to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     nonmagical object (such as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are
                                                
                                            
                                                
                                                     the form of a beast or an object, which is why it must revert to its true form first. Its other form is that of a bat. This particular gingwatzim was instructed by its creator to remain in book form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    â  (attitude: 1d6 + 2) reveling in a storm 
  â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See chapter 6.  Elemental Earth
                                                
                                            
                                                
                                                    â  (attitude: 1d6 + 2) lumbering through the area, heedless of damage it causes 
  â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the collegeâs recommended reading list for prospective students. Your academic passions
                                                
                                            
                                                
                                                    .) Lorehold Spells  Spell Level Spells   1st Comprehend Languages, Identify 2nd Borrowed Knowledge (in this book), Locate Object 3rd Speak with Dead, Spirit Guardians 4th Arcane Eye, Stone Shape 5th Flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     check. This cabin contains fifteen watertight crates of various sizes, which hold hundreds of copies of St. Cuthbert and Common Sense, a short book used to explain the tenets of the deityâs faith to
                                                
                                            
                                                
                                                     the cult honored Vecna by using a cursed ceremonial dagger to twist the souls of St. Cuthbertâs faithful killed on the Marshal into warriors of the Maimed God meant to assault Saltmarsh. The dagger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     people hoping to find their fortune in the grandest city in Eberron. Sharn stands above the Dagger River. Itâs an important port for anyone dealing with Aerenal, Xenâdrik, or Sarlona. Mountains line the
                                                
                                            
                                                
                                                     shores of the Dagger, and Sharn canât spread out⊠so instead itâs grown ever upward. Sharn is broken into five âquartersâ: Central Plateau, Dura, Menthis Plateau, Northedge, and Tavickâs Landing. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     gibberish from the book. If two Worgs are defeated or Kelek takes damage, Kelek joins the battle, incensed that the characters interrupted him. Kelek has 40 Temporary Hit Points from removing Uniâs horn
                                                
                                            
                                                
                                                    , brandishing Uniâs horn in one hand and a book in the other. Four enormous, wolflike beasts are gathered around the mosaic, their malevolent eyes fixed on their evil master.
 When Kelek sees you, he snarls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the book he was holding in the library when he was trapped in the painting two days ago. Heâs outwardly friendly, and he politely asks the characters who they are and what theyâre doing here. Because
                                                
                                            
                                                
                                                     not stab him with the magical crystal dagger until theyâre all back in the manor. If the characters fail to earn his trust, Quill pretends to be agreeable but tries to escape using his teleport spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Using the Tables When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block. Creatures marked with an asterisk (*) appear in this book. Those marked with a dagger
                                                
                                            
                                                
                                                     (â ) appear in Mordenkainen Presents: Monsters of the Multiverse. (Where those monsters appear, a note to the table tells you what to do if you donât have that book.) All other creatures are described
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     as boggles, quicklings, and redcaps (all appear in this book) or even satyrs and sprites (both appear in the Monster Manual). Warlock of the Archfey
 Medium Humanoid, Any Alignment
 Armor Class 13
                                                
                                            
                                                
                                                     choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided the warlock isnât incapacitated.
 Actions
 Multiattack. The warlock makes two Dagger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     donât intervene. If the characters arenât present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
                                                
                                            
                                                
                                                     dagger with a malachite blade (250 gp). The other chest also contains a potion of resistance (fire) in a vial made from a hollowed-out dragonâs fang. B19: Storeroom Boxes, barrels, crates, and sacks are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the components and the information noted above. If Bracus dies, they might still find a valuable book and some treasure, as described below. Unfashionably Late If the Six operatives arrive at the
                                                
                                            
                                                
                                                     spilled contents of Bracusâs satchel, they find a book entitled Great Dwarven Halls, with a page turned down. It mentions the dwarves of Horn Enclave as being noted for their work of securing items of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
                                                
                                            
                                                
                                                     or someone casting Identify. The book contains the level 1+ spells you know. Spell Slots. You have four level 1 spell slots and three level 2 spell slots for your level 1+ spells. You regain all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft
                                                
                                            
                                                
                                                     book) emerges from the shattered pot and remains a hazard in that square. Scorpion on a Stick. The kobold makes a melee attack with a scorpion (see the Monster Manual) tied to the end of a 5-foot-long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                       Abbathor, god of greed NE Trickery Jeweled dagger, point-down Berronar Truesilver, goddess of hearth and home LG Life, Light Intertwined silver rings Clangeddin Silverbeard, god of war LG War
                                                
                                            
                                                
                                                     Crossed silver battleaxes Deep Duerra, duergar goddess of conquest and psionics LE Arcana, War Mind flayer skull Dugmaren Brightmantle, god of discovery CG Knowledge Open book Dumathoin, god of buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Morndinsamman)    Deity Alignment Province Suggested Domains Common Symbol 
     Abbathor  NE  Greed  Trickery  Jeweled dagger, point down 
   Berronar Truesilver  LG  Hearth, home, truth  Life
                                                
                                            
                                                
                                                    , Light  Intertwined silver rings 
   Clangeddin Silverbeard  LG  War, strategy  War  Crossed silver battleaxes 
   Dugmaren Brightmantle  CG  Discovery  Knowledge  Open book 
   Dumathoin  N  Buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
                                                
                                            
                                                
                                                     25 ep, a dagger in a scabbard, and a leather whip. The officer carries the key to the chest and he wears a silver collar (15 gp). 6. Armory Shields of all sizes hang on the walls here, with javelins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     onyx spider figurine (25 gp), eight sticks of incense (1 gp each), and a dagger with a tiny reservoir built into its hilt that holds up to three doses of a liquid poison. The middle shelf contains a
                                                
                                            
                                                
                                                     (an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     invisible stalker. The invisible stalker doesnât reveal its presence or attack immediately, waiting to do so until the characters either remove a book from the room or try to cross the spiked pit in
                                                
                                            
                                                
                                                     diadem is studded with rubies. (The diadem is worth 2,000 gp.) Silvered Dagger. The card reads, âUsed to assassinate Prince Angryn Sheselitte. Nonmagical.â This dagger is unremarkable, though high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     doors on the captainâs ship. Book Cabinet. Each captain keeps a modest collection of mundane books. Each hides his spellbook in a secret space under the bottom shelf, which can be found with a successful
                                                
                                            
                                                
                                                     dartboard mounted on one wall has a shiny dagger sticking into it. Attack Mannequins. As a bonus action, Jarlaxle can command the five magic mannequins to animate and attack a single target of his choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep. Spellbook 3 is bound in scaly black reptile hide and
                                                
                                            
                                                
                                                     book has black leather covers and sports a tiny, skull-shaped locking mechanism. Flennis has the key to the lock stuck in her hair. A character can also pick the lock with a successful DC 10 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
                                                
                                            
                                                
                                                     notes in his journal. Journal. The small book on the side table is a journal that Victoro Cassalanter uses to take notes while reading. It mostly contains dry observations on atlases of Faerûn and
                                                
                                            
                                        






