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                        Returning 28 results for 'dagger inherently are better'.
                    
                
                        
                            
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                                        daggers inherently are better
                                    
                                
                                    
                                        danger inherently are better
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Special Equipment. Warduke wears a dread helm (see appendix A) and wields a flame tongue longsword.Multiattack. Warduke makes three Flame Tongue or Dagger attacks.
Flame Tongue. Melee Weapon Attack
                                                
                                            
                                                
                                                     hands, plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Flame Tongue","rollDamageType":"fire"} fire damage if the weapon is aflame.
Dagger. Melee or Ranged Weapon Attack: +6
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
                                                
                                            
                                                
                                                     Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rowboats and single-masted skiffs that require careful handling to avoid capsizing. Larger, twin-masted cogs and keelboats with single decks handle the wind and waves better. These ships fly the flags
                                                
                                            
                                                
                                                     is used in lamps and small stoves around which townsfolk huddle for warmth.
 Ten-Towners buy their whale oil from whalers who live on the shores of the Sea of Moving Ice. Whaling is thus a lucrative (if inherently dangerous) business in Icewind Dale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Cliffside Cliffside encompasses the docks and waterfront of Sharn, running along the edge of the Dagger River and up the cliff above it. Massive lifts levitate goods up to the skydocks in the
                                                
                                            
                                                
                                                     district of Precarious. The areaâs rough and poor, filled with sailors and dockworkers. Many of these boisterous folk love the life in Cliffside; as a common saying goes, âBetter a tankard of ale in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to be paid well for my handiwork.â Bond. âThe League of Malevolence is a convenient arrangementâuntil something better comes along.â Flaw. âI would rather die than surrender.â Combat Notes Warduke
                                                
                                            
                                                
                                                    
 Multiattack. Warduke makes three Flame Tongue or Dagger attacks.
 Flame Tongue. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     when he must, and he hasnât let his adventuring skills wither. His wife, Asper, passed away several years ago, and his rambling mansion has seen better days. Mirt spends his days embroiled in
                                                
                                            
                                                
                                                    
 Challenge 9 (5,000 XP)
 Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.
 Brute. A melee weapon deals one extra die of its damage when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . 
   2  The giant swats at a murmuration of starlings as if it were a cloud of gnats. 
   3  The giant uses a dagger as a toothpick, a greatsword as a letter opener, or a pair of javelins as knitting
                                                
                                            
                                                
                                                     needles. 
   4  The giant carefully lifts Humanoids (cradling their heads to avoid injury) to see and hear them better. 
   5  The giant exclaims with admiration at the fine detail and exquisite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
                                                
                                            
                                                
                                                     decision, follow through with it knowing your path is just.  Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why donât you just kill and eat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the dagger. If Illig views the characters as coconspirators, heâs eager to hear what they think of his cunning plan. If they have a better one, he wants to hear it. If the characters try to leave
                                                
                                            
                                                
                                                     with a dagger in his eye. Illigâs plot is straightforward: he intends to approach Gullop XIX while the king sits on his throne, pretend to trip into him, and âaccidentallyâ stick him in the eye with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . The more obscure the historical references I can include in everyday conversation, the better. 2 By searching for these lost artifacts, I hope to find who I really am along the way. 3 I can barely go
                                                
                                            
                                                
                                                     of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     truncheon, a dagger, and a buckler. Because most citizens in Waterdeep donât bear weapons, these tools prove a more than ample deterrent to criminal activity. Members of the Watch typically donât carry
                                                
                                            
                                                
                                                     members of the Watch know the streets they patrol and that areaâs residents better than you do, even if you stay in Waterdeep for ten seasons. The City Watch has watch posts throughout the city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     that they better reflect such a setting. For example, when the characters use spells or special abilities that teleport them short distances, they actually make high-flying acrobatic leaps. Ability
                                                
                                            
                                                
                                                    ) Dagger bishou, tamo (China); kozuka, tanto (Japan) Dart shuriken (Japan) Flail nunchaku (Japan) Glaive guandao (China); bisento, naginata (Japan) Greatclub tetsubo (Japan) Greatsword changdao (China
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     that. And before that. Iâm sure those were all coincidences. 
   6  This company is so much better than my previous one. It will always be the best until they stop paying me. 
   7  I know this
                                                
                                            
                                                
                                                     dagger belongs to the company, but Iâm sure they wonât miss it. Or this flask. Or this armor. 
   8  Itâs only a matter of time before Iâll be upper management. I just have to kiss up to my superiors and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , and a pat on the back for a job well done (with or without a dagger in it). In an Acquisitions Incorporated franchise, a rogueâs talents are even more in demand. Not only is the rogue the first one
                                                
                                            
                                                
                                                     the drama and derring-do. But the tale is so much better for the telling if you can highlight it with visual aids. You carry a trophy from that big score, which you pull out when the occasion demands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     supposed subtleties and ruses. Often itâs better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
                                                
                                            
                                                
                                                    , minor illusion
 1st level (4 slots): burning hands, expeditious retreat, mage armor
 2nd level (3 slots): blur, scorching ray
 3rd level (2 slots): fireball
 Actions
 Dagger. Melee or Ranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     home to the few powerful families that have remained in Dura. Itâs in better condition than most of Middle Dura, and Deneith mercenaries protect the streets. Middle Dura Tumbledown A poor residential
                                                
                                            
                                                
                                                     port on the Dagger River below. The district is filled with warehouses, along with a handful of poor taverns. A small community of Sarlonans lives here. Lower Dura The Stores A warehouse district with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     experiments. Its creations are sometimes comical in appearance, but â like koboldsâ traps â they work a lot better than their materials would suggest. Good While They Last. An inventorâs new weapons last
                                                
                                            
                                                
                                                     sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dust for centuries, there are those that see Daggerford as the last bastion of a better time of peace, wealth, and influence â a time that, given the right leadership, has the smallest of chances of
                                                
                                            
                                                
                                                     Bridge is a low stone structure over which travelers pass when approaching from the west, where a local boy named Tyndal held off a number of lizardfolk with only a dagger. He grew to manhood, married
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , he was owed better than he received. When he didnât receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
                                                
                                            
                                                
                                                     the spellâs normal casting time.
 Actions
 Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  Wiggan Nettlebee Wiggan Nettlebee is the patriarch of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Sgothgah â or, better yet, that they have killed the rogue aboleth â they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
                                                
                                            
                                                
                                                     already monstrous to behold, with oily, dark green flesh, 20-foot-long arms, and a ravenous mouth lined with hundreds of dagger-like teeth. Its enormous eyes are surrounded by an aura of red energy, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the end of its next turn.
 Hold Breath. The initiate can hold its breath for 30 minutes.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit
                                                
                                            
                                                
                                                     their old lives and embrace a âhigher purpose.â Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     anticipation of any demand, I offered Gyrt a fine dagger from Evereska, as well as a necklace I wore. For her band I offered a bag of baubles Iâd brought for such an occasion. Pleased with my gifts and assured
                                                
                                            
                                                
                                                     and foremost â but attribute these claims to a tribe other than their own. The strongest among the band will insist on the chance to prove him- or herself better than the stories youâve heard, and will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the svirfneblin provided better product. The door at the rear of the mine was installed later as an escape route that let many duergar flee the mind flayers during the attack. G10: Collapsed Tunnel
                                                
                                            
                                                
                                                     metal cabinet out of the way is necessary to open the shrine door, although the yochlol from area G20 can seep under the door and the cabinet in mist form. Everything here is much cleaner and better
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                      Arcana,** Trickery  Dagger against a hooded cloak 
   Bleredd  N  Labor, craft  Forge,* Light  Iron mule 
   Callarduran Smoothhands  N  Mining, stone carving  Knowledge, Nature  Golden signet ring
                                                
                                            
                                                
                                                     taken lightly, and that a good laugh will serve them better than a grim attitude. When Garl cavorts with mischief on his mind, Moradinâs beard might end up woven with giggling flowers, and Gruumshâs axe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     the twig blights. You canât save them.â
 Why are you talking to us? âThough your remains would enrich the compost, youâll serve my needs better as supplicants. You shall retain your lives, after a
                                                
                                            
                                                
                                                     advantage, resorting to her dagger only in desperation. Development. During a battle, if any twig blights remain in area 55, 1d4 - 1 of them (minimum 0) enter this area each round. Targeting the Tree. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     plots, and insists that the characters will know better once they speak with her. If the idea that Valin might be a mummy lord is mentioned, Alessia confirms that she sees the oracle regularly and
                                                
                                            
                                                
                                                     which a dragonborn lies in a pool of dried blood on the floor. A dagger and an oblong rock broken into two pieces lie near the bodyâs outstretched arms.
 The fallen figure is Mayastan Sadaar, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers âsoonâ whenever its wielder falls asleep (50 gp) A silver
                                                
                                            
                                                
                                                     on the spider, giving it an Intelligence of 10 and the ability to speak Elvish. Of the two, the spider knows the library better and is more adept at locating rare tomes. The spider defends Shon if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
                                                
                                            
                                                
                                                     dragonpriest has an ornate ceremonial dagger (worth 125 gp), two silver rings (15 gp each), and a silver amulet (15 gp). Scattered across the bottom of the sarcophagus are 220 sp, 50 gp, and four spell
                                                
                                            
                                        






