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Returning 14 results for 'daggers inhabit are bargain'.
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dagger inhabited are bargain
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daggers inhabited are bargain
dagger inhabit are bargain
danger inhabit are bargain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
derived from a bargain with an extraplanar entity
d8
Charisma
Wisdom & Charisma
Light armor, simple weapons
Wizard
A scholarly magic-user capable of manipulating the structures of reality
d6
Intelligence
Intelligence & Wisdom
Daggers, darts, slings, quarterstaffs, light crossbows
lightning — and adopting animal forms
d8
Wisdom
Intelligence & Wisdom
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
Daggers (10)
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Traits
Vampiric Connection. While the familiar and its vampire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inhabit. Shadar-kai know that those who come willingly to the Raven Queen’s tower are there to beseech her for something, and thus they try to prepare such visitors for what they will face. The queen’s
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inhabit or care for these places, though they are guarded by cerberi and phylaskia (both described in chapter 6). When living mortals enter these shrines, the buildings come alive with magic traps meant
the waters of the Tartyx River.
4 Escort a Returned sentry (see chapter 6) escaping from the Underworld into the mortal world.
5 Bargain with a lampad (see chapter 6) to learn where the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
daggers and can make two melee weapon attacks (+4 to hit) as an action. Each dagger attack deals 4 (1d4 + 2) piercing damage on a hit. When reduced to 0 hit points, a skeleton key falls apart, though
well. Trickster God Spirits The spirits of the nine trickster gods of Omu haunt the tomb. Although they cannot escape it, these spirits can inhabit adventurers within the tomb (see "Spirits of the Nine Trickster Gods").
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Six goblins inhabit this den
take the deal, Yeemik tries to force them to pay a rich ransom for Sildar even after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dragon if the kobolds keep their end of their bargain. Too impatient to wait for his ascension, Kakarol has taken to sleeping on a small hoard of treasure and insists his underlings address him as
holdover from a terrible ritual she performed to inhabit the body of her own granddaughter. All four mages carry spellbooks that contain all their prepared spells. Zagmira has seen the entrance to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fried meat. Characters can find little of value here except three large butcher knives (treat as daggers). The scroll tube on the spice shelf contains a scroll of simple recipes (flatbread, fish stew
spears, a shortbow and quiver of twenty arrows, two shortswords, three daggers, two shields, and one suit of chain mail armor sized for a Medium creature. 6. Meditation Room This room has been cleared of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, scimitars, and daggers.
Among the rusty blades stuck in the walls are ten flying swords that pull themselves free and attack when the treasure in the room (see “Treasure” below) is disturbed. The animated
reef sharks inhabit the water below the cage. Third, the only place escapees can go is the jungle, which is more cruel than the pirates. Whether any prisoners are in the cell when characters arrive at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
Demetrius’s spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, including three daggers, a sling, a pouch containing thirteen sling stones, a hand crossbow, and four hand crossbow bolts. Another basket contains three small leather pouches, each containing 2d6 gemstones
images of flying djinn (worth 25 gp), packed in straw. The third chest contains weapons (three shortswords, four daggers, two battleaxes, three shortbows, and three quivers with 2d10 arrows in each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
violence are always successful. 3 Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the cloud of daggers spell, but the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pungent from the smell of poorly cured hides and unwashed goblins.
Five goblins and two goblin bosses inhabit this den. The southern half of the cave is 10 feet higher than the northern end. Sildar
, Yeemik tries to force them to pay a rich ransom for Sildar after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and continues fighting






