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                        Returning 35 results for 'daggers inhabited are battle'.
                    
                
                        
                            
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                                        danger inherited are battle
                                    
                                
                                    
                                        dagger inherited are battle
                                    
                                
                                    
                                        daggers inherited are battle
                                    
                                
                                    
                                        danger inhabited are battle
                                    
                                
                                    
                                        dagger inhabited are battle
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    , and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless they can marshal overwhelming numbers. When the
                                                
                                            
                                                
                                                     overwhelming waves. In the heat of battle, individual jermlaine gladly throw themselves on their enemies' weapons to clear the way for their allies' attacks.
Hidden Threat. The jermlaine's skin is rough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Fighting Over a Host When the spirit of one trickster god inhabits a host that is already inhabited by a trickster god, the two gods battle for the right to remain in the host. Assign “even” to one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     who can enter a battle rage
 d12
 Strength
 Strength & Constitution
 Light and medium armor, shields, simple and martial weapons
 Bard
 An inspiring magician whose power echoes the music of
                                                
                                            
                                                
                                                     lightning — and adopting animal forms
 d8
 Wisdom
 Intelligence & Wisdom
 Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     extravagantly massive and beautiful, and every glade and stream is inhabited by nature spirits that brook no infringement. Travelers must tread lightly. Arborea is home to many elves and elven deities
                                                
                                            
                                                
                                                    . Elves born on this plane have the celestial type and are wild at heart, ready to battle evil in a heartbeat. Otherwise, they look and behave like normal elves. Optional Rule: Intense Yearning Keep track
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fluctuates with the roiling of the Ruinous Sea (choose or roll a d4): 1, acid; 2, lightning; 3, necrotic; or 4, radiant. In addition to that danger, the Ruinous Sea is also inhabited by evil chaos krakens
                                                
                                            
                                                
                                                     outsiders to be irrelevant, though the kraken is spying on the battle out of curiosity. Vashishax considers any intrusion into the Ruinous Sea to be a personal insult and fights any creature that spends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
 One or more of the
                                                
                                            
                                                
                                                     might lead some characters back to Araj to aid the drow apprentice.
  Araumycos At the center of the network of caves and passages inhabited by Araumycos, the cavern where Juiblex and Zuggtmoy battled in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     battle. 6 One of the giants’ organizations described in chapter 2 is founded or comes to this world for the first time. 7 A group of giants sailing in enormous boats makes landfall in an area inhabited
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Battle Prawn Challenge  Jagged Koi Prawns are just one unexpected danger of the games at the Dyn Singh Night market Sid Squid’s Trusty Leek sponsors Battle Prawns: The Shrimpening. Sid’s shrimp cakes
                                                
                                            
                                                
                                                     invite visitors to participate in Battle Prawns. If characters ask, Sid explains the challenge is simple: assist in making a gigantic shrimp cake in record time. Participants must rapidly prepare prawn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
                                                
                                            
                                                
                                                     initiative that introduces more uncertainty into combat, at the cost of speed of play. Under this variant, the participants in a battle roll initiative each round. Before rolling, each character or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     a maximum of 20. (This is included above.) Blindsight. You have Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth
                                                
                                            
                                                
                                                     Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    -toothed tiger in area H7 and the three giant goats in area H6 to back her up. If Derwyth is defeated, news of the battle quickly spreads to Beasts throughout Cernant Valley, who regard the characters
                                                
                                            
                                                
                                                     her calculations. She tells the characters the shooting star fell in Therno Pass, a small region of the Tegefed Mountains inhabited by Aberrations called derro. All she knows about this group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Braeryn The Braeryn (also known as “the Stenchstreets”) is a shantytown of ramshackle structures overlooking garbage-choked alleyways, inhabited by the dregs of drow society. Fallen priestesses
                                                
                                            
                                                
                                                     the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     dragons to utterly destroy the giant nations, and the continent of Xen’drik remains ravaged by the epic spells unleashed in this battle. In Khorvaire, the empire of the goblins was brought down by a
                                                
                                            
                                                
                                                     fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    , the jermlaine lurk among the tunnels, dungeons, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless
                                                
                                            
                                                
                                                     emerge from their tunnels to attack in overwhelming waves. In the heat of battle, individual jermlaine gladly throw themselves on their enemies’ weapons to clear the way for their allies’ attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     corpse also yields more valuable belongings (see “Treasure” below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
                                                
                                            
                                                
                                                    
 2nd level: arcane lock, cloud of daggers, flaming sphere, knock
 3rd level: dispel magic, fireball
 Devlin’s staff is a staff of striking, but any character who attunes to it transforms into a goat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     extreme of the plane is the Sea of Ice, bordering the Frostfell. The frigid water is choked with icebergs and sheet ice, inhabited by the cold-loving creatures that inhabit the Frostfell. Drifting
                                                
                                            
                                                
                                                     inhabitants of the plane engage in a never-ending battle to prove their strength and ensure their survival. Its dangerous monsters and bitter cold make the Frostfell a dangerous place to travel. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     launched the diadem into the heavens, where it’s said to have landed upon a griffin-inhabited island floating in the clouds.
 Riddle of Lightning. Once, an arrogant oracle boasted of her infallible insight
                                                
                                            
                                                
                                                    , which flowed from Keranos himself. Bemused, the storm lord arranged for the oracle to meet a particularly cunning sphinx and engage in an epic battle of wits. The objective set forth by Keranos was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     low. The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres
                                                
                                            
                                                
                                                     Annihilation Contents   1d10 The Blob Contains...   1 An Amulet of the Planes. 2 An Artifact of the DM’s choice. 3 The corpses of two gods who were entangled in battle when the blob consumed them. 4 A Cubic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . An adventure focused on giants as adversaries could involve a sustained battle against giants of a single kind (as each of the individual adventures in Against the Giants did), or it could involve
                                                
                                            
                                                
                                                    —the Crystalmist Mountains, the Jotens, and the Hellfurnaces—are inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
 —Bigby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     north balcony are lined with alcoves containing piles of skulls and bones — the remains of Old Omuans and their minotaur protectors. Advice from the Spirits Any characters inhabited by trickster
                                                
                                            
                                                
                                                    , which he controls using a talisman of the sphere worn about his neck. Because the Tomb of the Nine Gods is not Acererak’s home, he has no access to lair actions during this battle. Acererak speaks to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     be armed and ready to face them in battle. Escorting the Morkoth are four merrow loyal to Slarkrethel. These creatures swim alongside the vessel, two on each side, and use their harpoons to impale
                                                
                                            
                                                
                                                     a chain alerts any Morkoth crew members not already engaged in battle. Each chain has AC 20, 10 hit points, and immunity to all damage except bludgeoning, piercing, and slashing damage from adamantine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     inhabited dungeon might have light sources. In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have no need of warmth or light
                                                
                                            
                                                
                                                     noises such as the clanging hammers of a forge or the din of battle can reverberate through an entire dungeon. Many creatures that live underground use such sounds as a way of locating prey, or go on alert at any sound of an adventuring party’s intrusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
                                                
                                            
                                                
                                                     Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolth’s symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fried meat. Characters can find little of value here except three large butcher knives (treat as daggers). The scroll tube on the spice shelf contains a scroll of simple recipes (flatbread, fish stew
                                                
                                            
                                                
                                                     spears, a shortbow and quiver of twenty arrows, two shortswords, three daggers, two shields, and one suit of chain mail armor sized for a Medium creature. 6. Meditation Room This room has been cleared of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters meet him at his house. He is reclining on one of the pews. Without his coterie of bodyguards to protect him, he tries to flee the scene (and the temple) as soon as the battle starts. Cult Tactics
                                                
                                            
                                                
                                                     in melee. In a pocket of the robe, he has a spell scroll of teleport that he uses to escape to a location of your choice if the battle appears lost. LORD VIALLIS
 Lord Viallis leads the Burnt Tongue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the time is right, Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray
                                                
                                            
                                                
                                                     of the bullywugs, overrun the castle, and are poised to kill Borngray and Pharblex in battle—Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , Pharblex plans to remove the elf from the picture by any means necessary. It is unlikely that he would choose the middle of a battle against the characters, when he and Borngray are fighting side by side
                                                
                                            
                                                
                                                    , overrun the castle, and are poised to kill Borngray and Pharblex in battle — Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just about anything in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     room is currently inhabited by a Humanoid mutate named Falfark and an encephalon gemmule (see appendix A for both stat blocks) that Falfark treats as a guardian. Falfark is a member of the Cult of the
                                                
                                            
                                                
                                                     the skeletal remains of dwarves and mind flayers.
 Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell. Six stirges
                                                
                                            
                                                
                                                     from the cave to the northeast.
 Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     recount his heroic exploits in the Battle of Emridy Meadows seven years ago, when warriors from across the Central Flanaess united to drive the forces of wickedness from the Temple of Elemental Evil (see
                                                
                                            
                                                
                                                    . Miklos is itching to pull a similar prank of his own. Character Backgrounds. An adventurer with the Soldier background might have a tie to Miklos, perhaps having fought alongside him at the Battle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     violence are always successful. 3 Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the cloud of daggers spell, but the
                                                
                                            
                                                
                                                     can shape them if it chooses. Likewise, an angel of war isn’t constantly embroiled in battle as the celestials of Shavarath are; instead, it seeks perfection in the art and theories of war. Angels of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
                                                
                                            
                                                
                                                     demon in these woods. In the final moments of the battle, the ground beneath Beorunna’s feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    –92 Two humans run into an alley, drawing daggers as they go. 93–94 Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to "shut up or get shut up." The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     wall has two rows of racks, one above the other, on which hang a number of warhammers and daggers. Below, on the floor, are three open coffers.
 The east wall is also racked, with many spears hanging
                                                
                                            
                                                
                                                     nails Fifty hooks and buckles Forty-eight warhammers Seventy daggers Eighty-four spears Seventy tridents Secret Door. The secret door in the south wall consists of a slab of stone hinged along its top
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     from snowdrifts outside the cavern entrance.
 The bones are from recently killed animals and human travelers. The bones show gouge marks from teeth the size of daggers. As a Search action, a
                                                
                                            
                                                
                                                     companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
 Talking with Heldalf. If the characters want to converse and know Giant
                                                
                                            
                                        






