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                        Returning 35 results for 'daggers intense are blade'.
                    
                
                        
                            
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                                        dagger intended are blade
                                    
                                
                                    
                                        dagger intent are blade
                                    
                                
                                    
                                        dagger intend are blade
                                    
                                
                                    
                                        danger intense are blades
                                    
                                
                                    
                                        danger intent are blade
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    ","rollAction":"Scimitar of Speed","rollDamageType":"slashing"} slashing damage on a hit.
Poisoned Daggers. Viln carries four daggers coated with purple worm poison (see âPoisonsâ in chapter 8 of
                                                
                                            
                                                
                                                     the Dungeon Masterâs Guide). The poison on a daggerâs blade is good for one hit only, whether the poison takes effect or not.Multiattack. Viln makes three melee attacks: two with her
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     modifier.Multiattack. The dragonborn makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Blade"} to hit, reach
                                                
                                            
                                                
                                                     5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Mind Blade", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Warlock Spells Cantrips (0 Level)   Blade Ward
 Chill Touch
 Eldritch Blast
 
  Friends
 Mage Hand
Minor Illusion
 Poison Spray
 
  Prestidigitation
 True Strike
1st Level   Armor of
                                                
                                            
                                                
                                                    
2nd Level   Cloud of Daggers
 Crown of Madness
 Darkness
 
  Enthrall
 Hold Person
 Invisibility
Mirror Image
 Misty Step
 Ray of Enfeeblement
 
  Shatter
 Spider Climb
 Suggestion
3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bard Spells Cantrips (0 Level)   Blade Ward
 Dancing Lights
 Friends
 
  Light
 Mage Hand
 Mending
Message
 Minor Illusion
 Prestidigitation
 
  True Strike
 Vicious Mockery
1st
                                                
                                            
                                                
                                                     Emotions
 Cloud of Daggers
 Crown of Madness
 Detect Thoughts
 
  Enhance Ability
 Enthrall
 Heat Metal
 Hold Person
 Invisibility
 Knock
Lesser Restoration
 Locate Animals or Plants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Sorcerer Spells Cantrips (0 Level)   Acid Splash
 Blade Ward
 Chill Touch
 Dancing Lights
 
  Fire Bolt
 Friends
 Light
 Mage Hand
Mending
 Message
 Minor Illusion
 Poison Spray
                                                
                                            
                                                
                                                    
 Blindness/Deafness
 Blur
 Cloud of Daggers
 Crown of Madness
 Darkness
 
  Darkvision
 Detect Thoughts
 Enhance Ability
 Enlarge/Reduce
 Gust of Wind
 Hold Person
Invisibility
 Knock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonborn makes three Mind Blade attacks.
 Mind Blade. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic
                                                
                                            
                                                
                                                     damage.
 Heat Breath (Recharge 6). The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     destroyed or disgraced houses. Gifted with a sharp mind, a sense of humor, puissant skill with a blade, and a wealth of useful magic items, Jarlaxle infiltrated the city of Luskan, brought a kind of order
                                                
                                            
                                                
                                                     Abyssal, Common, Draconic, Dwarvish, Elvish, Undercommon
 Challenge 15 (13,000 XP)
 Special Equipment. Jarlaxle wears +3 leather armor, a hat of disguise, a bracer of flying daggers (see appendix A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     â Blade Ward Abjuration C Chill Touch Necromancy â Dancing Lights Illusion C Elementalism Transmutation â Fire Bolt Evocation â Friends Enchantment C Light Evocation â Mage Hand Conjuration â Mending
                                                
                                            
                                                
                                                     â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Warlock Spells)   Spell School Special   Blade Ward Abjuration C
                                                
                                            
                                                
                                                     Spells   Spell School Special   Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Enthrall Enchantment C Hold Person Enchantment C Invisibility Illusion C Mind Spike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.      Why did the
                                                
                                            
                                                
                                                     because youâre stupid.
Way of the Kensei Features  Monk Level Feature   3rd Path of the Kensei (2 weapons) 6th One with the Blade, Path of the Kensei (3 weapons) 11th Sharpen the Blade, Path of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     â Blade Ward Abjuration C Chill Touch Necromancy â Dancing Lights Illusion C Elementalism Transmutation â Fire Bolt Evocation â Friends Enchantment C Light Evocation â Mage Hand Conjuration â Mending
                                                
                                            
                                                
                                                     â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Warlock Spells)   Spell School Special   Blade Ward Abjuration C
                                                
                                            
                                                
                                                     Spells   Spell School Special   Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Enthrall Enchantment C Hold Person Enchantment C Invisibility Illusion C Mind Spike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     following: The sepulcher walls hum with arcane power. On stone shelves are leather cases, amulets, daggers, scroll tubes, unholy symbols, and other ornate objects. These are the phylacteries of Szass
                                                
                                            
                                                
                                                     reveals that disrupting the flow of eldritch energy within a sepulcher will disable the structure. Disrupting the energy flow requires intense concentration. It takes three successful DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                                
                                                     Special   Aid Abjuration â Animal Messenger Enchantment R Blindness/Deafness Transmutation â Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , you huddle by my side. I destroy, I dance; I forge swords, I eat plants. Click to see the answer! Flames
 I have teeth yet cannot bite. I have no blade, yet Iâm worth more to most adventurers than any
                                                
                                            
                                                
                                                    
 I snatch; I rip; I slash; I grip. Iâm the daggers wielded by every bird above, from fiercest griffon to most graceful dove. Click to see the answer! Talons
 The prosperous believe we smile on them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     the spell requires Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                                
                                                     Special   Aid Abjuration â Animal Messenger Enchantment R Blindness/Deafness Transmutation â Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    :  blade barrier
 cloudkill
 cloud of daggers
 Evardâs black tentacles
 
  forbiddance
 moonbeam
 sleet storm
 spirit guardians
 
 Reading the description of any of those spells, you might
                                                
                                            
                                                
                                                     the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips (see âBuying a Special Itemâ), and shields made of wooden frames with layers of reptile hide stretched
                                                
                                            
                                                
                                                     almost everywhere, but Jessamine has a monopoly on âsanctionsâ â writs that allow a killing by ordained methods (usually poison or stabbing with a blade). For an added fee, her agents will carry out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     is a gold-plated set of thievesâ tools worth 10 gp and two silvered daggers. B35: Chamberlainâs Burial Room The door to this room is boarded up with dusty planks. When the characters enter, read: This
                                                
                                            
                                                
                                                     burial chambers of King Alendria and Queen Zanobis. The annex contains several obstacles designed to deter tomb robbers and other would-be plunderers. Blade Traps. Three swinging blades are hidden in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     head tilted forward onto its chest, giving the impression that it had fallen asleep. The statueâs huge stone battleaxe still stands nearby, its haft angled upright and its blade half buried in the
                                                
                                            
                                                
                                                     another in whispered tones about events in the city. If they are interrupted, their reaction reportedly varies from being helpful to engaging in murderous spell-slinging.
 Three Daggers Alley. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and deal 8 (1d6 + 5) slashing damage on a hit. Viln carries four daggers coated with purple worm poison (see âPoisonsâ in chapter 8 of the Dungeon Masterâs Guide). The poison on a daggerâs blade is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     â Blade Ward Abjuration C Chill Touch Necromancy â Dancing Lights Illusion C Elementalism Transmutation â Fire Bolt Evocation â Friends Enchantment C Light Evocation â Mage Hand Conjuration â Mending
                                                
                                            
                                                
                                                     School Special   Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration â Augury Divination R, M Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Gruumsh in between.
 â Elminster
 Orc Blade of Ilneval Ilneval is Gruumshâs battle captain, a devious strategist who directs Gruumshâs soldiers with boldness. Among orcs, warriors that venerate Ilneval
                                                
                                            
                                                
                                                     blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     townâs veteran sellswords disdain Garnâs smithcraft, and jokes told about hapless newcomers to Icewind Dale often end with the line â... anâ âe was carryinâ a Blackiron blade, to boot!â B11. The
                                                
                                            
                                                
                                                    , mithral fishhooks, axe heads and daggers crafted by the dwarves of Kelvinâs Cairn, and more. Around the back of the building is an entrance for wholesalers, where caravan traders offload their stock and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , crudely butchered. Beside it is a blade in the shape of a paring knife the size of a longsword.
 Garagai used this room to carve up whales and harvest their oil. Treasure. An alcove west of the
                                                
                                            
                                                
                                                     interlopers on sight. L4. Entrance Corridor This passageway is choked with ice. Above you, icicles are densely clustered, their points sharp as daggers.
 A character can move through the ice-choked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
                                                
                                            
                                                
                                                     comes to move against the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolkâs first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     Perception 12
 Languages Common
 CR 2 (XP 450; PB +2)
 Actions
 Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
 Spellcasting. The cultist
                                                
                                            
                                                
                                                     
    Int  8  â1  â1 
  Wis  12  +1  +1 
  Cha  14  +2  +4 
   
 Gear Daggers (6), Leather Armor
 Senses Passive Perception 11
 Languages Common plus one other language
 CR 1 (XP 200; PB +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolthâs symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
                                                
                                            
                                                
                                                    ) with engravings of a wolfâs head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
                                                
                                            
                                                
                                                     chapter 7). Treasure The drow wears a suit of elven chain and carries a pair of fine daggers decorated with rubies (1,000 gp each), as well as a scroll of primordial ward (see appendix B). See area N7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , they endure â and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasnât kept close count over how many swords, spears, daggers, shields
                                                
                                            
                                                
                                                     the bullywugs, the lizardfolk intend for every bullywug throat and belly to be slit open with a new, razor-sharp steel blade. Like the bullywugs, the lizardfolkâs first assumption on seeing strangers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
                                                
                                            
                                                
                                                    , including three daggers, a sling, a pouch containing thirteen sling stones, a hand crossbow, and four hand crossbow bolts. Another basket contains three small leather pouches, each containing 2d6 gemstones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     currently in area 60. The armory contains the following items: Sixty spears Thirty tridents Ten glaives Twenty warhammers The coffers are not locked. They contain seventy-five daggers with scabbards
                                                
                                            
                                                
                                                     opened by a character who makes a successful DC 14 Dexterity check using thievesâ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
                                                
                                            
                                                
                                                     This hall has several pillars carved with images of mountains. Some of the pillars are broken and blackened, as though from an intense fire. Carved into the west wall is a statue of a dwarven king
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     leading west contains a white gate, which leads to the Flesh Golem Mortuaries. 90. Golem Pen Pillars of white marble glow with an intense white light that brightly illuminates the area. The light is so
                                                
                                            
                                                
                                                     bright that it almost obscures the arcane glyphs carved in the archways that lead into the room.
 Pillars of Light. The intense bright light, created by evocation magic in the pillars, causes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shrine wasnât the focus of the orderâs activity, but it was an object of intense curiosity. Despite being in ruins, the shrineâs traps were still active, and they overcame the orderâs attempts to reach the
                                                
                                            
                                                
                                                     the check with disadvantage. 6B. Blade Trap The ceiling here is 23 feet high and draped with cobwebs. Each individual that passes through this section of the corridor has a 50 percent chance of
                                                
                                            
                                        






