Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'daggers most allies'.
Other Suggestions:
danger must allies
danger most allies
dagger most allies
dangers most allows
danger most allows
Monsters
The Wild Beyond the Witchlight
heritage, he might pass for an ugly, beardless dwarf were it not for his rotting tusks and grayish pallor. The only thing he loves is money, and he wouldn’t hesitate to stab allies in the back if they
prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal garrote, so that he can hear the dying breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 7 −2 −2
Cha 8 −1 −1
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Draconic
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The kobold
has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Sunlight Sensitivity
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Draconic
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The kobold has Advantage on an attack roll against a creature
if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the cyclopes from cautious to hostile. They are experts at surviving the dangers of Snapping Turtle Bay, which makes them valuable allies if characters offer them something they want. The cyclopes
always need metal tools (shortswords make dandy daggers), and they’re delighted by whimsical magical trinkets. For generous inducements, cyclopes could even be hired to serve as bearers, guards, or guides
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
grayish pallor. The only thing he loves is money, and he wouldn’t hesitate to stab allies in the back if they came between him and the riches he covets. Alignment. Chaotic evil. Personality Trait. “I
Notes When faced with multiple foes, Zarak prefers to hurl daggers from a distance. When targeting a lone individual, especially someone he has been hired to kill, he prefers the up-close-and-personal
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll. Level 1: Thieves
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slots): blur, cloud of daggers, invisibility
Actions
Multiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
on an attack roll against a creature if at least one of the hoplite’s allies is within 5 feet of the hoplite and the ally isn’t incapacitated.
Actions
Multiattack. The hoplite makes two scimitar
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Mod Save
Int 8 −1 −1
Wis 7 −2 −2
Cha 8 −1 −1
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Draconic
CR 1/8 (XP 25; PB
+2)
Traits
Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage’s type is the same as the weapon’s type. You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition
a Character”. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
damage’s type is the same as the weapon’s type. You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition
. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk would be more useful, more reliable, and more appropriate allies than the repulsive bullywugs are. He cannot alter the arrangement without countering Rezmir’s orders, but Borngray has taken small
of the bullywugs, overrun the castle, and are poised to kill Borngray and Pharblex in battle—Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
useful, more reliable, and more appropriate allies than the repulsive bullywugs are. He cannot alter the arrangement without countering Rezmir’s orders, but Borngray has taken small steps to restore
, overrun the castle, and are poised to kill Borngray and Pharblex in battle — Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just about anything in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
holds the stolen valuables from Caer-Konig: twenty-five pearls carved into decorative beads (5 gp each). Another sack contains three daggers, a set of woodcarver’s tools, a set of navigator’s tools, fishing tackle, and a potion of healing hidden in a leather pouch along with 73 sp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to maneuver himself into a position where he can deal the most damage to them. Tholtz doesn’t care if he catches his allies or King Hekaton in a spell’s area. Treasure Tholtz’s spellbook is locked in
. Treasure Rool’s chest is divided into three compartments. The first contains a sack of 180 gp. The second holds twelve nonmagical daggers that Rool has collected over the years. The third contains a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Int 8 −1 −1
Wis 12 +1 +1
Cha 14 +2 +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2
)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from snowdrifts outside the cavern entrance.
The bones are from recently killed animals and human travelers. The bones show gouge marks from teeth the size of daggers. As a Search action, a
characters in battle against Challidax. On a failure, Ralvald wishes the characters luck but remains in dejected contemplation here. Even if Ralvald agrees to ally with the characters, his frost giant allies
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
and maybe even making allies. Talking with the Drow. Unless the characters speak Elvish or Undercommon, the drow call their leaders in area T15 to translate. Whether they talk or fight, their leaders
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their allies can rest safely here and in areas B11 and area B26 without triggering random encounters. Rejecting the Guardians. If the characters reject Kanadius’s offer, he nods solemnly and politely
their allies can rest safely here and in area B19 without triggering random encounters. Rejecting the Mages. If no characters join the Mages of Usamigaras, Auriga allows the party to leave unharmed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
.
Command Allies. Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
intimidated. He has little respect for adventurers, but he tolerates their presence if one or more of them are members or allies of the Black Network. Treasure Each mercenary carries 2d10 gp in a pouch
breastplates instead of leather armor, giving them AC 16. They wield stone clubs instead of daggers that deal 4 (1d4 + 2) bludgeoning damage on a hit. The cultists aren’t easily frightened or intimidated