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                        Returning 23 results for 'daily insight are both'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
                                                
                                            
                                                
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     it are removed. When you use this action, a shimmering image of a unicornâs horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
                                                
                                            
                                                
                                                     telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly
                                                
                                            
                                                
                                                     possess rare and unusual skills unknown to ordinary folk.
Skill Proficiencies: Insight, Persuasion
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     few scattered memories. A doppelganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victimâs mind daily to learn
                                                
                                            
                                                
                                                    , Insight +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 11
 Languages Common
 Challenge 3 (700 XP)
 Shapechanger. The doppelganger can use its action to polymorph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     faint scent of wine. He is amicable and conversational, especially if he has already undertaken his daily âinspectionâ of the Falgarst familyâs wine cellar. Family Business Arnulf knows the history
                                                
                                            
                                                
                                                     of the house well, including the public details of the horrific murders. Though he expresses honest sadness for the fate of the Yellowcrest family and their servants, a successful DC 10 Wisdom (Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly
                                                
                                            
                                                
                                                     possess rare and unusual skills unknown to ordinary folk. Brian Valeza  A character with the rewarded 
background gets surprising good news Skill Proficiencies: Insight, Persuasion Languages: One of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 14(+2)
 
  CON
 20(+5)
 
  INT
 16(+3)
 
  WIS
 30(+10)
 
  CHA
 25(+7)
Saving Throws Con +11, Wis +16, Cha +13
 Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
                                                
                                            
                                                
                                                     Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
 Awaken Grove Guardians (Costs 3 Actions). Trostani animates one or two trees she can see within 120 feet of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     rights. Itâs not for the faint of heart. Thankfully, your business acumen draws on insight thatâs literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
                                                
                                            
                                                
                                                     the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, itâs good to incorporate a regular ritual into your daily devotions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     expended charges daily at dawn and glows again once it has 1 or more charges. The golem attacks anyone who tries to remove the sapphire, which is worth 25,000 gp. Getting the Golemâs Attention The golem
                                                
                                            
                                                
                                                     a unique sign language created by its master, Hamukai. Any character who spends 1 hour observing the golem as it uses this sign language can, with a successful DC 20 Wisdom (Insight) check, learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     will it allow characters to enter the building or use the gate inside unless they have Wyllowâs permission to do so. If a character tries to deceive the dragon, it can make a Wisdom (Insight) check
                                                
                                            
                                                
                                                    . The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
                                                
                                            
                                                
                                                    , Deception +9, Insight +5, Perception +5, Stealth +6
 Damage Resistances poison
 Damage Immunities psychic
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 15
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
                                                
                                            
                                                
                                                    , Deception +9, Insight +5, Perception +5, Stealth +6
 Damage Resistances poison
 Damage Immunities psychic
 Condition Immunities charmed
 Senses darkvision 60 ft., passive Perception 15
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    )
 
  CHA
  18 (+4)
Saving Throws Dex +5, Cha +7
 Skills Deception +7, History +9, Insight +6, Survival +9
 Damage Immunities cold (while wearing the Ring of Winter)
 Senses passive Perception 13
                                                
                                            
                                                
                                                    ) piercing damage.
 Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While attuned to and wearing the ring, Artus can expend the necessary number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) Necrotic damage.
 Star Increase one of your ability scores by 2, to a maximum of 24. Sun A magic item (chosen by the DM) appears on your person. In addition, you gain 10 Temporary Hit Points daily at
                                                
                                            
                                                
                                                     dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
                                                
                                            
                                                
                                                     same benefits as a heroesâ feast spell, with the added effect that those who eat the food have disadvantage on Wisdom (Insight) checks made against Mahadi. Spa Services. Infernal Rapture offers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     item (chosen by the DM) appears on your person. In addition, you gain 10 Temporary Hit Points daily at dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your
                                                
                                            
                                                
                                                     possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the âWyllowâ section at
                                                
                                            
                                                
                                                     charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 
  INT
 15(+2)
 
  WIS
 16(+3)
 
  CHA
 17(+3)
Saving Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
 Senses passive Perception 17
                                                
                                            
                                                
                                                     priest of Grolantor or chieftain visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retched up. If the sickness soon passes, the hill giant can rejoin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     changes: Asharra is lawful neutral. She has 31 (7d8) hit points. She has an Intelligence of 14, a Wisdom of 17, and the following skills: History +4, Insight +5, Perception +7. She has the Spellcasting
                                                
                                            
                                                
                                                     brushing against it, so itâs impossible to determine what it originally portrayed. Offerings left here are picked up daily by Asharraâs servant and placed on the statues in the monastery or the elderâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     important information about her father!â or âPrincess Serissa told you that we were coming, or have you forgotten?â Have the liar make a Charisma (Deception) check contested by the giantsâ Wisdom (Insight
                                                
                                            
                                                
                                                     poorly, for how could she know that Hekaton has been abducted? If the players fail to pick up on her self-incriminating words, have Serissa and all characters present make a DC 15 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (Deception) check contested by Urlamâs Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn â stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D
                                                
                                            
                                                
                                                     fine weapons, armor, and other metalworks. Ghelryn is getting a bit long in the tooth for the daily grind of metalsmithing, so heâs looking for a skilled apprentice, but no one has met with his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  CON
  25 (+7)
 
  INT
  20 (+5)
 
  WIS
  17 (+3)
 
  CHA
  19 (+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17, Persuasion +11
                                                
                                            
                                                
                                                    )
 
  INT
  18 (+4)
 
  WIS
  15 (+2)
 
  CHA
  17 (+3)
Saving Throws Dex +6, Con +10, Wis +7, Cha +8
 Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
 Damage
                                                
                                            
                                        






