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Returning 35 results for 'dance insight are beast'.
Classes
Player’s Handbook
, Arcana, Insight, Medicine, Nature, Perception, Religion, or Survival
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Herbalism Kit
Armor Training
Light armor and Shields
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4
4
19
4
3
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3
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1
1
1
1
18
+6
Beast Spells
4
4
20
4
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3
3
3
1
1
1
1
19
+6
Epic Boon
4
4
21
4
3
3
3
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2
1
1
1
20
+6
Archdruid
4
4
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4
Monsters
Candlekeep Mysteries
imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
backgrounds
Ability Scores: Intelligence, Wisdom, Charisma
Feat: Fortune of the Thaumaturge
Skill Proficiencies: Arcana and Insight
Tool Proficiencies: Cartographer's Tools
Equipment: Choose A or B: (A
have passed since your last contact, but you know that there are forces beyond understanding that pull on people’s strings and make them dance.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
Larissa Snowmane is a human druid with exceptional insight into navigating the waterways of the Mists. Her handsome, multilevel paddleboat River Dancer provides an exciting base of operations for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatens her vessel and crew, Captain Snowmane reluctantly uses a magical performance known as the Dance of the Dead, a forbidden song and dance that keeps Undead creatures at bay but slays living
Larissa Snowmane is a human druid with exceptional insight into navigating the waterways of the Mists. Her handsome, multilevel paddleboat River Dancer provides an exciting base of operations for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 50 ft.
STR
2 (−4)
DEX
14 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.
STR
2 (–4)
DEX
14 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 − 1)
Speed 10 ft., fly 50 ft.
STR
2 (−4)
DEX
14 (+2)
CON
8 (−1)
INT
2 (−4)
WIS
12
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raven Raven
Tiny beast, unaligned
Armor Class 12
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.
STR
2 (–4)
DEX
14 (+2)
CON
8 (–1)
INT
2 (–4)
WIS
whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of air shimmers with intense heat, and the canyon’s colors seem to dance, undulating under the searing sun.The eerie silence is broken by a deep, baritone voice. “Hello, can you help me?”No other
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of air shimmers with intense heat, and the canyon’s colors seem to dance, undulating under the searing sun.The eerie silence is broken by a deep, baritone voice. “Hello, can you help me?”No other
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!”
After receiving Keliphron’s message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Wisdom (Insight) or Charisma (Performance) check realizes that Nisha’s dance was outstanding and captured something meaningful to many people in the crowd. Some viewers wipe the edges of their
and of the anguish carried by Nisha and all those Manivarshi who will never return to their ancestral home. As the dance ends, a tumultuous cheer rises from the crowd.
A character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the festivities with them, perhaps by dancing, drumming, or joining a group of Night Revelers in a vigorous debate. Dancing. The dance of the Night Revelers involves graceful acrobatics and exuberance
. A character who succeeds on a DC 10 Dexterity (Acrobatics) check performs the dance well. If the check succeeds by 5 or more, the character is lauded by the dancers around them, one of whom bestows
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
DC 10 Wisdom (Insight) or Charisma (Performance) check realizes that Nisha’s dance was outstanding and captured something meaningful to many people in the crowd. Some viewers wipe the edges of their
and of the anguish carried by Nisha and all those Manivarshi who will never return to their ancestral home. As the dance ends, a tumultuous cheer rises from the crowd.
A character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the festivities with them, perhaps by dancing, drumming, or joining a group of Night Revelers in a vigorous debate. Dancing. The dance of the Night Revelers involves graceful acrobatics and exuberance
. A character who succeeds on a DC 10 Dexterity (Acrobatics) check performs the dance well. If the check succeeds by 5 or more, the character is lauded by the dancers around them, one of whom bestows
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ft. in spider form)
STR
6 (–2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
Senses Darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ft. in spider form)
STR
6 (–2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
Senses Darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)
Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
here to escape Arcturia’s presence and latches onto the adventurers, hoping they’ll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
focus on visual arts (including architecture, painting, and sculpture) and performing arts (such as dance, music, and theater). The curriculum overlaps with Lorehold in the field of art history and
with. Prismari Scholars d12 Scholar Principle 1 Aesthemancer, studying abstract principles of beauty for insight into the workings of the multiverse Perfection 2 Electrovisionary, wielding the forms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
here to escape Arcturia’s presence and latches onto the adventurers, hoping they’ll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
focus on visual arts (including architecture, painting, and sculpture) and performing arts (such as dance, music, and theater). The curriculum overlaps with Lorehold in the field of art history and
with. Prismari Scholars d12 Scholar Principle 1 Aesthemancer, studying abstract principles of beauty for insight into the workings of the multiverse Perfection 2 Electrovisionary, wielding the forms
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
(+0)
Saving Throws Int +6, Wis +7
Skills Insight +7, Nature +6, Perception +7, Survival +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic
) bludgeoning damage.
Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: animal messenger, beast sense, speak with animals
2/day
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
(+0)
Saving Throws Int +6, Wis +7
Skills Insight +7, Nature +6, Perception +7, Survival +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic
) bludgeoning damage.
Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: animal messenger, beast sense, speak with animals
2/day
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal beast.
Fey Wanderer to manifest fey mirth and fury.
Gloom Stalker to hunt
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
movement
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): conjure fey
Actions
Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1