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                        Returning 29 results for 'dance intentions are blast'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Blood Witch Dance. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma
                                                
                                            
                                                
                                                     following spells, requiring no material components:
At will: alter self, detect magic, eldritch blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Prismari Student You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama
                                                
                                            
                                                
                                                     5th Cone of Cold, Conjure Elemental  Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     chapter 5) to destroy another town in the Dessarin Valley. The cultists taunt the party with their intentions, hoping to lure the characters into rushing to stop them, thus being caught in the destruction
                                                
                                            
                                                
                                                     cultists are also under orders to make sure they catch the characters in the blast, so if they are intercepted away from town, they still try to set off the orb (see chapter 7).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Invulnerability
 Guards and Wards
 Magic Jar
 Mass Suggestion
 Move Earth
 Otto’s Irresistible Dance
 Programmed Illusion
 Sunbeam
 True Seeing
 Wall of Ice
 7th Level
 Delayed Blast Fireball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , Stealth +5
 Damage Resistances psychic
 Senses darkvision 120 ft., passive Perception 12
 Languages Abyssal plus any one language (usually Common)
 Challenge 7 (2,900 XP)
 Blood Witch Dance
                                                
                                            
                                                
                                                     blast (at 11th level), false life, levitate (self only), mage armor (self only)
 1/day each: circle of death, enthrall, suggestion
 3/day each: hellish rebuke, hex, scorching ray (at 3rd level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
                                                
                                            
                                                
                                                     some homes and businesses, as well as the mansions of the high houses of the city, eight of which have positioned themselves above all others. While the lesser houses dance and fight and scheme for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     convincing lie, or wear a disguise convincingly. History Intelligence Recall lore about historical events, people, nations, and cultures. Insight Wisdom Discern a person’s mood and intentions. Intimidation
                                                
                                            
                                                
                                                    . Performance Charisma Act, tell a story, perform music, or dance. Persuasion Charisma Honestly and graciously convince someone of something. Religion Intelligence Recall lore about gods, religious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     convincing lie, or wear a disguise convincingly. History Intelligence Recall lore about historical events, people, nations, and cultures. Insight Wisdom Discern a person’s mood and intentions. Intimidation
                                                
                                            
                                                
                                                    . Performance Charisma Act, tell a story, perform music, or dance. Persuasion Charisma Honestly and graciously convince someone of something. Religion Intelligence Recall lore about gods, religious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     exits, requiring the characters to hack or blast their way through (or find a route around).  d6 Fungi   1 1d6 gas spores 2 1d6 violet fungi 3–4 3d6 edible fungi (choose from the varieties in “Fungi
                                                
                                            
                                                
                                                     quaggoth spore servants 7–8 1d6 hook horror spore servants (see appendix C)  Subjects of Zuggtmoy, the myconids and their spore servants caper and dance madly to music only they can hear. The myconids insist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
                                                
                                            
                                                
                                                     Seeing Divination M Wall of Ice Evocation C  MICHELE GIORGI  The Wizard Leomund studies spellbooks to prepare his magic  Level 7 Wizard Spells   Spell School Special   Delayed Blast Fireball Evocation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     adjacent cocktail lounge (area S46) and dance club (area S45). S37: Lounge Apart from its inhabitants, this lounge is identical to the those on the ship’s first level (see area S8). When the characters enter
                                                
                                            
                                                
                                                     contains nothing of value. S45: Dance Club The floor of this dimly lit dance club is checkered with a rainbow of glowing square tiles. Near the twenty-foot-high ceiling, a scintillating orb rotates slowly
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
An
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    , a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    , a faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
An
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     faint vision of the creature being killed by that attack appears.
15–16
Discordant music fills the mind of all creatures within 30 feet, who are affected by Otto's Irresistible Dance
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Dance;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19
                                                
                                            
                                                
                                                     choice.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     dancing in it. Stairs lead down to the foyer (area C5) and up to a hallway outside areas C17 and C19. Dancing Construct. The dressed “mannequin” is a magical construct that serves as a dance partner. It
                                                
                                            
                                                
                                                     mouth spell plays a recorded message in Common: “Which dance would you like? Galliard? Pavane? Waltz?” The construct follows its partner’s lead until the dance ends, when it becomes still again. Founders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
                                                
                                            
                                                
                                                     to Success:
 Test rockets!
 Separate Barn Door from foundation!
 Set correct coordinates!
 Set countdown timer for 60 minutes!
 Evacuate underlevel!
 Tie self to command chair!
 Blast off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     and when you expect the adventurers to encounter your archfey. The archfey might infiltrate the party using illusion magic or spy on the characters from afar to discern their intentions before
                                                
                                            
                                                
                                                    . 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ascertain the sphinx’s intentions or sincerity have disadvantage.
 Magic Weapons. The sphinx’s weapon attacks are magical.
 Spellcasting. The sphinx is a 9th-level spellcaster. Its spellcasting
                                                
                                            
                                                
                                                     touch, eldritch blast, mage hand
 1st−3rd level (2 3rd-level slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant
 Actions
 Quarterstaff. Melee Weapon Attack: +2 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     (Performance). The character vividly recounts a legendary story through song, dramatic reenactment, or interpretive dance.
 If at least one character succeeds on the check, Mallyn thanks the party and
                                                
                                            
                                                
                                                     approach, the elk lopes into the thorny thicket. “Blast!” cries a husky voice from somewhere in the brambles.
  A character can safely navigate the thicket to the source of the noise by succeeding on one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (50 gp each) and a silver holy symbol of Eilistraee (25 gp), the drow god of beauty, dance, and the hunt. A chain shirt and a rapier are stored inside the room’s locked chest. T11. Abandoned Shrine
                                                
                                            
                                                
                                                     party’s good intentions clear and next by succeeding on a DC 15 Charisma (Persuasion) check. If a truce is achieved, Sylvarie blindfolds herself with a strip of cloth so that the characters aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     intentions of rulers. Maps are usually consulted, and it’s widely considered lucky to possess and examine a map on Wintershield. Map sales are brisk in the tenday preceding this holiday. Alturiak 14: The
                                                
                                            
                                                
                                                     of faithfulness). Even if you have no paramour, indulge a little in the dance and food of this fine tradition. The night might be cold, but your heart will be warmed. Ches 1: Rhyestertide This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     denizens of the garden, particularly the leprechauns. The satyrs show open annoyance at the leprechauns’ pranks and hint that by offering the leprechauns a dance or fine meal, the characters might be
                                                
                                            
                                                
                                                    . G18: Lake A placid lake fed by a forest stream to the north reflects the colorful sky. Gossamer-winged dragonflies dance among the tall reeds and plants at the shore, and the lake’s surface ripples
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
 When the music from the
                                                
                                            
                                                
                                                     north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
 Characters who peer through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
                                                
                                            
                                                
                                                     flames. Five smoke mephits dance around the cauldron, cackling with glee. Two ogres wearing grease-stained leather aprons stand next to the tables, and twenty goblins scurry about, performing menial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creatures. The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it
                                                
                                            
                                                
                                                     the next 24 hours.
 Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid
                                                
                                            
                                                
                                                     android doesn’t mention the robot mutiny that preceded the crash, respond to queries about Aphelion, or muse on the computer’s intentions, all of which it deems beyond the scope of its purpose. If the
                                                
                                            
                                        





