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Returning 35 results for 'danger imagine are break'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette.
The most trusted high
inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless
Monsters
Eberron: Rising from the Last War
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
monsters
Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Mechanical Wonders
Mechanical Wonder;Mechanical Wonders have revolutionized life
in Calimport. Imagine a wound-up machine that does your laundry, washes your dishes, and cleans your house—then fulfill this dream in any emporium shop.Poison
magic-items
Mechanical Wonder;Mechanical Wonders have revolutionized life in Calimport. Imagine a wound-up machine that does your laundry, washes your dishes, and cleans your house—then fulfill this dream
(no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDUR’S GATE FEATURE
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
confident in my ability to adapt to any situation and handle any danger.
5
I’ll take any risk to earn recognition for my scientific brilliance.
6
I have a tendency to take shortcuts in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
magic. Over time, these unpredictable magical forces break down the failed or ill-conceived student projects disposed of within. Because of its air of danger and relative isolation, the Furygale
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Optional Rule: Tough Minions Minions of a higher challenge rating, such as fire giants, make for powerful foes. Consequently, it could break the game’s verisimilitude for an NPC commoner to kill such
player characters—they’re heroes who can always kill a minion in one hit. Overkill Damage Illustrated
Imagine a fighter is making a melee attack with a shortsword against a lackey, and two more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters make a greater impact on the world, they face greater danger whether they want to or not. Powerful factions see them as a threat and plot against them, while friendly ones court their favor in
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enough for Miska to exit, so Miska is widening it. If he can break free, he can join the battle his forces are engaged in and revel in chaos once again. If the rod is removed or knocked aside, the seal
with Miska’s slow emergence; until Miska claws his way free and defeats Lolth’s forces, Kas can’t assault Vecna. And all the while, the portal to the demiplane Miska is trapped in is in danger of being swallowed by the Ruinous Sea.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to address the fiends gathered below. Fights frequently break out between the yugoloths as they jostle for his attention. Zariel’s assassins often lurk here, so Mordenkainen presents a simulacrum of
his true self that disintegrates into a pile of snow if it is destroyed. The real archmage remains deep inside his tower and swiftly shunts the building to another plane in times of danger. If the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
roofs that any creature with a Burrow Speed can break through to create an opening to the surface. As a Search action, a character who examines a breakaway roof can make a DC 15 Intelligence
(Investigation) check. On a success, the character can tell that the roof has been structurally weakened but is in no danger of collapsing on its own. A character with Tremorsense has Advantage on this check
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Q’barra Capital: Newthrone Noted for Eberron dragonshards, rare herbs Q’barra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden age
regularly break the terms of the treaty. There have been a number of clashes with the scales and many here fear that a greater conflict is on the horizon. Q’barra is split into three main regions. New
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
danger around every corner. 7 I refuse to become a victim, and I will not allow others to be victimized. 8 I put no trust in divine beings. Ideals d6 Ideal 1 I try to help those in need, no matter
never be set free. 6 I have a child to protect. I must make the world a safer place for him (or her). Flaws d6 Flaw 1 I have certain rituals that I must follow every day. I can never break them. 2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Leosin Erlanthar
Leosin Erlanthar
The monk is tied to a stake at the back of the camp (area 3). He has been severely beaten, and he has been denied food and water in an effort to break his
more brutal than he expected, and although his mind and will are still strong, he’s in a very poor physical state. Despite the danger, Leosin isn’t entirely happy about being rescued if characters come
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Leosin Erlanthar The monk is tied to a stake at the back of the camp (area 3). He has been severely beaten, and he has been denied food and water in an effort to break his spirit. Rezmir knows from
brutal than he expected, and although his mind and will are still strong, he’s in a very poor physical state. Despite the danger, Leosin isn’t entirely happy about being rescued if characters come to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the legion are passionate about their pursuit of justice, spurred by their righteous wrath into action against evil and injustice. Ironically, this means that individual members sometimes break the
, but in general the Boros prepare for a military threat the same way they always have — by fielding the stronger army. The angels are also bracing for a subtler threat: the danger of infiltration by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
break down magic without damaging creatures. See “Duels in the Repository” for details on the site’s protective magic. The site’s magic restores hit points to creatures within the structure, whether
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marciano’s trust, he shares the following
watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
break Miken out of his makeshift brig. The smoke makes the hallway lightly obscured. Creatures Two wounded githyanki warriors (each with 30 hit points remaining) have Miken (an apprentice wizard with 2
baby. He neither helps nor harms the characters. Never Fear, Wizpop Is Here! If the characters are in danger of being defeated by the githyanki, help comes from an unlikely source. The dormitory near
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
brackets. The bar can be lifted with a successful DC 15 Strength check. The doors require a siege engine to break them open. There aren’t enough people in Krezk to adequately defend its outer wall. Every
300-foot stretch of wall is watched over by a lone guard (male or female human). The guards are trained to crouch behind the wall and sound the alarm at any sign of danger. Burgomaster Dmitri Krezkov
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I’m quick to jump to extreme solutions. Why risk a
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. I’ve lived this way for so long that I can’t imagine another way.
8 Obligation. I owe it to my people
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
without exposing herself to danger. The Dark Lady’s image opens conversation by saying, “Welcome to Rundreth Manor.” The image ignores any attacks the characters make against it, although such interaction
her. She says, “Those I allowed to went away disappointed. Well, disappointed once the terror wore off, I imagine.” The cults are led by self-styled prophets and are using the Haunted Keeps as their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ways. Let the players try whatever they can imagine, using these ideas as examples: Manipulate the Effigies. A character might use an action to lift an effigy closer to the central sculpture, breathe a
prayer to the dragon it represents, or otherwise coax magic from it. Doing so immediately triggers the corresponding effect from the Dragon Spirits Table. Destroy the Effigies. A character might break
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
Maggie treats them with such kindness that the imps can’t imagine wanting to work for anyone else. In Mad Maggie’s presence, the imps usually assume the forms of ravens that nest in her hair or perch on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
of danger posed by the trap. A spell is a great foundation to use as the design of a trap, whether the trap duplicates the spell (a mirror that casts charm person on whoever looks into it) or uses its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM, lead by example. Take your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
comfortable using the signal, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
seven feet—though his warm smile gleams as brightly as his signature golden earring. He is a good friend to Javenesh Stoutclaw, and anyone who puts the owlin in danger must answer to Tulk. Bow’s End
cauldrons along the north wall, which are always bubbling with strange and wonderful concoctions. A small break room is set in the northwest corner of the kitchen, while a pantry takes up much of the east wall.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
previously unknown adversary. Select a threat that already poses a danger to the area you’ve chosen, or use the Invading Forces table to determine the aggressor. Invading Forces d8 Invading Force
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Quentillius signals a break in the action so that the new performer can take the stage. The player character can act out their improv character in the performance any way they like. Raising the
nautical scene, rolling fake monsters near the actors when danger threatens and impersonating the monsters’ snarls, handing dueling actors improbable “weapons,” or the like. Responding to the cues in a way
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
arrested for a crime or because they wish to report a threat to the city.
Break-In or Breakout. The adventurers are hired to break into the Citadel’s treasury vault or break someone out of the
spectacles. She dabbled in adventuring before realizing she had little taste for danger and her life’s calling might involve more sedentary pursuits. Few guests know of Erlynn’s magical abilities, as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
simple pull-chain mechanism in times of danger. This hall is devoid of decoration. A frozen well stands hear a hallway to the east, and three iron cages are pushed against one wall. One contains a
filthy creatures could imagine. You don’t understand the glory of it, the power found in the ice. None of you do. But you will learn soon enough when my father unleashes his terror upon Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
, or even individual rooms in locations where combat is likely to break out or significant exploration is needed, such as a throne room, a guild headquarters, a vampire’s crumbling manor, or a knights






