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Returning 35 results for 'danger increase are blazing'.
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Monsters
Mythic Odysseys of Theros
become part of her throne.
Hythonia as a Mythic Encounter
Hythonia serves as a potent threat against even high-level characters, but you can increase the challenge by using the Shed Skin trait. When
this happens, Hythonia heals many of her wounds and slips away from danger, and then she can choose one of her mythic actions when she uses a legendary action.
You might foreshadow Hythonia using her
Monsters
Princes of the Apocalypse
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
":"1d100","rollType":"roll","rollAction":"Lava Fountain Chance"} chance that characters in this area are close enough to an erupting lava fountain to be in danger. A lava fountain creates a vent 20
feats
General Feat (Prerequisite: Level 4+, Dexterity 13+)
You are small and thin for your species. You have a mysterious and consistent ability to avoid danger. You gain the following benefits:
Ability
Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Dodgy. While you aren’t wearing armor or wielding a Shield, you can take the Dodge action as a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-traveled road. The heroes must find out where all that loot is going, which means taking a long, danger-filled trip northward. The characters should travel from the abandoned cult camp southeast of Greenest
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
offerings from her town’s people and now heads to the shrine known as the Gate of Illumination to pray for an end to the danger. Unknown to Ameyali, dangerous Elemental creatures roam the land. Salamanders
they slumber in are quiet. When they awaken, the volcanic dangers across Tletepec increase. Izel, finding himself the only one of his kind active in the region, seeks to awaken his fellow tlexolotls
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
road. The heroes must find out where all that loot is going, which means taking a long, danger-filled trip northward. The characters should travel from the abandoned cult camp southeast of Greenest to
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
. Heliod’s Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
great danger to anyone who goes near the water. Giant smiths at the Star Forge once used magical rings to protect themselves against acidic compounds; the characters might be able to find such rings in
the ordning. However, Brimskarda’s standing has waned in recent years. Brimskarda’s scheme to kidnap Theldin and exploit his skill is no doubt part of a plan to increase her standing, likely by using
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
feeling free of mystery or danger, consider using tips from the “Marks of Horror” section to increase the ominousness. If a combat encounter feels too easy, either (a) guide it to its end as quickly
as possible or (b) increase the threat by raising a foe’s hit point maximum to the upper end of its hit point range, by adding monsters/traps, or both. Areas by Level Avg. Level Area Chapter 1st
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
, svirfneblin tend to be neutral, they weigh 80 to 120 pounds, and they reach maturity at 25 and live 200 to 250 years. Ability Score Increase. Your Dexterity score increases by 1. Superior Darkvision
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
character can get her to stand down by succeeding on a DC 18 Charisma (Persuasion) check. But any hint of a subsequent threat—or if she fears any danger will come to her children—ends negotiation and she
interactions with the characters. Use the commoner stat block for them, if necessary. Change their creature type to Giant and increase their Strength to 14 (+2). They’re too young to speak fluently, but they know a few words of Giant (see the “Fire Giant Baby Talk” sidebar later in the adventure).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Underworld. You planned revenge, but were awed at the sight of her and devoted yourself to her service.
5 You were a champion of Heliod until the emergence of Klothys showed you the danger
who suffer, and I mean to keep them safe. (Good)
Earning and Losing Piety You increase your piety score to Klothys when you expand the god’s influence in the world in a concrete way through acts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
. Monster Personality 1d8 Personality 1 Cowardly; surrenders easily 2 Greedy; wants treasure 3 Boastful; makes a show of bravery but runs from danger 4 Disorderly; poorly trained and easily rattled 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
that caused the block to fall, and the trap no longer poses any danger.) Innermost Door. This thick stone door has the same appearance and properties as the one in area 14a. 14c. Hall of Stone Big Xorn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
there. JOHN GRELLO The characters are exploring Castle Ravenloft, and the DM describes the room the characters have entered.
Jared (as DM): A blazing hearth fire fills this room with warm
and Amy, what are your characters doing?
Russell (as Shreeve): I stand near the door, sword drawn, ready for danger. This place is creepy!
Amy (as Auro): I go near the fireplace. A warm fire sounds
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
: Level 4+, Strength 13+) You gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Heavy Weapon Mastery. When you hit a
Advantage on your next attack roll against that creature before the end of your next turn. Level 2: Danger Sense You gain an uncanny sense of when things aren’t as they should be, giving you an edge
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
danger still looms even for those at the top. Without warning, the hollow peaks erupt with sporadic jets of lava and flaming rockslides, or as the locals say, “trouble above, trouble below.” The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute, in part because she suffers no competition or divergent viewpoints. And her regime is in no danger, yet to an outsider in Tu’narath it might seem as though the place is in decline. Indeed, in a
her seeming invincibility, Vlaakith finds herself in an awkward situation that — in her paranoid mind — has no easy resolution. If she keeps her people busy more often by ordering an increase in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
to Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
purpose of increasing ferocity, the GM is free to determine that two or three weak creatures might count as only one creature for that purpose.
Rampage After rolling to increase ferocity at the start
any potential targets, they move as far as they can in a random direction determined by the GM, avoiding danger. When a companion who has entered a rampage resolves their action or ends their turn
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stirges)
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Stirges, or you can increase the difficulty by adding one or more Gnoll Warriors drawn here by the
character can scan the mud mounds for signs of danger, detecting the lizardfolk with a successful DC 15 Wisdom (Perception) check.
Fighting the Lizardfolk. If a character approaches the mound or disturbs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature. Coordinated Strike 6th-level
dealt by the attack. Evasion 7th-level Expert feature Because of extraordinary good luck, the sidekick is skilled at avoiding danger. When the sidekick is subjected to an effect that allows it to make
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
try to mitigate the danger—perhaps by casting a spell or using a class feature. If they can’t, the box hits the student and deals damage as described above. Sick Leave During the hall’s preparation, a
orb (detailed at the beginning of this adventure). When this happens, increase the number of sick students in the “Waking Nightmares” section by one. If a character escorts the student to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters increase tension, taking a Short Rest relaxes the tension somewhat, as characters have a chance to replenish some of their resources. In many adventures, though, the characters and their players
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
Magic Items
Infernal Machine Rebuild
automatically know the direction to the greatest danger within 500 feet of you.
You leave a trail of black footprints that allow anyone to automatically follow you.
45
You can cast the detect
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
. Level 2: Danger Sense You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
Features table. Level 2: Danger Sense You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
mutations on this table might increase a creature’s challenge rating by 1 or 2. Use the guidelines in chapter 9 of the Dungeon Master’s Guide to determine whether its challenge rating should increase and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: Any fires in the lair flare up drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten
ground within 1 mile of Imix’s lair. Every hour, there is a ten percent chance that characters in this area are close enough to an erupting lava fountain to be in danger. A lava fountain creates a vent
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Player Version
The main hall’s west wall is lined with shelves. In the northwest corner, a blazing hearth emanates bright light and abundant heat. A pot of water boils on the hearth, and a large
within reach of the door. If Ignis feels her child is in real danger, she breaks through the wall or the glass roof to retrieve Flauma and destroy the threat. If Ignis breaks the glass roof, each
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from an appreciative professor after this event ends; see “A Professor’s Appreciation.” To increase the level of the challenge—and the fun—you might have interested players roll their characters
nautical scene, rolling fake monsters near the actors when danger threatens and impersonating the monsters’ snarls, handing dueling actors improbable “weapons,” or the like. Responding to the cues in a way
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters, use his warnings to reinforce the danger of engaging Lord Soth in outright combat. Captive Soldier. If the soldier Caradoc is possessing drops to 0 hit points, allow her to make death saving
platform surrounding the lip of the brazier. Four supports crowned by blazing violet flames levitate around the scaffold, holding it aloft. A figure in blackened armor stands atop the scaffold






