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Returning 7 results for 'danger infuse are barriers'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
infuse the characters with rapport spores and neutralized servitor spores, enabling them to blend in with the fungal servitors accompanying Zuggtmoy. The characters then have a few hours to make their way
awaken it to the danger it faces. Basidia doesn’t know if Zuggtmoy will become aware of what the characters are doing, but if she does, they will have only a limited amount of time before the demon queen tries to stop them.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
space within the Furygale Repository is a vast, open area filled with discarded magical creations. Elemental forces infuse the structure’s walls and numerous alcoves, the surfaces of which slowly shift
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
possibly against the dangers they perceive from the city’s less-well-off districts, which all lie outside the main wall. The walls are impressive barriers of massive, fitted stone. Like other structures
carnivores or undead. A volunteer citizens’ brigade keeps watch for approaching danger. When residents of the outer wards hear the long blast of warning horns, day or night, they scramble for the safety
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
simple pull-chain mechanism in times of danger. This hall is devoid of decoration. A frozen well stands hear a hallway to the east, and three iron cages are pushed against one wall. One contains a
he moves the lever to trigger a trap. Trap. When the lever is pulled, iron spikes spring out from the floor and ceiling to form barriers across each doorway. A creature in either opening must succeed
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of Force. Transparent, soundproof walls of force separate areas 1, area 2, and area 3. Vocath can pass through these magical barriers, as can creatures that are tattooed with his personal sigil
arena balcony (area 1). Vocath and his bodyguards then relocate to the mercane’s private viewing box overlooking the arena, from where Vocath presides over the spectacle. If Vocath is in danger, his
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since
cast the spell from the scroll. On a failed check, the scroll disintegrates. Level 17: Thief’s Reflexes You are adept at laying ambushes and quickly escaping danger. You can take two turns during the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Power Psi Warriors awaken the power of their minds to augment their physical might. They harness this psionic power to infuse their weapon strikes, lash out with telekinetic energy, and create barriers of






