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                        Returning 16 results for 'danger inherently are bare'.
                    
                
                        
                            
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                                        dance inherently are bards
                                    
                                
                                    
                                        dance inherently are bard
                                    
                                
                                    
                                        dagger inherently are bards
                                    
                                
                                    
                                        danger inherently are bard
                                    
                                
                                    
                                        daggers inherently are bards
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
                                                
                                            
                                                
                                                    , unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDURâS GATE FEATURE
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , expected to hurl themselves at danger when it presents itself. Iroas holds a bitter grudge against his brother Mogis, and Iroasâs champions often counter the agents of the god of carnage. As the
                                                
                                            
                                                
                                                     with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
 When Kelephne did arrive, she was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and try to funnel them into the pass. The cyclopes of the pass viciously defend their territory against all intruders, weakening or even eliminating the danger before it can reach the Akroan outpost
                                                
                                            
                                                
                                                    âmountain peaks. Small temples and shrines are found throughout Akroan territory. Some are tucked in caves or nestled in crevices or canyons, while others are bare altars exposed to the elements
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isnât judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                    
 black â sort
 bravery â prakt
 cloud giant â skyejotun
 cow â kue
 chieftain â forer
 danger â fare
 death â dod
 dwarf â dverg
 enemy â uven
 elf â alv
 evil/unholy/dishonorable â maug
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
                                                
                                            
                                                
                                                    .
 A wary nycaloth named Nellik lairs in the windmill. Nellikâs adjutant, a wary mezzoloth named Frevvik, wears a war horn on a strap and keeps watch nearby for danger. Nellikâs greataxe is a flayer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     with the second wave of villagers. With their livelihood drying up before their eyes and the hidden danger lurking in the village, the couple made the regretful decision to abandon their shop, buying
                                                
                                            
                                                
                                                     Duvezinâs Houseâ later in the adventure for more information about this location. V4. Tree A bare tree stands on the lawn in front of the mayorâs mansion. On the west side of the tree is a hollow knot, about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     papers and a journal; a bookshelf with books, beakers, and jars of mosses and bark; and a few decorative items along the walls. Two wooden chairs face a small, bare table. Characters who approach the
                                                
                                            
                                                
                                                     within reach of the door. If Ignis feels her child is in real danger, she breaks through the wall or the glass roof to retrieve Flauma and destroy the threat. If Ignis breaks the glass roof, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    .
 Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
                                                
                                            
                                                
                                                    . Bare hooks and pale rectangles mark places on the walls where paintings once hung. Standing in the southwest corner near a single door is a stuffed wolf, its glassy gaze fixed on a stone staircase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     succeeds on a DC 20 Intelligence (Investigation or Nature) or Wisdom (Perception or Survival) check can spot the danger zone if Gorkoh didnât tell the group about it. As an action, a character can strike
                                                
                                            
                                                
                                                     regularly put him in danger, Gorkoh abandons them. If that happens, another goblin named Splugoth the Returned approaches Gorkoh with alternative employment. Gorkoh can show up later in the adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     weak and disobedient cultists inside the cage in a ritual meant to strengthen them. The cultists attack if the characters free them, using bare hands until they can seize weapons. They surrender if
                                                
                                            
                                                
                                                     pale-skinned, bare-chested man wearing an eyepatch. He is surrounded by seven cackling, prancing, imp-like creatures made of ice. Five humans are spread-eagled against the far wall, frozen to its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     handles. At the entrance, the archaeologists posted symbols for âdangerâ and âfire.â
 The doors at the end of the corridor are fake and canât be opened. Behind them is a solid wall. Explosion Trap. A
                                                
                                            
                                                
                                                     location outdoors, thanks to illusion magic: Youâre transported to a grassy field with a starry night sky above you.
 The grassy field and night sky are illusions concealing a bare, rectangular room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Mother. Rather than drive them out, the workers sheltered and fed them. The bears eventually followed workers into the abbey. They try to mooch food from visitors while posing no danger to anyone
                                                
                                            
                                                
                                                     corn are at least ten feet tall. After the harvest, the field is bare until it is tilled and new crops are planted in the spring. G18. Barley Field About one-sixth of the barley grown in the compound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     area. A hydra named Grandlejaw dozes in the water, keeping one or two heads alert for danger. The source of the splashing is a high-strung water weird named Kellikilli. After realizing Kellikilli is
                                                
                                            
                                                
                                                     used with two hands.
 P11: Valiant Approach This roomâs east wall is bare stone. Carvings of dwarves battling giants, orcs, and other enemies adorn the other walls. A statue of a dwarf warrior, axe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     save for two small, bare tables standing against the west wall and an ornate rug in front of the window. Resting next to the rug is a wooden candlestick holding the melted stump of a red candle. A long
                                                
                                            
                                                
                                                     transformation. If the characters explain that an evil entity is responsible for Esquireâs transformation or that Markos might be in danger from this entity, Esquire lets them live if they vow to save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     on the east wall above the counter. A third hook is bare.
 When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
                                                
                                            
                                                
                                                     (Investigation) check after studying the note for 1 minute. It reads, âConstantori in danger. Cognoscenti retaliation imminent. Be on high alert.â G22: South Balcony A wooden railing encloses this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (Perception) check notices the mold, recognizing its danger with a subsequent successful DC 15 Intelligence (Nature) check. S4c: Northwest Dining Room. Ten vegepygmy scavengers rummage through this room
                                                
                                            
                                                
                                                    . Bare counters line the walls, and a few metallic trays are scattered about.
 Along one wall are several metal boxes, each of which has a tinted-glass door and a dial. Toward the back of the room, a
                                                
                                            
                                        






