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Returning 35 results for 'danger insect are blocks'.
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Spells
Player’s Handbook
its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Giant Insect
Large Beast, Unaligned
AC 11 + the spell
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
Monsters
Guildmasters’ Guide to Ravnica
, druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or
Monsters
Eberron: Rising from the Last War
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
Monsters
Quests from the Infinite Staircase
blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or have the grappled condition (escape DC 15). A creature must make this saving throw
the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters throughout the domain.
Gardener’s Vigil. The Gardener senses when
Equipment
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects
Equipment
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Giant Insect Level 4 Conjuration (Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You summon a giant centipede, spider, or wasp (chosen
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Giant Insect Level 4 Conjuration (Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You summon a giant centipede, spider, or wasp (chosen
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combat—or even venture off campus—when the characters embark on adventures. In general, avoid putting these student NPCs in danger with the characters. In situations when you need stat blocks for these
Stat Blocks The student NPCs are meant to interact with the characters primarily in roleplaying situations and to help create the flavor of attending a university. They aren’t intended to wade into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
always be torn down. (Evil)
2 Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)
3 Cunning. Destroying your foes without exposing yourself to danger is an art
blindness/deafness, create or destroy water
Adult 16 blindness/deafness, create or destroy water, plant growth
Ancient 19 blindness/deafness, create or destroy water, insect plague, plant growth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa. Insect Repellent Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wheelwatch Alert The Dragon Army troops occupying Wheelwatch Outpost are on the lookout for danger. Use the following details to guide when the Dragon Army soldiers go on alert and how that affects
hours after spotting an enemy or finding other clear signs of enemy activity. In the case of other threats, troops remain on alert until the danger passes or is identified as a false alarm. Impostors
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
smoking pipe (25 gp) 67–68 Case containing 2d12 blocks of insect repellent incense 69–70 An iron token bearing the symbol of a triceratops (the sign of the Ytepka Society), worth 50 gp in Port Nyanzaru 71
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shankhabhumi hold equal measure of beauty and danger The journey through the Forest of Hands lasts 3 hours. Roll for or choose an encounter from the Forest of Hands Encounters table after every hour of
lightly obscures the forest. Through it, two will-o-wisps try to lead the characters into the path of a hostile hydra. 4 A fomorian hermit blocks the boat’s passage. It demands the characters cook a meal for it, or it will eat them. It likes only disgusting food.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Vision and Light The most fundamental tasks of adventuring--noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few--rely heavily on a
, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. A heavily obscured area--such as darkness, opaque fog, or dense foliage--blocks vision
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
requires time, attention, and patience to navigate. The corridors are 10 feet wide and tall, faced with stone blocks mortared into place. Bits of flesh and bone litter the floor, and splashes of blood
steer them away from danger, in which case roll two d20s and take the lower result. Maze Encounters d20 Encounter 1–10 No encounter 11–12 Corpse 13–14 Gnawed bones 15–17 2d4 gnolls 18–20 1d6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Vision and Light The most fundamental tasks of adventuring — noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few — rely heavily on a
, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
danger — to adventures that take heroes into the Underdark or the Shadowfell. Or, if you’re interested in exploring either side of the conflict between the gith that’s portrayed in chapter 4, the
organized alphabetically. A few are grouped under a banner heading; for example, the “Demons” section contains stat blocks for various kinds of demons, which are presented alphabetically within that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mathematical principles, but if one of their students is in danger, they leap into action in perfect harmony. Deekah, Fractal Theorist Deekah (lawful neutral human Quandrix professor of theory) sees the world
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Shadow’s Edge Two tunnels converge on a 20-foot-high chamber that contains the following features: Statues. Two 12-foot-tall obsidian statues stand atop 5-foot-high blocks of stone in alcoves
) necrotic damage on a failed save, or half as much damage on a successful one. The greater danger of the curtain is less obvious: if the double door is forced open, six wraiths emerge from the curtain
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
, causing them to uproot themselves and become awakened trees (see the Monster Manual for their stat blocks) for 1 minute or until Trostani uses a bonus action to end the effect. These trees understand
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Level Spell 3rd faerie fire, mage hand 5th web 9th gaseous form 13th arcane eye 17th insect plague Writhing Tide 7th-level Swarmkeeper feature You can condense part of your swarm into a focused
Gathered Swarm, it gives you half cover until the start of your next turn. Swarming Dispersal 15th-level Swarmkeeper feature You can discorporate into your swarm, avoiding danger. When you take damage
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
starhorrors, and one aartuk elder (see Boo’s Astral Menagerie for their stat blocks). Dock 4. The Tarrasque, a space galleon, is crewed by four hadozee explorers, fifteen hadozee warriors (see Boo’s Astral
Menagerie for hadozee stat blocks), and a hadozee druid. Dock 5. The Gadabout, a wasp ship with a torn-off leg, has a crew of two ssurran defilers and three ssurran poisoners (see Boo’s Astral
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks away—tall enough to be seen above the rooftops. Screams of panic rise from the same direction.
A
outskirts of the settlement, see “Danger in the Streets” below. Astral Blight
Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blocks. If the characters don’t speak up, Xedalli tries to mount her own defense, accusing her brother of trying to get rid of her and then fabricating the story of her sedition. It is obvious her words
prince, it is instead Xeleth who, seeing his status in danger, challenges Xedalli to combat. In either case, proceed to the “Trial by Combat” section. If the characters attack Xeleth or otherwise try to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
intruders on sight. The caves are otherwise empty. H4. Kobold Vampire Spawn Characters coming from area H2 must descend a naturally formed staircase of ice to reach this cave. Frost-covered blocks of stone
floor of which is strewn with frost-covered blocks of stone and a toppled pillar. Embedded in the east wall is a glittering stone tower that appears to have crashed through the ceiling long ago. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the cavern is in no immediate danger of collapsing. See the “Cave-In!” section for details on how that might change. Elevator. The elevator is rusted in place, and the shaft it once traversed is
) check, a character perceives a section of the wall rattling in the wind, discovering a wooden door that was hidden behind a pile of rocks. H2: Teocín’s Quarters A makeshift wooden door blocks the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
open plaza stretches for 100 feet on each side of the tower, ending at the island’s edge. Tower Patrol. Three Dragon Army officers mounted on Dragon Army dragonnels (see appendix B for both stat blocks
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(Stealth) checks made to hide unless a character specifically looks for danger overhead, so they might surprise the party. The stream exits the south wall of the cavern through a passage only 3 feet high
-hewn timber blocks a small passage to the northeast. Three other passageways wind off toward the south. A heavy animal smell lingers in the air.
A hundred years ago, the orcs besieging Khundrukar
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sightless eye sockets stare up blankly, and a small silver disk is clutched in one of its skeletal hands. A horizontal crevice between two blocks in the south wall glows with faint daylight, marking a
when a sudden premonition of danger came to her from her god, Procan. She heard whispers in her mind that led her to this place, and her intuition told her that the skeleton found here was the remains
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
what forces they are dealing with, or recognize the danger inherent in her gifts. The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve-foot-tall
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
by how much, or you can simply increase it by 1 or 2 as you see fit. Many Mournland creatures have mutations that are purely cosmetic and don’t change their stat blocks. For example, one might have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to immediately wink out. They don’t return, even if the silence effect ends. Danger of Making Music. The characters can create their own musical echoes here by playing an instrument or singing, but
!” Talking to Shalfi. Conversations with Shalfi tend to be one-sided and hard to follow. Jitterjaws looms protectively above Shalfi but doesn’t attack unless Shalfi is in danger. Shalfi doesn’t remember his






