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Returning 20 results for 'danger intent are blanket'.
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Monsters
Fizban's Treasury of Dragons
the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have
.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a
Monsters
Fizban's Treasury of Dragons
, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect
dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who has guarded a mountain pass for
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Overview The adventure is designed to unfold in two to three hours of play and is split into the following parts: Uni in Danger. The characters must free Uni from Kelek’s minions. They soon learn
that Kelek has stolen Uni’s horn and fled through a portal, intent on using the horn to fuel a ritual. Inside the Crystal Ball. The characters follow Kelek into a demiplane inside Venger’s Crystal Ball
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
unless the attacker is immune to the blinded condition or the heart’s light is blotted out (by throwing a blanket over it, for example). EXPLORING THE WRECKS
West of the Tower of Storms are five
sunken shipwrecks (areas T10 through T14), with only their masts visible. Characters intent on searching the ships for treasure will need darkvision or magical light sources to see, as the wrecks are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters reach their destination. (If the characters experienced Danger at Dunwater, this boat is of the same sort as the one they used in that adventure.) Upon arriving near the stronghold, the
achieve the mission goals without combat, they’re playing smart and well. The intent is to get the players to think tactically and avoid unnecessary fights against a superior foe. Reward the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
he deemed the time was just about right, he visited the town with the intent of staying until something happened. His observations paid off, and Leosin separated from his people during the night and
brutal than he expected, and although his mind and will are still strong, he’s in a very poor physical state. Despite the danger, Leosin isn’t entirely happy about being rescued if characters come to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, when he deemed the time was just about right, he visited the town with the intent of staying until something happened. His observations paid off, and Leosin separated from his people during the night
more brutal than he expected, and although his mind and will are still strong, he’s in a very poor physical state. Despite the danger, Leosin isn’t entirely happy about being rescued if characters come
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, expected to hurl themselves at danger when it presents itself. Iroas holds a bitter grudge against his brother Mogis, and Iroas’s champions often counter the agents of the god of carnage. As the
challenge from a champion of Mogis who is intent on destroying the characters and anyone they hold dear. Iroas exalts winners, but even a narrow defeat is still a defeat. An opponent who has no qualms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
as slavers. Ned Shakeshaft is a Scarlet Brotherhood agent. He makes an attempt to foil the characters, but his true intent is to surrender and implicate Gellan Primewater as a key villain. The
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creature’s turn, except your
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
alchemist’s fire. One well-aimed shot could cause her to explode. Better to slip aboard and dispatch the mutineers in close combat.”
Gargenhale is not lying about the danger posed by the alchemist’s
round (in the case of a creature, at the start of each of its turns) until the fire is put out. A creature within reach of the blaze can take an action to smother the flames using a blanket or carpet
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one
his other lairs. Treasure If the party seems intent on fighting Arauthator, Maccath offers them a ring of resistance (cold) and two arrows of slaying (dragons) that she has crafted during her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Arveiaturace, Arauthator has had the tiefling deciphering his stolen writings, though the work has gone slowly thanks to the inherent complexity and danger of the material. Maccath is studying one of the
other lairs. Treasure If the party seems intent on fighting Arauthator, Maccath offers them a ring of resistance (cold) and two arrows of slaying (dragons) that she has crafted during her captivity
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Death-at-Sunset’s old lair (see “Death-at-Sunset’s Lair”), and he suspects the wyrmling is to blame for the forest’s corruption. If the characters haven’t already expressed their intent to kill the
are beginning to decay, and black streaks mar their rotting flesh. One corpse leans against the tree, insects crawling around its open, blackened mouth. Another lies on its side under a blanket, and a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
adventurers to some ruins in the eastern edges of the High Moor. I will forever regret accepting that commission, for not only did half the adventurers turn out to be greedy swine intent on plundering
the Cowled Serpents, a site of pilgrimage for the serpent-folk. A place of great danger within the forest is Thlohtzin, once the citadel of a lich and now an important site in Najara’s slave trade
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms. The fungi here are mostly edible. Foraging in this cavern requires a successful DC 15
, Kashem reveals herself and attacks. Illusory Finery. The room’s genie-wrought furnishings and inhabitants are convincing illusions. These illusions blanket dingy, neglected versions of the objects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
adventurer. A character who inspects the slime and succeeds on a DC 15 Intelligence (Nature) check recognizes the danger it poses. The slime falls on creatures that approach the corpse. Mushrooms
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
metal pail and yells for the stablemaster (see area G16), who takes 1 minute to arrive. G3: Staircase Halfway up this flight of stairs is a sleeping figure wrapped in a wool blanket. A door is situated
(Investigation) check after studying the note for 1 minute. It reads, “Constantori in danger. Cognoscenti retaliation imminent. Be on high alert.” G22: South Balcony A wooden railing encloses this






